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Diffstat (limited to 'game/shared/sdk/weapon_grenade.h')
| -rw-r--r-- | game/shared/sdk/weapon_grenade.h | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/game/shared/sdk/weapon_grenade.h b/game/shared/sdk/weapon_grenade.h new file mode 100644 index 0000000..9d8434b --- /dev/null +++ b/game/shared/sdk/weapon_grenade.h @@ -0,0 +1,49 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef WEAPON_GRENADE_H +#define WEAPON_GRENADE_H +#ifdef _WIN32 +#pragma once +#endif + +#include "weapon_basesdkgrenade.h" + + +#ifdef CLIENT_DLL + + #define CSDKGrenade C_SDKGrenade + +#endif + +//----------------------------------------------------------------------------- +// Fragmentation grenades +//----------------------------------------------------------------------------- +class CSDKGrenade : public CBaseSDKGrenade +{ +public: + DECLARE_CLASS( CSDKGrenade, CBaseSDKGrenade ); + DECLARE_NETWORKCLASS(); + DECLARE_PREDICTABLE(); + + CSDKGrenade() {} + + virtual SDKWeaponID GetWeaponID( void ) const { return WEAPON_GRENADE; } + +#ifdef CLIENT_DLL + +#else + DECLARE_DATADESC(); + + virtual void EmitGrenade( Vector vecSrc, QAngle vecAngles, Vector vecVel, AngularImpulse angImpulse, CBasePlayer *pPlayer ); + +#endif + + CSDKGrenade( const CSDKGrenade & ) {} +}; + + +#endif // WEAPON_GRENADE_H |