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Diffstat (limited to 'game/shared/tf/tf_fx_shared.h')
| -rw-r--r-- | game/shared/tf/tf_fx_shared.h | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/game/shared/tf/tf_fx_shared.h b/game/shared/tf/tf_fx_shared.h new file mode 100644 index 0000000..abc282d --- /dev/null +++ b/game/shared/tf/tf_fx_shared.h @@ -0,0 +1,31 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// +// +//============================================================================= +#ifndef TF_FX_SHARED_H +#define TF_FX_SHARED_H +#ifdef _WIN32 +#pragma once +#endif + +// Client specific. +#ifdef CLIENT_DLL +#include "c_tf_player.h" +// Server specific. +#else +#include "tf_player.h" +#endif + +void FX_WeaponSound ( int iPlayer, WeaponSound_t soundType, const Vector &vecOrigin, CTFWeaponInfo *pWeaponInfo ); +void StartGroupingSounds( void ); +void EndGroupingSounds( void ); +bool IsFixedWeaponSpreadEnabled( void ); + +// This runs on both the client and the server. +// On the server, it only does the damage calculations. +// On the client, it does all the effects. +void FX_FireBullets( CTFWeaponBase *pWpn, int iPlayer, const Vector &vecOrigin, const QAngle &vecAngles, + int iWeapon, int iMode, int iSeed, float flSpread, float flDamage = -1.0f, bool bCritical = false ); + +#endif // TF_FX_SHARED_H |