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-rw-r--r--game/shared/tf/ihasbuildpoints.h54
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef IHASBUILDPOINTS_H
+#define IHASBUILDPOINTS_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+class CBaseObject;
+
+// Derive from this interface if your entity can have objects placed on build points on it
+class IHasBuildPoints
+{
+public:
+ // Tell me how many build points you have
+ virtual int GetNumBuildPoints( void ) const = 0;
+
+ // Give me the origin & angles of the specified build point
+ virtual bool GetBuildPoint( int iPoint, Vector &vecOrigin, QAngle &vecAngles ) = 0;
+
+ // If the build point wants to parent built objects to an attachment point on the entity,
+ // it'll return a value >= 1 here specifying which attachment to sit on.
+ virtual int GetBuildPointAttachmentIndex( int iPoint ) const = 0;
+
+ // Can I build the specified object on the specified build point?
+ virtual bool CanBuildObjectOnBuildPoint( int iPoint, int iObjectType ) = 0;
+
+ // I've finished building the specified object on the specified build point
+ virtual void SetObjectOnBuildPoint( int iPoint, CBaseObject *pObject ) = 0;
+
+ // Get the number of objects build on this entity
+ virtual int GetNumObjectsOnMe( void ) = 0;
+
+ // Get the first object of type, return NULL if no such type available
+ virtual CBaseObject *GetObjectOfTypeOnMe( int iObjectType ) = 0;
+
+ // Remove all objects built on me
+ virtual void RemoveAllObjects( void ) = 0;
+
+ // Return the maximum distance that this entity's build points can be snapped to
+ virtual float GetMaxSnapDistance( int iPoint ) = 0;
+
+ // Return true if it's possible that build points on this entity may move in local space (i.e. due to animation)
+ virtual bool ShouldCheckForMovement( void ) = 0;
+
+ // I've finished building the specified object on the specified build point
+ virtual int FindObjectOnBuildPoint( CBaseObject *pObject ) = 0;
+};
+
+#endif // IHASBUILDPOINTS_H