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diff --git a/game/shared/tf/achievements_tf.h b/game/shared/tf/achievements_tf.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================
+
+
+#include "cbase.h"
+
+#ifdef CLIENT_DLL
+
+bool CheckWinNoEnemyCaps( IGameEvent *event, int iRole );
+bool IsLocalTFPlayerClass( int iClass );
+bool GameRulesAllowsAchievements( void );
+
+
+//----------------------------------------------------------------------------------------------------------------
+// All achievements should derive from this. It takes care of ensuring that MVM mode isn't active for
+// non MVM achievements and that MVM is active for MVM achievements
+class CBaseTFAchievementSimple : public CBaseAchievement
+{
+ DECLARE_CLASS( CBaseTFAchievementSimple, CBaseAchievement );
+public:
+ virtual bool LocalPlayerCanEarn( void );
+
+ virtual void FireGameEvent( IGameEvent *event );
+};
+
+//----------------------------------------------------------------------------------------------------------------
+// All class specific achievements should derive from this. It takes care of ensuring that the class
+// check is performed, and saves needless event handling for other class's achievements.
+class CBaseTFAchievement : public CBaseTFAchievementSimple
+{
+ DECLARE_CLASS( CBaseTFAchievement, CBaseTFAchievementSimple );
+public:
+ virtual bool LocalPlayerCanEarn( void );
+};
+
+//----------------------------------------------------------------------------------------------------------------
+// Helper class for achievements that check that the player was playing on a game team for the full round
+class CTFAchievementFullRound : public CBaseTFAchievement
+{
+ DECLARE_CLASS( CTFAchievementFullRound, CBaseTFAchievement );
+public:
+ void Init() ;
+ virtual void ListenForEvents();
+ void FireGameEvent_Internal( IGameEvent *event );
+ bool PlayerWasInEntireRound( float flRoundTime );
+
+ virtual void Event_OnRoundComplete( float flRoundTime, IGameEvent *event ) = 0 ;
+};
+
+class CAchievementTopScoreboard : public CTFAchievementFullRound
+{
+ DECLARE_CLASS( CAchievementTopScoreboard, CTFAchievementFullRound );
+
+public:
+ void Init();
+ virtual void ListenForEvents();
+ virtual void Event_OnRoundComplete( float flRoundTime, IGameEvent *event );
+};
+
+//----------------------------------------------------------------------------------------------------------------
+// Helper class for achievements that involve killing players after walking through a teleporter
+template < class tBaseClass >
+class CTFAchievementTeleporterTimingKills : public tBaseClass
+{
+ DECLARE_CLASS( CTFAchievementTeleporterTimingKills, CBaseTFAchievement );
+
+ void Init()
+ {
+ this->SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_ENEMY_EVENTS );
+ this->SetGoal( 1 );
+ }
+
+ virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
+ {
+ if ( !pVictim || !pVictim->IsPlayer() )
+ return;
+
+ C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer();
+ if ( pAttacker == pLocalPlayer && pVictim != pLocalPlayer )
+ {
+ C_TFPlayer *pTFAttacker = ToTFPlayer( pAttacker );
+ if ( pTFAttacker && pTFAttacker->m_Shared.InCond( TF_COND_TELEPORTED ) && ( gpGlobals->curtime - pTFAttacker->m_Shared.GetTimeTeleEffectAdded() <= 5.0f ) )
+ {
+ this->IncrementCount();
+ }
+ }
+ }
+};
+
+
+
+extern CAchievementMgr g_AchievementMgrTF; // global achievement mgr for TF
+
+#endif // CLIENT_DLL