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Diffstat (limited to 'game/shared/sharedInterface.h')
| -rw-r--r-- | game/shared/sharedInterface.h | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/game/shared/sharedInterface.h b/game/shared/sharedInterface.h new file mode 100644 index 0000000..4f66837 --- /dev/null +++ b/game/shared/sharedInterface.h @@ -0,0 +1,37 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Exposes client-server neutral interfaces implemented in both places +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef SHAREDINTERFACE_H +#define SHAREDINTERFACE_H + +#ifdef POSIX +#define random random_valve// stdlib.h defined random() and our class defn conflicts so under POSIX rename it using the preprocessor +#endif + +class IFileSystem; +class IUniformRandomStream; +class CGaussianRandomStream; +class IEngineSound; +class IMapData; + +extern IFileSystem *filesystem; +#if defined(_STATIC_LINKED) && defined(_SUBSYSTEM) && (defined(CLIENT_DLL) || defined(GAME_DLL)) +namespace _SUBSYSTEM +{ +extern IUniformRandomStream *random; +} +#else +extern IUniformRandomStream *random; +#endif +extern CGaussianRandomStream *randomgaussian; +extern IEngineSound *enginesound; +extern IMapData *g_pMapData; // TODO: current implementations of the + // interface are in TF2, should probably move + // to TF2/HL2 neutral territory + +#endif // SHAREDINTERFACE_H + |