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-rw-r--r--game/shared/portal/StaticCollisionPolyhedronCache.h52
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diff --git a/game/shared/portal/StaticCollisionPolyhedronCache.h b/game/shared/portal/StaticCollisionPolyhedronCache.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Portals use polyhedrons to clip and carve their custom collision areas.
+// This file should provide caches of polyhedrons with the initial conversion
+// processes already completed.
+//
+// $NoKeywords: $
+//=====================================================================================//
+
+
+#include "igamesystem.h"
+#include "mathlib/polyhedron.h"
+#include "tier1/utlvector.h"
+#include "tier1/utlstring.h"
+#include "tier1/utlmap.h"
+
+
+
+class CStaticCollisionPolyhedronCache : public CAutoGameSystem
+{
+public:
+ CStaticCollisionPolyhedronCache( void );
+ ~CStaticCollisionPolyhedronCache( void );
+
+ void LevelInitPreEntity( void );
+ void Shutdown( void );
+
+ const CPolyhedron *GetBrushPolyhedron( int iBrushNumber );
+ int GetStaticPropPolyhedrons( ICollideable *pStaticProp, CPolyhedron **pOutputPolyhedronArray, int iOutputArraySize );
+
+private:
+ // See comments in LevelInitPreEntity for why these members are commented out
+// CUtlString m_CachedMap;
+
+ CUtlVector<CPolyhedron *> m_BrushPolyhedrons;
+
+ struct StaticPropPolyhedronCacheInfo_t
+ {
+ int iStartIndex;
+ int iNumPolyhedrons;
+ int iStaticPropIndex; //helps us remap ICollideable pointers when the map is restarted
+ };
+
+ CUtlVector<CPolyhedron *> m_StaticPropPolyhedrons;
+ CUtlMap<ICollideable *, StaticPropPolyhedronCacheInfo_t> m_CollideableIndicesMap;
+
+
+ void Clear( void );
+ void Update( void );
+};
+
+extern CStaticCollisionPolyhedronCache g_StaticCollisionPolyhedronCache;