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-rw-r--r--game/shared/tf/tf_fx_shared.h31
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diff --git a/game/shared/tf/tf_fx_shared.h b/game/shared/tf/tf_fx_shared.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+//
+//
+//=============================================================================
+#ifndef TF_FX_SHARED_H
+#define TF_FX_SHARED_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+// Client specific.
+#ifdef CLIENT_DLL
+#include "c_tf_player.h"
+// Server specific.
+#else
+#include "tf_player.h"
+#endif
+
+void FX_WeaponSound ( int iPlayer, WeaponSound_t soundType, const Vector &vecOrigin, CTFWeaponInfo *pWeaponInfo );
+void StartGroupingSounds( void );
+void EndGroupingSounds( void );
+bool IsFixedWeaponSpreadEnabled( void );
+
+// This runs on both the client and the server.
+// On the server, it only does the damage calculations.
+// On the client, it does all the effects.
+void FX_FireBullets( CTFWeaponBase *pWpn, int iPlayer, const Vector &vecOrigin, const QAngle &vecAngles,
+ int iWeapon, int iMode, int iSeed, float flSpread, float flDamage = -1.0f, bool bCritical = false );
+
+#endif // TF_FX_SHARED_H