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Diffstat (limited to 'game/shared/rumble_shared.h')
| -rw-r--r-- | game/shared/rumble_shared.h | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/game/shared/rumble_shared.h b/game/shared/rumble_shared.h new file mode 100644 index 0000000..07707de --- /dev/null +++ b/game/shared/rumble_shared.h @@ -0,0 +1,73 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Shared code for XBox Rumble Effects +// +// $NoKeywords: $ +// +//=============================================================================// +#pragma once +#ifndef RUMBLE_SHARED_H +#define RUMBLE_SHARED_H + +#define RUMBLE_FLAGS_NONE 0x0000 +#define RUMBLE_FLAG_STOP 0x0001 // Stop any instance of this type of effect that's already playing. +#define RUMBLE_FLAG_LOOP 0x0002 // Make this effect loop. +#define RUMBLE_FLAG_RESTART 0x0004 // If this effect is already playing, restart it. +#define RUMBLE_FLAG_UPDATE_SCALE 0x0008 // Apply DATA to this effect if already playing, but don't restart. +#define RUMBLE_FLAG_ONLYONE 0x0010 // Don't play this effect if it is already playing. +#define RUMBLE_FLAG_RANDOM_AMPLITUDE 0x0020 // Amplitude scale will be randomly chosen. Between 10% and 100% +#define RUMBLE_FLAG_INITIAL_SCALE 0x0040 // Data is the initial scale to start this effect ( * 100 ) + +enum +{ +// DO NOT CHANGE THE ORDER OF ANY OF THESE ENUMS +// DO NOT INSERT ANY ITEMS + RUMBLE_INVALID = -1, + + RUMBLE_STOP_ALL = 0, // Cease all current rumbling effects. + + // Weapons + RUMBLE_PISTOL, + RUMBLE_357, + RUMBLE_SMG1, + RUMBLE_AR2, + RUMBLE_SHOTGUN_SINGLE, + RUMBLE_SHOTGUN_DOUBLE, + RUMBLE_AR2_ALT_FIRE, + +// YOU MAY INSERT/REARRANGE ITEMS FROM HERE DOWN, AS YOU SEE FIT + RUMBLE_RPG_MISSILE, + + RUMBLE_CROWBAR_SWING, + + // Vehicles + RUMBLE_AIRBOAT_GUN, + RUMBLE_JEEP_ENGINE_LOOP, + + RUMBLE_FLAT_LEFT, + RUMBLE_FLAT_RIGHT, + RUMBLE_FLAT_BOTH, + + // Damage + RUMBLE_DMG_LOW, + RUMBLE_DMG_MED, + RUMBLE_DMG_HIGH, + + // Fall damage + RUMBLE_FALL_LONG, + RUMBLE_FALL_SHORT, + + RUMBLE_PHYSCANNON_OPEN, + RUMBLE_PHYSCANNON_PUNT, + RUMBLE_PHYSCANNON_LOW, + RUMBLE_PHYSCANNON_MEDIUM, + RUMBLE_PHYSCANNON_HIGH, + + RUMBLE_PORTALGUN_LEFT, + RUMBLE_PORTALGUN_RIGHT, + RUMBLE_PORTAL_PLACEMENT_FAILURE, + + NUM_RUMBLE_EFFECTS, // THIS MUST BE LAST!!! +}; + +#endif//RUMBLE_SHARED_H
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