summaryrefslogtreecommitdiff
path: root/game/shared/tf/achievements_tf_sniper.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'game/shared/tf/achievements_tf_sniper.cpp')
-rw-r--r--game/shared/tf/achievements_tf_sniper.cpp1448
1 files changed, 1448 insertions, 0 deletions
diff --git a/game/shared/tf/achievements_tf_sniper.cpp b/game/shared/tf/achievements_tf_sniper.cpp
new file mode 100644
index 0000000..bb926f0
--- /dev/null
+++ b/game/shared/tf/achievements_tf_sniper.cpp
@@ -0,0 +1,1448 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================
+
+
+#include "cbase.h"
+
+#ifdef CLIENT_DLL
+
+#include "achievementmgr.h"
+#include "baseachievement.h"
+#include "tf_hud_statpanel.h"
+#include "c_tf_team.h"
+#include "c_tf_player.h"
+#include "c_tf_playerresource.h"
+#include "tf_gamerules.h"
+#include "achievements_tf.h"
+#include "c_tf_objective_resource.h"
+
+//======================================================================================================================================
+// SNIPER ACHIEVEMENT PACK
+//======================================================================================================================================
+
+//----------------------------------------------------------------------------------------------------------------
+class CAchievementTFSniper_JarateDominated : public CBaseTFAchievement
+{
+ void Init()
+ {
+ SetFlags( ACH_SAVE_GLOBAL );
+ SetGoal( 1 );
+ }
+
+ // Jarate an enemy that you're dominating
+
+ virtual void ListenForEvents( void )
+ {
+ ListenForGameEvent( "player_jarated" );
+ }
+
+ void FireGameEvent_Internal( IGameEvent *event )
+ {
+ if ( FStrEq( event->GetName(), "player_jarated" ) )
+ {
+ CTFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
+ if ( !pLocalPlayer )
+ return;
+
+ int iVictim = event->GetInt( "victim_entindex" );
+ if ( pLocalPlayer->m_Shared.IsPlayerDominated(iVictim) )
+ {
+ IncrementCount();
+ }
+ }
+ }
+};
+DECLARE_ACHIEVEMENT( CAchievementTFSniper_JarateDominated, ACHIEVEMENT_TF_SNIPER_JARATE_DOMINATED, "TF_SNIPER_JARATE_DOMINATED", 5 );
+
+//----------------------------------------------------------------------------------------------------------------
+//Capture the flag as a sniper.
+//----------------------------------------------------------------------------------------------------------------
+class CAchievementTFSniper_CaptureTheFlag : public CBaseTFAchievement
+{
+ void Init()
+ {
+ SetFlags( ACH_SAVE_GLOBAL );
+ SetGoal( 1 );
+ }
+
+ virtual void ListenForEvents( void )
+ {
+ ListenForGameEvent( "teamplay_flag_event" );
+ }
+
+ void FireGameEvent_Internal( IGameEvent *event )
+ {
+ if ( FStrEq( event->GetName(), "teamplay_flag_event" ) )
+ {
+ int iCapper = event->GetInt( "player" );
+ int iType = event->GetInt( "eventtype" );
+
+ if ( iCapper == GetLocalPlayerIndex() && iType == TF_FLAGEVENT_CAPTURE )
+ {
+ IncrementCount();
+ }
+ }
+ }
+};
+DECLARE_ACHIEVEMENT( CAchievementTFSniper_CaptureTheFlag, ACHIEVEMENT_TF_SNIPER_CAPTURE_FLAG, "TF_SNIPER_CAPTURE_FLAG", 5 );
+
+
+//----------------------------------------------------------------------------------------------------------------
+//Kill an invisible spy.
+//----------------------------------------------------------------------------------------------------------------
+class CAchievementTFSniper_InvisibleSpyKill : public CBaseTFAchievement
+{
+ void Init()
+ {
+ SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS );
+ SetGoal( 1 );
+ }
+
+ virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
+ {
+ if ( !pVictim || !pVictim->IsPlayer() )
+ return;
+
+ CTFPlayer *pTFVictim = ToTFPlayer( pVictim );
+
+ if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_SPY ) && pTFVictim->m_Shared.InCond( TF_COND_STEALTHED ) )
+ {
+ if ( pAttacker == C_BasePlayer::GetLocalPlayer() )
+ {
+ if ( pTFVictim->GetPercentInvisible() == 1.0f )
+ {
+ IncrementCount();
+ }
+ }
+ }
+ }
+};
+DECLARE_ACHIEVEMENT( CAchievementTFSniper_InvisibleSpyKill, ACHIEVEMENT_TF_SNIPER_KILL_INVIS_SPY, "TF_SNIPER_KILL_INVIS_SPY", 5 );
+
+//----------------------------------------------------------------------------------------------------------------
+//Headshot X enemy snipers
+//----------------------------------------------------------------------------------------------------------------
+class CAchievementTFSniper_HeadShotSnipers: public CBaseTFAchievement
+{
+ void Init()
+ {
+ SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL );
+ SetGoal( 10 );
+ SetStoreProgressInSteam( true );
+ }
+
+ virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
+ {
+ CTFPlayer *pTFVictim = ToTFPlayer( pVictim );
+
+ if ( pTFVictim && ( pAttacker == C_TFPlayer::GetLocalTFPlayer() ) && ( IsHeadshot( event->GetInt( "customkill" ) ) ) && pTFVictim->IsPlayerClass( TF_CLASS_SNIPER ) )
+ {
+ IncrementCount();
+ }
+ }
+};
+
+DECLARE_ACHIEVEMENT( CAchievementTFSniper_HeadShotSnipers, ACHIEVEMENT_TF_SNIPER_HEADSHOT_SNIPERS, "TF_SNIPER_HEADSHOT_SNIPERS", 5 );
+
+//----------------------------------------------------------------------------------------------------------------
+//Headshot an enemy demoman
+//----------------------------------------------------------------------------------------------------------------
+class CAchievementTFSniper_HeadShotDemoman: public CBaseTFAchievement
+{
+ void Init()
+ {
+ SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL );
+ SetGoal( 1 );
+ }
+
+ virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
+ {
+ CTFPlayer *pTFVictim = ToTFPlayer( pVictim );
+
+ if ( pTFVictim && ( pAttacker == C_TFPlayer::GetLocalTFPlayer() ) && ( IsHeadshot( event->GetInt( "customkill" ) ) ) && pTFVictim->IsPlayerClass( TF_CLASS_DEMOMAN ) )
+ {
+ IncrementCount();
+ }
+ }
+};
+
+DECLARE_ACHIEVEMENT( CAchievementTFSniper_HeadShotDemoman, ACHIEVEMENT_TF_SNIPER_HEADSHOT_DEMOMAN, "TF_SNIPER_HEADSHOT_DEMOMAN", 5 );
+
+//----------------------------------------------------------------------------------------------------------------
+//Kill X spies with the kukri
+//----------------------------------------------------------------------------------------------------------------
+class CAchievementTFSniper_SpyKukriKills: public CBaseTFAchievement
+{
+ void Init()
+ {
+ SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL );
+ SetGoal( 10 );
+ SetStoreProgressInSteam( true );
+ }
+
+ virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
+ {
+ C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer();
+ if ( pAttacker == pLocalPlayer )
+ {
+ C_TFPlayer *pTFVictim = ToTFPlayer( pVictim );
+
+ if ( pTFVictim && pTFVictim->IsPlayerClass(TF_CLASS_SPY) && event->GetInt( "weaponid" ) == TF_WEAPON_CLUB )
+ {
+ IncrementCount();
+ }
+ }
+ }
+};
+
+DECLARE_ACHIEVEMENT( CAchievementTFSniper_SpyKukriKills, ACHIEVEMENT_TF_SNIPER_KILL_SPIES_MELEE, "TF_SNIPER_KILL_SPIES_MELEE", 5 );
+
+
+//----------------------------------------------------------------------------------------------------------------
+//Kill a scout in midair
+//----------------------------------------------------------------------------------------------------------------
+class CAchievementTFSniper_ScoutMidairKill: public CBaseTFAchievement
+{
+ void Init()
+ {
+ SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL );
+ SetGoal( 1 );
+ }
+
+ virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
+ {
+ if ( pAttacker == C_BasePlayer::GetLocalPlayer() )
+ {
+ C_TFPlayer *pTFVictim = ToTFPlayer( pVictim );
+
+ if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_SCOUT ) && WeaponID_IsSniperRifleOrBow( event->GetInt( "weaponid" ) ) )
+ {
+ if ( !(pTFVictim->GetFlags() & FL_ONGROUND) )
+ {
+ IncrementCount();
+ }
+ }
+ }
+ }
+};
+
+DECLARE_ACHIEVEMENT( CAchievementTFSniper_ScoutMidairKill, ACHIEVEMENT_TF_SNIPER_KILL_MIDAIR_SCOUT, "TF_SNIPER_KILL_MIDAIR_SCOUT", 5 );
+
+//----------------------------------------------------------------------------------------------------------------
+//Kill a fully charged medic
+//----------------------------------------------------------------------------------------------------------------
+//----------------------------------------------------------------------------------------------------------------
+class CAchievementTFSniper_KillChargedMedic : public CBaseTFAchievement
+{
+ void Init()
+ {
+ SetFlags( ACH_SAVE_GLOBAL );
+ SetGoal( 1 );
+ }
+ // client fires an event for this achievement, no other code within achievement necessary
+};
+DECLARE_ACHIEVEMENT( CAchievementTFSniper_KillChargedMedic, ACHIEVEMENT_TF_SNIPER_KILL_CHARGED_MEDIC, "TF_SNIPER_KILL_CHARGED_MEDIC", 5 );
+
+
+//----------------------------------------------------------------------------------------------------------------
+//Consolation prize for getting backstabbed
+//----------------------------------------------------------------------------------------------------------------
+class CAchievementTFSniper_Consolation_Backstabs: public CBaseTFAchievement
+{
+ void Init()
+ {
+ SetFlags( ACH_LISTEN_KILL_EVENTS | ACH_SAVE_GLOBAL );
+ SetGoal( 50 );
+ SetStoreProgressInSteam( true );
+ }
+
+ virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
+ {
+ if ( pVictim == C_BasePlayer::GetLocalPlayer() )
+ {
+ C_TFPlayer *pTFAttacker = ToTFPlayer( pAttacker );
+
+ if ( pTFAttacker && pTFAttacker->IsPlayerClass( TF_CLASS_SPY ) && ( event->GetInt( "customkill" ) == TF_DMG_CUSTOM_BACKSTAB ) )
+ {
+ IncrementCount();
+ }
+ }
+ }
+};
+
+DECLARE_ACHIEVEMENT( CAchievementTFSniper_Consolation_Backstabs, ACHIEVEMENT_TF_SNIPER_GET_BACKSTABBED, "TF_SNIPER_GET_BACKSTABBED", 5 );
+
+//----------------------------------------------------------------------------------------------------------------
+//Dominate an enemy sniper - NOTE: This will probably be iffy if the player you dominated just switched to sniper for that death
+//----------------------------------------------------------------------------------------------------------------
+class CAchievementTFSniper_DominateEnemySniper : public CBaseTFAchievement
+{
+ void Init()
+ {
+ SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL );
+ SetGoal( 1 );
+ }
+
+ virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
+ {
+ CTFPlayer *pTFVictim = ToTFPlayer( pVictim );
+ bool bDomination = event->GetInt( "death_flags" ) & TF_DEATH_DOMINATION;
+
+ if ( pTFVictim && pAttacker == C_TFPlayer::GetLocalTFPlayer() && pTFVictim->IsPlayerClass( TF_CLASS_SNIPER ) && bDomination == true )
+ {
+ IncrementCount();
+ }
+ }
+};
+
+DECLARE_ACHIEVEMENT( CAchievementTFSniper_DominateEnemySniper, ACHIEVEMENT_TF_SNIPER_DOMINATE_SNIPER, "TF_SNIPER_DOMINATE_SNIPER", 5 );
+
+//----------------------------------------------------------------------------------------------------------------
+//Kill a rocket jumping soldier/demo
+//----------------------------------------------------------------------------------------------------------------
+class CAchievementTFSniper_KillRocketJumper : public CBaseTFAchievement
+{
+ void Init()
+ {
+ SetFlags( ACH_SAVE_GLOBAL );
+ SetGoal( 1 );
+ }
+ // client fires an event for this achievement, no other code within achievement necessary
+};
+
+DECLARE_ACHIEVEMENT( CAchievementTFSniper_KillRocketJumper, ACHIEVEMENT_TF_SNIPER_KILL_RJER, "TF_SNIPER_KILL_RJER", 5 );
+
+//----------------------------------------------------------------------------------------------------------------
+//No scope, bro
+//----------------------------------------------------------------------------------------------------------------
+class CAchievementTFSniper_KillNoScope : public CBaseTFAchievement
+{
+ void Init()
+ {
+ SetFlags( ACH_SAVE_GLOBAL );
+ SetGoal( 5 );
+ SetStoreProgressInSteam( true );
+ }
+};
+
+DECLARE_ACHIEVEMENT( CAchievementTFSniper_KillNoScope, ACHIEVEMENT_TF_SNIPER_KILL_UNSCOPED, "TF_SNIPER_KILL_UNSCOPED", 5 );
+
+
+//----------------------------------------------------------------------------------------------------------------
+//Kill an enemy while you're dead
+//----------------------------------------------------------------------------------------------------------------
+class CAchievementTFSniper_KillWhileDead: public CBaseTFAchievement
+{
+ void Init()
+ {
+ SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL );
+ SetGoal( 1 );
+ }
+
+ virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
+ {
+ CTFPlayer *pTFVictim = ToTFPlayer( pVictim );
+
+ if ( pTFVictim && pAttacker == C_TFPlayer::GetLocalTFPlayer() && pAttacker->IsAlive() == false )
+ {
+ IncrementCount();
+ }
+ }
+};
+
+DECLARE_ACHIEVEMENT( CAchievementTFSniper_KillWhileDead, ACHIEVEMENT_TF_SNIPER_BOW_KILL_WHILEDEAD, "TF_SNIPER_BOW_KILL_WHILEDEAD", 5 );
+
+//----------------------------------------------------------------------------------------------------------------
+//Extinguish a burning team mate with the jarate
+//----------------------------------------------------------------------------------------------------------------
+class CAchievementTFSniper_JarateExtinguish : public CBaseTFAchievement
+{
+ void Init()
+ {
+ SetFlags( ACH_SAVE_GLOBAL );
+ SetGoal( 1 );
+ }
+
+ virtual void ListenForEvents( void )
+ {
+ ListenForGameEvent( "player_extinguished" );
+ }
+
+ void FireGameEvent_Internal( IGameEvent *event )
+ {
+ if ( FStrEq( event->GetName(), "player_extinguished" ) )
+ {
+ CTFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
+ if ( !pLocalPlayer )
+ return;
+
+ int iTargetIndex = event->GetInt( "victim" );
+ int iHealerIndex = event->GetInt( "healer" );
+
+ //Extinguishing myself doesn't count.
+ if ( pLocalPlayer->entindex() == iHealerIndex && pLocalPlayer->entindex() != iTargetIndex )
+ {
+ IncrementCount();
+ }
+ }
+ }
+};
+DECLARE_ACHIEVEMENT( CAchievementTFSniper_JarateExtinguish, ACHIEVEMENT_TF_SNIPER_JARATE_EXTINGUISH, "TF_SNIPER_JARATE_EXTINGUISH", 5 );
+
+//----------------------------------------------------------------------------------------------------------------
+//Topped the scoreboard
+//----------------------------------------------------------------------------------------------------------------
+class CAchievementTFSniper_TopScoreboard : public CAchievementTopScoreboard
+{
+ void Init()
+ {
+ SetFlags( ACH_SAVE_GLOBAL | ACH_FILTER_FULL_ROUND_ONLY );
+ SetGoal( 10 );
+ SetStoreProgressInSteam( true );
+ }
+};
+DECLARE_ACHIEVEMENT( CAchievementTFSniper_TopScoreboard, ACHIEVEMENT_TF_SNIPER_TOP_SCOREBOARD_GRIND, "TF_SNIPER_TOP_SCOREBOARD_GRIND", 5 );
+
+//----------------------------------------------------------------------------------------------------------------
+//Kill an opponent within the first second of a round.
+//----------------------------------------------------------------------------------------------------------------
+class CAchievementTFSniper_KillRoundStart: public CBaseTFAchievement
+{
+ void Init()
+ {
+ SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL );
+ SetGoal( 1 );
+ m_flRoundStartTime = -1;
+ }
+
+ virtual void ListenForEvents( void )
+ {
+ ListenForGameEvent( "teamplay_setup_finished" );
+ ListenForGameEvent( "arena_round_start" );
+
+ }
+
+ void FireGameEvent_Internal( IGameEvent *event )
+ {
+ if ( FStrEq( event->GetName(), "teamplay_setup_finished" ) || FStrEq( event->GetName(), "arena_round_start" ) )
+ {
+ m_flRoundStartTime = gpGlobals->curtime + 1.0f;
+ }
+ }
+
+ virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
+ {
+ if ( pAttacker == C_TFPlayer::GetLocalTFPlayer() )
+ {
+ if ( m_flRoundStartTime > 0.0f && m_flRoundStartTime >= gpGlobals->curtime )
+ {
+ IncrementCount();
+ }
+ }
+ }
+
+private:
+ float m_flRoundStartTime;
+};
+
+DECLARE_ACHIEVEMENT( CAchievementTFSniper_KillRoundStart, ACHIEVEMENT_TF_SNIPER_KILL_AT_ROUNDSTART, "TF_SNIPER_KILL_AT_ROUNDSTART", 5 );
+
+class CAchievementTFSniper_FreezecamHat : public CBaseTFAchievement
+{
+ void Init()
+ {
+ SetFlags( ACH_SAVE_GLOBAL );
+ SetGoal( 1 );
+ }
+
+ // server awards this achievement, no other code within achievement necessary
+};
+DECLARE_ACHIEVEMENT( CAchievementTFSniper_FreezecamHat, ACHIEVEMENT_TF_SNIPER_FREEZECAM_HAT, "TF_SNIPER_FREEZECAM_HAT", 5 );
+
+//----------------------------------------------------------------------------------------------------------------
+class CAchievementTFSniper_FreezecamWave : public CBaseTFAchievement
+{
+ void Init()
+ {
+ SetFlags( ACH_SAVE_GLOBAL );
+ SetGoal( 1 );
+ }
+
+ // server awards this achievement, no other code within achievement necessary
+};
+DECLARE_ACHIEVEMENT( CAchievementTFSniper_FreezecamWave, ACHIEVEMENT_TF_SNIPER_FREEZECAM_WAVE, "TF_SNIPER_FREEZECAM_WAVE", 5 );
+
+//----------------------------------------------------------------------------------------------------------------
+//Kill an opponent with 3 different weapons in one round
+//----------------------------------------------------------------------------------------------------------------
+class CAchievementTFSniper_DifferentWeaponsKill: public CBaseTFAchievement
+{
+ void Init()
+ {
+ SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL );
+ SetGoal( 1 );
+ m_Weapons.Purge();
+ }
+
+ virtual void ListenForEvents( void )
+ {
+ ListenForGameEvent( "teamplay_round_active" );
+ }
+
+ void FireGameEvent_Internal( IGameEvent *event )
+ {
+ if ( FStrEq( event->GetName(), "teamplay_round_active" ) )
+ {
+ m_Weapons.Purge();
+ }
+ }
+
+ virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
+ {
+ if ( pAttacker == C_TFPlayer::GetLocalTFPlayer() )
+ {
+ int iWeaponID = event->GetInt( "weaponid" );
+
+ if ( m_Weapons.Find( iWeaponID ) == -1 )
+ {
+ m_Weapons.AddToTail( iWeaponID );
+
+ if ( m_Weapons.Count() == 3 )
+ {
+ IncrementCount();
+ }
+ }
+ }
+ }
+
+private:
+ CUtlVector< int > m_Weapons;
+};
+
+DECLARE_ACHIEVEMENT( CAchievementTFSniper_DifferentWeaponsKill, ACHIEVEMENT_TF_SNIPER_KILL_WEAPONS, "TF_SNIPER_KILL_WEAPONS", 5 );
+
+//----------------------------------------------------------------------------------------------------------------
+//Kill grind
+//----------------------------------------------------------------------------------------------------------------
+class CAchievementTFSniper_KillEnemyGrind: public CBaseTFAchievement
+{
+ void Init()
+ {
+ SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL );
+ SetGoal( 1000 );
+ SetStoreProgressInSteam( true );
+ }
+
+ virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
+ {
+ if ( pAttacker == C_TFPlayer::GetLocalTFPlayer() && pVictim && pVictim->IsPlayer() )
+ {
+ IncrementCount();
+ }
+ }
+};
+
+DECLARE_ACHIEVEMENT( CAchievementTFSniper_KillEnemyGrind, ACHIEVEMENT_TF_SNIPER_KILL_GRIND, "TF_SNIPER_KILL_GRIND", 5 );
+
+//----------------------------------------------------------------------------------------------------------------
+//Destroy 3 enemy sentries
+//----------------------------------------------------------------------------------------------------------------
+class CAchievementTFSniper_DestroySentry : public CBaseTFAchievement
+{
+ void Init()
+ {
+ SetFlags( ACH_SAVE_GLOBAL );
+ SetGoal( 3 );
+ SetStoreProgressInSteam( true );
+ }
+
+ virtual void ListenForEvents()
+ {
+ ListenForGameEvent( "object_destroyed" );
+ }
+
+ void FireGameEvent_Internal( IGameEvent *event )
+ {
+ if ( Q_strcmp( event->GetName(), "object_destroyed" ) == 0 )
+ {
+ int iIndex = engine->GetPlayerForUserID( event->GetInt( "attacker" ) );
+
+ if ( UTIL_PlayerByIndex( iIndex ) == C_TFPlayer::GetLocalTFPlayer() )
+ {
+ if ( event->GetInt( "objecttype" ) == OBJ_SENTRYGUN )
+ {
+ IncrementCount();
+ }
+ }
+ }
+ }
+};
+DECLARE_ACHIEVEMENT( CAchievementTFSniper_DestroySentry, ACHIEVEMENT_TF_SNIPER_DESTROY_SENTRYGUNS, "TF_SNIPER_DESTROY_SENTRYGUNS", 5 );
+
+//----------------------------------------------------------------------------------------------------------------
+//Kill enemies doing important stuff.
+//----------------------------------------------------------------------------------------------------------------
+class CAchievementTFSniper_KillEnemiesImportant : public CBaseTFAchievement
+{
+ void Init()
+ {
+ SetFlags( ACH_SAVE_GLOBAL );
+ SetGoal( 1 );
+ m_iObjectivesDefended = 0;
+ }
+
+ virtual void ListenForEvents( void )
+ {
+ ListenForGameEvent( "teamplay_flag_event" );
+ ListenForGameEvent( "localplayer_respawn" );
+ ListenForGameEvent( "teamplay_capture_blocked" );
+ }
+
+ void FireGameEvent_Internal( IGameEvent *event )
+ {
+ if ( FStrEq( event->GetName(), "localplayer_respawn" ) )
+ {
+ m_iObjectivesDefended = 0;
+ return;
+ }
+
+ if ( FStrEq( event->GetName(), "teamplay_capture_blocked" ) )
+ {
+ int iBlocker = event->GetInt( "blocker" );
+
+ if ( iBlocker == GetLocalPlayerIndex() )
+ {
+ m_iObjectivesDefended++;
+ }
+ }
+
+ if ( FStrEq( event->GetName(), "teamplay_flag_event" ) && event->GetInt( "eventtype" ) == TF_FLAGEVENT_DEFEND )
+ {
+ int iIndex = event->GetInt( "player" );
+
+ if ( GetLocalPlayerIndex() == iIndex )
+ {
+ m_iObjectivesDefended++;
+ }
+ }
+
+ if ( m_iObjectivesDefended >= 3 )
+ {
+ IncrementCount();
+ }
+ }
+
+private:
+ int m_iObjectivesDefended;
+};
+DECLARE_ACHIEVEMENT( CAchievementTFSniper_KillEnemiesImportant, ACHIEVEMENT_TF_SNIPER_KILL_OBJECTIVES, "TF_SNIPER_KILL_OBJECTIVES", 5 );
+
+
+//----------------------------------------------------------------------------------------------------------------
+//Kill someone the moment they leave invul
+//----------------------------------------------------------------------------------------------------------------
+class CAchievementTFSniper_HeadShotPostInvuln: public CBaseTFAchievement
+{
+ void Init()
+ {
+ SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL );
+ SetGoal( 1 );
+ }
+
+ virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
+ {
+ CTFPlayer *pTFVictim = ToTFPlayer( pVictim );
+
+ if ( pAttacker == C_TFPlayer::GetLocalTFPlayer() && pTFVictim && IsHeadshot ( event->GetInt( "customkill" ) ) )
+ {
+ if ( pTFVictim->m_Shared.GetInvulOffTime() > 0.0f && (gpGlobals->curtime - pTFVictim->m_Shared.GetInvulOffTime() ) <= 1.0f )
+ {
+ IncrementCount();
+ }
+ }
+ }
+};
+
+DECLARE_ACHIEVEMENT( CAchievementTFSniper_HeadShotPostInvuln, ACHIEVEMENT_TF_SNIPER_HEADSHOT_POST_INVULN, "TF_SNIPER_HEADSHOT_POST_INVULN", 5 );
+
+//----------------------------------------------------------------------------------------------------------------
+//Baseclass for jarate/group related stuff
+//----------------------------------------------------------------------------------------------------------------
+class CAchievementTFSniper_BaseJarateGroup : public CBaseTFAchievement
+{
+
+public:
+
+ DECLARE_CLASS( CAchievementTFSniper_BaseJarateGroup, CBaseTFAchievement );
+
+ void Init()
+ {
+ m_flJarateTime = 0.0f;
+ m_JaratedPlayers.Purge();
+ }
+
+ virtual void ListenForEvents( void )
+ {
+ ListenForGameEvent( "player_jarated" );
+ ListenForGameEvent( "player_jarated_fade" );
+ }
+
+ virtual void AddedJaratedPlayer( void )
+ {
+
+ }
+
+ virtual void RemoveJaratedPlayer( void )
+ {
+
+ }
+
+ void FireGameEvent_Internal( IGameEvent *event )
+ {
+ if ( FStrEq( event->GetName(), "player_jarated_fade" ) )
+ {
+ int iThrower = event->GetInt( "thrower_entindex" );
+ int iVictim = event->GetInt( "victim_entindex" );
+
+ if ( GetLocalPlayerIndex() != iThrower )
+ return;
+
+ m_JaratedPlayers.FindAndRemove( iVictim );
+
+ RemoveJaratedPlayer();
+ }
+ else if ( FStrEq( event->GetName(), "player_jarated" ) )
+ {
+ int iThrower = event->GetInt( "thrower_entindex" );
+ int iVictim = event->GetInt( "victim_entindex" );
+
+ if ( GetLocalPlayerIndex() != iThrower )
+ return;
+
+ if ( m_flJarateTime <= gpGlobals->curtime )
+ {
+ m_flJarateTime = gpGlobals->curtime + 0.5;
+ m_JaratedPlayers.Purge();
+ }
+
+ if ( m_JaratedPlayers.Find( iVictim ) == m_JaratedPlayers.InvalidIndex() )
+ {
+ m_JaratedPlayers.AddToTail( iVictim );
+ }
+
+ AddedJaratedPlayer();
+ }
+ }
+
+ CUtlVector< int > m_JaratedPlayers;
+ float m_flJarateTime;
+};
+
+//----------------------------------------------------------------------------------------------------------------
+//Jarate 4 players with the same jar.
+//----------------------------------------------------------------------------------------------------------------
+class CAchievementTFSniper_JaratePack : public CAchievementTFSniper_BaseJarateGroup
+{
+ void Init()
+ {
+ SetFlags( ACH_SAVE_GLOBAL );
+ SetGoal( 1 );
+ m_flJarateTime = 0.0f;
+ m_JaratedPlayers.Purge();
+ }
+
+ virtual void AddedJaratedPlayer( void )
+ {
+ if ( m_JaratedPlayers.Count() == 4 )
+ {
+ IncrementCount();
+ }
+ }
+};
+
+DECLARE_ACHIEVEMENT( CAchievementTFSniper_JaratePack, ACHIEVEMENT_TF_SNIPER_JARATE_GROUP, "TF_SNIPER_JARATE_GROUP", 5 );
+
+
+//----------------------------------------------------------------------------------------------------------------
+//Jarate a medic and his heal target
+//----------------------------------------------------------------------------------------------------------------
+class CAchievementTFSniper_JarateMedicPair : public CAchievementTFSniper_BaseJarateGroup
+{
+ void Init()
+ {
+ SetFlags( ACH_SAVE_GLOBAL );
+ SetGoal( 1 );
+
+ m_flJarateTime = 0.0f;
+ m_JaratedPlayers.Purge();
+ }
+
+ virtual void AddedJaratedPlayer( void )
+ {
+ for ( int i = 0; i < m_JaratedPlayers.Count(); i++ )
+ {
+ CTFPlayer *pPlayer = ToTFPlayer( UTIL_PlayerByIndex( m_JaratedPlayers[i] ) );
+
+ if ( pPlayer && pPlayer->IsPlayerClass( TF_CLASS_MEDIC ) )
+ {
+ CTFPlayer *pHealTarget = ToTFPlayer( pPlayer->MedicGetHealTarget() );
+
+ if ( pHealTarget && m_JaratedPlayers.Find( pHealTarget->entindex() ) != -1 )
+ {
+ IncrementCount();
+ }
+ }
+ }
+ }
+};
+
+DECLARE_ACHIEVEMENT( CAchievementTFSniper_JarateMedicPair, ACHIEVEMENT_TF_SNIPER_JARATE_MEDIC_PAIR, "TF_SNIPER_JARATE_MEDIC_PAIR", 5 );
+
+
+//----------------------------------------------------------------------------------------------------------------
+//Jarated an invisible spy
+//----------------------------------------------------------------------------------------------------------------
+class CAchievementTFSniper_JarateReveal : public CBaseTFAchievement
+{
+ void Init()
+ {
+ SetFlags( ACH_SAVE_GLOBAL );
+ SetGoal( 1 );
+ }
+};
+
+DECLARE_ACHIEVEMENT( CAchievementTFSniper_JarateReveal, ACHIEVEMENT_TF_SNIPER_JARATE_REVEAL_SPY, "TF_SNIPER_JARATE_REVEAL_SPY", 5 );
+
+//----------------------------------------------------------------------------------------------------------------
+//Pin heavy by the head
+//----------------------------------------------------------------------------------------------------------------
+class CAchievementTFSniper_PinHeavy : public CBaseTFAchievement
+{
+ void Init()
+ {
+ SetFlags( ACH_SAVE_GLOBAL );
+ SetGoal( 1 );
+ }
+
+ virtual void ListenForEvents( void )
+ {
+ ListenForGameEvent( "player_pinned" );
+ }
+
+ void FireGameEvent_Internal( IGameEvent *event )
+ {
+ if ( FStrEq( event->GetName(), "player_pinned" ) )
+ {
+ IncrementCount();
+ }
+ }
+};
+
+DECLARE_ACHIEVEMENT( CAchievementTFSniper_PinHeavy, ACHIEVEMENT_TF_SNIPER_BOW_PIN_HEAVY, "TF_SNIPER_BOW_PIN_HEAVY", 5 );
+
+//----------------------------------------------------------------------------------------------------------------
+//Kill 3 jarated enemies with your kukri
+//----------------------------------------------------------------------------------------------------------------
+class CAchievementTFSniper_JarateKillMelee : public CAchievementTFSniper_BaseJarateGroup
+{
+ void Init()
+ {
+ SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS );
+ SetGoal( 1 );
+ m_JaratedPlayers.Purge();
+ m_iKilled = 0;
+ }
+
+ void RemoveJaratedPlayer( void )
+ {
+ if ( m_JaratedPlayers.Count() == 0 )
+ {
+ m_iKilled = 0;
+ }
+ }
+
+ virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
+ {
+ if ( pVictim && pAttacker == C_TFPlayer::GetLocalTFPlayer() && event->GetInt( "weaponid" ) == TF_WEAPON_CLUB )
+ {
+ if ( m_JaratedPlayers.Find( pVictim->entindex() ) != m_JaratedPlayers.InvalidIndex() )
+ {
+ m_iKilled++;
+
+ if ( m_iKilled == 3 )
+ {
+ IncrementCount();
+ }
+ }
+ }
+ }
+
+private:
+ int m_iKilled;
+};
+
+DECLARE_ACHIEVEMENT( CAchievementTFSniper_JarateKillMelee, ACHIEVEMENT_TF_SNIPER_JARATE_KILL_MELEE, "TF_SNIPER_JARATE_KILL_MELEE", 5 );
+
+
+//----------------------------------------------------------------------------------------------------------------
+//Kill a spy that just failed a backstab because of the shield
+//----------------------------------------------------------------------------------------------------------------
+class CAchievementTFSniper_ShieldFailedSpy : public CBaseTFAchievement
+{
+ void Init()
+ {
+ SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS );
+ SetGoal( 1 );
+
+ m_iAttackerIndex = 0;
+ m_flAttackTime = 0.0f;
+ }
+
+ virtual void ListenForEvents( void )
+ {
+ ListenForGameEvent( "player_shield_blocked" );
+ }
+
+ void FireGameEvent_Internal( IGameEvent *event )
+ {
+ if ( FStrEq( event->GetName(), "player_shield_blocked" ) )
+ {
+ int iAttacker = event->GetInt( "attacker_entindex" );
+ int iBlocker = event->GetInt( "blocker_entindex" );
+
+ if ( GetLocalPlayerIndex() != iBlocker )
+ return;
+
+ m_iAttackerIndex = iAttacker;
+ m_flAttackTime = gpGlobals->curtime + 10.0f;
+ }
+ }
+
+ virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
+ {
+ if ( m_flAttackTime <= gpGlobals->curtime )
+ {
+ m_iAttackerIndex = 0;
+ }
+
+ CTFPlayer *pTFVictim = ToTFPlayer( pVictim );
+
+ if ( pTFVictim && pTFVictim->entindex() == m_iAttackerIndex && pAttacker == C_TFPlayer::GetLocalTFPlayer() )
+ {
+ IncrementCount();
+ }
+ }
+
+private:
+ int m_iAttackerIndex;
+ float m_flAttackTime;
+};
+
+DECLARE_ACHIEVEMENT( CAchievementTFSniper_ShieldFailedSpy, ACHIEVEMENT_TF_SNIPER_KILL_FAILED_SPY, "TF_SNIPER_KILL_FAILED_SPY", 5 );
+
+
+//----------------------------------------------------------------------------------------------------------------
+// Kill a medic/heavy pair with the bow.
+//----------------------------------------------------------------------------------------------------------------
+class CAchievementTFSniper_KillMedicPair : public CBaseTFAchievement
+{
+ void Init()
+ {
+ SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_ENEMY_EVENTS );
+ SetGoal( 1 );
+ }
+
+ virtual void ListenForEvents( void )
+ {
+ ListenForGameEvent( "localplayer_respawn" );
+ ListenForGameEvent( "teamplay_round_active" );
+
+ m_hTargets.Purge();
+ }
+
+ void FireGameEvent_Internal( IGameEvent *event )
+ {
+ const char *pszEventName = event->GetName();
+
+ if ( FStrEq( pszEventName, "localplayer_respawn" ) ||
+ FStrEq( pszEventName, "teamplay_round_active" ) )
+ {
+ m_hTargets.Purge();
+ }
+ }
+
+ int GetTargetIndex( CBaseEntity *pTarget )
+ {
+ for ( int i = 0; i < m_hTargets.Count(); i++ )
+ {
+ if ( m_hTargets[i].hTarget == pTarget )
+ return i;
+ }
+ return -1;
+ }
+
+ void AddNewTarget( CBaseEntity *pTarget )
+ {
+ if ( !pTarget )
+ return;
+
+ // see if the target is already in our list or get a new index
+ int iTargetIndex = GetTargetIndex( pTarget );
+ if ( iTargetIndex == -1 )
+ {
+ iTargetIndex = m_hTargets.AddToTail();
+ }
+
+ m_hTargets[iTargetIndex].hTarget = pTarget;
+ m_hTargets[iTargetIndex].flTimeToBeat = gpGlobals->curtime + 15.0f; // 15 seconds to kill the target
+ }
+
+ virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
+ {
+ if ( !pVictim || !pVictim->IsPlayer() )
+ return;
+
+ C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer();
+
+ if ( pLocalPlayer == pAttacker && event->GetInt( "weaponid" ) == TF_WEAPON_COMPOUND_BOW )
+ {
+ // is this victim in our list of targets?
+ int index = GetTargetIndex( pVictim );
+ if ( index != -1 )
+ {
+ // did we beat the time?
+ if ( m_hTargets[index].flTimeToBeat > gpGlobals->curtime )
+ {
+ IncrementCount();
+ }
+ }
+ else
+ {
+ C_TFPlayer *pNewTarget = NULL;
+ C_TFPlayer *pTFVictim = ToTFPlayer( pVictim );
+ if ( pTFVictim->IsPlayerClass( TF_CLASS_HEAVYWEAPONS ) )
+ {
+ for ( int i = 1 ; i <= gpGlobals->maxClients ; i++ )
+ {
+ pNewTarget = ToTFPlayer( UTIL_PlayerByIndex( i ) );
+ if ( pNewTarget && pNewTarget->IsPlayerClass( TF_CLASS_MEDIC ) && pNewTarget->MedicGetHealTarget() == pTFVictim )
+ {
+ // add all of his Medics to our list of targets (could be more than one Medic)
+ AddNewTarget( pNewTarget );
+ }
+ }
+ }
+ else if ( pTFVictim->IsPlayerClass( TF_CLASS_MEDIC ) )
+ {
+ pNewTarget = ToTFPlayer( pTFVictim->MedicGetHealTarget() );
+ if ( pNewTarget && pNewTarget->IsPlayerClass( TF_CLASS_HEAVYWEAPONS ) )
+ {
+ AddNewTarget( pNewTarget );
+ }
+ }
+ }
+ }
+
+ // is this victim in our list of targets?
+ int index_ = GetTargetIndex( pVictim );
+ if ( index_ != -1 )
+ {
+ m_hTargets.Remove( index_ );
+ }
+ }
+
+private:
+ struct targets_t
+ {
+ EHANDLE hTarget;
+ float flTimeToBeat;
+ };
+
+ CUtlVector<targets_t> m_hTargets;
+};
+
+DECLARE_ACHIEVEMENT( CAchievementTFSniper_KillMedicPair, ACHIEVEMENT_TF_SNIPER_BOW_KILL_MEDIC_PAIR, "TF_SNIPER_BOW_KILL_MEDIC_PAIR", 5 );
+
+
+//----------------------------------------------------------------------------------------------------------------
+//Kill 3 jarated enemies with your kukri
+//----------------------------------------------------------------------------------------------------------------
+class CAchievementTFSniper_JarateAssists : public CAchievementTFSniper_BaseJarateGroup
+{
+ DECLARE_CLASS( CAchievementTFSniper_JarateAssists, CAchievementTFSniper_BaseJarateGroup );
+
+ void Init()
+ {
+ SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_EVENTS );
+ SetGoal( 1 );
+ m_JaratedPlayers.Purge();
+ m_iAssists = 0;
+ }
+
+ virtual void ListenForEvents( void )
+ {
+ ListenForGameEvent( "teamplay_round_active" );
+
+ BaseClass::ListenForEvents();
+ }
+
+ void FireGameEvent_Internal( IGameEvent *event )
+ {
+ if ( FStrEq( event->GetName(), "teamplay_round_active" ) )
+ {
+ m_JaratedPlayers.Purge();
+ m_iAssists = 0;
+ }
+
+ BaseClass::FireGameEvent_Internal( event );
+ }
+
+ virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
+ {
+ int iAssisterIndex = engine->GetPlayerForUserID( event->GetInt( "assister" ) );
+
+ if ( iAssisterIndex > 0 )
+ {
+ C_TFPlayer *pTFAssister = ToTFPlayer( UTIL_PlayerByIndex( iAssisterIndex ) );
+
+ if ( pVictim && pTFAssister == C_TFPlayer::GetLocalTFPlayer() )
+ {
+ if ( m_JaratedPlayers.Find( pVictim->entindex() ) != m_JaratedPlayers.InvalidIndex() )
+ {
+ m_iAssists++;
+
+ if ( m_iAssists == 5 )
+ {
+ IncrementCount();
+ }
+ }
+ }
+ }
+ }
+
+private:
+ int m_iAssists;
+};
+
+DECLARE_ACHIEVEMENT( CAchievementTFSniper_JarateAssists, ACHIEVEMENT_TF_SNIPER_JARATE_ASSISTS, "TF_SNIPER_JARATE_ASSISTS", 5 );
+
+//----------------------------------------------------------------------------------------------------------------
+//Kill an enemy carrying your flag with the bow
+//----------------------------------------------------------------------------------------------------------------
+class CAchievementTFSniper_KillFlagCarrierBow : public CBaseTFAchievement
+{
+ void Init()
+ {
+ SetFlags( ACH_SAVE_GLOBAL );
+ SetGoal( 1 );
+ }
+
+ // server awards this achievement, no other code within achievement necessary
+};
+
+DECLARE_ACHIEVEMENT( CAchievementTFSniper_KillFlagCarrierBow, ACHIEVEMENT_TF_SNIPER_BOW_KILL_FLAGCARRIER, "TF_SNIPER_BOW_KILL_FLAGCARRIER", 5 );
+
+//----------------------------------------------------------------------------------------------------------------
+//Boromir someone
+//----------------------------------------------------------------------------------------------------------------
+class CAchievementTFSniper_Pincushion : public CBaseTFAchievement
+{
+ void Init()
+ {
+ SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_EVENTS );
+ SetGoal( 1 );
+ m_hTargets.Purge();
+ }
+
+ virtual void ListenForEvents( void )
+ {
+ ListenForGameEvent( "arrow_impact" );
+ ListenForGameEvent( "teamplay_round_active" );
+ ListenForGameEvent( "localplayer_respawn" );
+ }
+
+ void FireGameEvent_Internal( IGameEvent *event )
+ {
+ if ( FStrEq( event->GetName(), "teamplay_round_active" ) || FStrEq( event->GetName(), "localplayer_respawn" ) )
+ {
+ m_hTargets.Purge();
+ }
+ else if ( FStrEq( event->GetName(), "arrow_impact" ) )
+ {
+ int iEntity = event->GetInt( "attachedEntity" );
+ int iShooter = event->GetInt( "shooter" );
+
+ if ( iShooter == GetLocalPlayerIndex() )
+ {
+ int iTargetIndex = GetTargetIndex( UTIL_PlayerByIndex( iEntity ) );
+
+ if ( iTargetIndex == -1 )
+ {
+ AddNewTarget( UTIL_PlayerByIndex( iEntity ) );
+ }
+ else
+ {
+ m_hTargets[iTargetIndex].iArrows++;
+
+ if ( m_hTargets[iTargetIndex].iArrows >= 3 )
+ {
+ IncrementCount();
+ m_hTargets.Purge();
+ }
+ }
+ }
+ }
+ }
+
+ virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
+ {
+ if ( pAttacker == C_TFPlayer::GetLocalTFPlayer() )
+ {
+ int iTargetIndex = GetTargetIndex( pVictim );
+
+ if ( iTargetIndex != -1 )
+ {
+ m_hTargets.Remove( iTargetIndex );
+ }
+ }
+ }
+
+ int GetTargetIndex( CBaseEntity *pTarget )
+ {
+ for ( int i = 0; i < m_hTargets.Count(); i++ )
+ {
+ if ( m_hTargets[i].hTarget == pTarget )
+ return i;
+ }
+ return -1;
+ }
+
+ void AddNewTarget( CBaseEntity *pTarget )
+ {
+ if ( !pTarget )
+ return;
+
+ if ( pTarget->IsAlive() == false )
+ return;
+
+ // see if the target is already in our list or get a new index
+ int iTargetIndex = GetTargetIndex( pTarget );
+ if ( iTargetIndex == -1 )
+ {
+ iTargetIndex = m_hTargets.AddToTail();
+ }
+
+ m_hTargets[iTargetIndex].hTarget = pTarget;
+ m_hTargets[iTargetIndex].iArrows = 1;
+ }
+
+private:
+ struct targets_t
+ {
+ EHANDLE hTarget;
+ int iArrows;
+ float flRemoveTime;
+ };
+
+ CUtlVector<targets_t> m_hTargets;
+};
+
+DECLARE_ACHIEVEMENT( CAchievementTFSniper_Pincushion, ACHIEVEMENT_TF_SNIPER_BOW_PINCUSHION, "TF_SNIPER_BOW_PINCUSHION", 5 );
+
+//----------------------------------------------------------------------------------------------------------------
+class CAchievementTFSniper_SniperTauntKill : public CBaseTFAchievement
+{
+ void Init()
+ {
+ SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS );
+ SetGoal( 1 );
+ }
+
+ virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
+ {
+ if ( pAttacker == C_BasePlayer::GetLocalPlayer() )
+ {
+ // we already know we killed a player because of the ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS flag
+ // was this a taunt kill?
+ if ( event->GetInt( "customkill" ) == TF_DMG_CUSTOM_TAUNTATK_ARROW_STAB )
+ {
+ IncrementCount();
+ }
+ }
+ }
+};
+
+DECLARE_ACHIEVEMENT( CAchievementTFSniper_SniperTauntKill, ACHIEVEMENT_TF_SNIPER_TAUNT_KILL, "TF_SNIPER_TAUNT_KILL", 5 );
+
+//----------------------------------------------------------------------------------------------------------------
+class CAchievementTFSniper_SniperRifleNoMissing : public CBaseTFAchievement
+{
+ void Init()
+ {
+ SetFlags( ACH_SAVE_GLOBAL );
+ SetGoal( 1 );
+ }
+
+ // server awards this achievement, no other code within achievement necessary
+};
+DECLARE_ACHIEVEMENT( CAchievementTFSniper_SniperRifleNoMissing, ACHIEVEMENT_TF_SNIPER_RIFLE_NO_MISSING, "TF_SNIPER_RIFLE_NO_MISSING", 5 );
+
+//----------------------------------------------------------------------------------------------------------------
+class CAchievementTFSniper_AchieveProgress1 : public CAchievement_AchievedCount
+{
+public:
+ DECLARE_CLASS( CAchievementTFSniper_AchieveProgress1, CAchievement_AchievedCount );
+ void Init()
+ {
+ BaseClass::Init();
+ SetAchievementsRequired( 5, ACHIEVEMENT_TF_SNIPER_START_RANGE, ACHIEVEMENT_TF_SNIPER_END_RANGE );
+ }
+};
+DECLARE_ACHIEVEMENT( CAchievementTFSniper_AchieveProgress1, ACHIEVEMENT_TF_SNIPER_ACHIEVE_PROGRESS1, "TF_SNIPER_ACHIEVE_PROGRESS1", 5 );
+
+//----------------------------------------------------------------------------------------------------------------
+class CAchievementTFSniper_AchieveProgress2 : public CAchievement_AchievedCount
+{
+public:
+ DECLARE_CLASS( CAchievementTFSniper_AchieveProgress2, CAchievement_AchievedCount );
+ void Init()
+ {
+ BaseClass::Init();
+ SetAchievementsRequired( 11, ACHIEVEMENT_TF_SNIPER_START_RANGE, ACHIEVEMENT_TF_SNIPER_END_RANGE );
+ }
+};
+DECLARE_ACHIEVEMENT( CAchievementTFSniper_AchieveProgress2, ACHIEVEMENT_TF_SNIPER_ACHIEVE_PROGRESS2, "TF_SNIPER_ACHIEVE_PROGRESS2", 5 );
+
+//----------------------------------------------------------------------------------------------------------------
+class CAchievementTFSniper_AchieveProgress3 : public CAchievement_AchievedCount
+{
+public:
+ DECLARE_CLASS( CAchievementTFSniper_AchieveProgress3, CAchievement_AchievedCount );
+ void Init()
+ {
+ BaseClass::Init();
+ SetAchievementsRequired( 17, ACHIEVEMENT_TF_SNIPER_START_RANGE, ACHIEVEMENT_TF_SNIPER_END_RANGE );
+ }
+};
+DECLARE_ACHIEVEMENT( CAchievementTFSniper_AchieveProgress3, ACHIEVEMENT_TF_SNIPER_ACHIEVE_PROGRESS3, "TF_SNIPER_ACHIEVE_PROGRESS3", 5 );
+
+//----------------------------------------------------------------------------------------------------------------
+class CAchievementTFSniper_ClassicRifleNoScopeHeadshot : public CBaseTFAchievement
+{
+public:
+ void Init()
+ {
+ SetFlags( ACH_SAVE_GLOBAL );
+ SetGoal( 10 );
+ SetStoreProgressInSteam( true );
+ }
+
+ // server awards this achievement, no other code within achievement necessary
+};
+DECLARE_ACHIEVEMENT( CAchievementTFSniper_ClassicRifleNoScopeHeadshot, ACHIEVEMENT_TF_SNIPER_CLASSIC_RIFLE_NOSCOPE_HEADSHOT, "TF_SNIPER_CLASSIC_RIFLE_NOSCOPE_HEADSHOT", 5 );
+
+//----------------------------------------------------------------------------------------------------------------
+class CAchievementTFSniper_ClassicRifleHeadshotJumper : public CBaseTFAchievement
+{
+public:
+ void Init()
+ {
+ SetFlags( ACH_SAVE_GLOBAL );
+ SetGoal( 1 );
+ }
+
+ // server awards this achievement, no other code within achievement necessary
+};
+DECLARE_ACHIEVEMENT( CAchievementTFSniper_ClassicRifleHeadshotJumper, ACHIEVEMENT_TF_SNIPER_CLASSIC_RIFLE_HEADSHOT_JUMPER, "TF_SNIPER_CLASSIC_RIFLE_HEADSHOT_JUMPER", 5 );
+
+//----------------------------------------------------------------------------------------------------------------
+class CAchievementTFSniper_ClassicRifleGibGrind : public CBaseTFAchievement
+{
+public:
+ void Init()
+ {
+ SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL );
+ SetGoal( 1 );
+ m_iClassesKilled = 0;
+ }
+
+ virtual void ListenForEvents( void )
+ {
+ ListenForGameEvent( "teamplay_round_active" );
+ }
+
+ void FireGameEvent_Internal( IGameEvent *event )
+ {
+ if ( FStrEq( event->GetName(), "teamplay_round_active" ) )
+ {
+ m_iClassesKilled = 0;
+ }
+ }
+
+ virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
+ {
+ if ( pVictim && ( pAttacker == CBasePlayer::GetLocalPlayer() ) )
+ {
+ if ( event->GetInt( "weaponid" ) == TF_WEAPON_SNIPERRIFLE_CLASSIC )
+ {
+ if ( event->GetInt( "death_flags" ) & TF_DEATH_GIBBED )
+ {
+ CTFPlayer *pTFVictim = ToTFPlayer( pVictim );
+ if ( pTFVictim && pTFVictim->GetPlayerClass() )
+ {
+ int iClass = pTFVictim->GetPlayerClass()->GetClassIndex();
+ if ( iClass >= TF_FIRST_NORMAL_CLASS && iClass <= ( TF_LAST_NORMAL_CLASS - 1 ) ) //( TF_LAST_NORMAL_CLASS - 1 ) to exclude the new civilian class
+ {
+ // yes, the achievement is satisfied for this class, set the corresponding bit
+ int iBitNumber = ( iClass - TF_FIRST_NORMAL_CLASS );
+ m_iClassesKilled |= ( 1 << iBitNumber );
+
+ if ( m_iClassesKilled == 511 )
+ {
+ IncrementCount();
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+
+private:
+ int m_iClassesKilled;
+};
+DECLARE_ACHIEVEMENT( CAchievementTFSniper_ClassicRifleGibGrind, ACHIEVEMENT_TF_SNIPER_CLASSIC_RIFLE_GIB_GRIND, "TF_SNIPER_CLASSIC_RIFLE_GIB_GRIND", 5 );
+
+//----------------------------------------------------------------------------------------------------------------
+class CAchievementTFSniper_ParachuteGrind : public CBaseTFAchievement
+{
+public:
+ void Init()
+ {
+ SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL );
+ SetGoal( 25 );
+ SetStoreProgressInSteam( true );
+ }
+
+ virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
+ {
+ if ( pVictim && ( pAttacker == CBasePlayer::GetLocalPlayer() ) )
+ {
+ CTFPlayer *pTFVictim = ToTFPlayer( pVictim );
+ if ( pTFVictim &&
+ ( pAttacker == C_TFPlayer::GetLocalTFPlayer() ) &&
+ ( IsHeadshot( event->GetInt( "customkill" ) ) ) &&
+ ( event->GetInt( "damagebits" ) & DMG_CRITICAL ) &&
+ ( pTFVictim->m_Shared.InCond( TF_COND_PARACHUTE_DEPLOYED ) ) )
+ {
+ IncrementCount();
+ }
+ }
+ }
+};
+DECLARE_ACHIEVEMENT( CAchievementTFSniper_ParachuteGrind, ACHIEVEMENT_TF_SNIPER_PARACHUTE_GRIND, "TF_SNIPER_PARACHUTE_GRIND", 5 );
+
+#endif // CLIENT_DLL