diff options
Diffstat (limited to 'game/shared/portal/weapon_portalbasecombatweapon.h')
| -rw-r--r-- | game/shared/portal/weapon_portalbasecombatweapon.h | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/game/shared/portal/weapon_portalbasecombatweapon.h b/game/shared/portal/weapon_portalbasecombatweapon.h new file mode 100644 index 0000000..9811308 --- /dev/null +++ b/game/shared/portal/weapon_portalbasecombatweapon.h @@ -0,0 +1,69 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifdef CLIENT_DLL + #include "c_portal_player.h" +#else + #include "portal_player.h" +#endif + +#include "weapon_portalbase.h" + +#ifndef WEAPON_BASEPORTALCOMBATWEAPON_SHARED_H +#define WEAPON_BASEPORTALCOMBATWEAPON_SHARED_H +#ifdef _WIN32 +#pragma once +#endif + +#if defined( CLIENT_DLL ) +#define CBasePortalCombatWeapon C_BasePortalCombatWeapon +#endif + +class CBasePortalCombatWeapon : public CWeaponPortalBase +{ +#if !defined( CLIENT_DLL ) + DECLARE_DATADESC(); +#endif + + DECLARE_CLASS( CBasePortalCombatWeapon, CWeaponPortalBase ); +public: + DECLARE_NETWORKCLASS(); + DECLARE_PREDICTABLE(); + + CBasePortalCombatWeapon(); + + virtual bool WeaponShouldBeLowered( void ); + + bool CanLower( void ); + virtual bool Ready( void ); + virtual bool Lower( void ); + virtual bool Deploy( void ); + virtual bool Holster( CBaseCombatWeapon *pSwitchingTo ); + virtual void WeaponIdle( void ); + + virtual void AddViewmodelBob( CBaseViewModel *viewmodel, Vector &origin, QAngle &angles ); + virtual float CalcViewmodelBob( void ); + + virtual Vector GetBulletSpread( WeaponProficiency_t proficiency ); + virtual float GetSpreadBias( WeaponProficiency_t proficiency ); + + virtual const WeaponProficiencyInfo_t *GetProficiencyValues(); + static const WeaponProficiencyInfo_t *GetDefaultProficiencyValues(); + + virtual void ItemHolsterFrame( void ); + +protected: + + bool m_bLowered; // Whether the viewmodel is raised or lowered + float m_flRaiseTime; // If lowered, the time we should raise the viewmodel + float m_flHolsterTime; // When the weapon was holstered + +private: + + CBasePortalCombatWeapon( const CBasePortalCombatWeapon & ); +}; + +#endif // WEAPON_BASEPORTALCOMBATWEAPON_SHARED_H |