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-rw-r--r--game/shared/particle_property_inlines.h38
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diff --git a/game/shared/particle_property_inlines.h b/game/shared/particle_property_inlines.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Define inline functions for the CParticleProperty class. The
+// definitions exist in this include file to avoid cluttering up
+// particle_property.h, but this file should not be included from any-
+// where else.
+//
+//=============================================================================
+
+#ifndef PARTICLEPROPERTY_H
+#pragma message("Do not include particle_property_inlines.h from anywhere other than particle_property.h!")
+#pragma error
+#endif
+
+#ifndef PARTICLEPROPERTY_INLINES_H
+#define PARTICLEPROPERTY_INLINES_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+/// Set the parent of a given control point on a given effect to the index of another control point. This is
+/// in fact entirely redundant given the function is actually on the CNewParticleEffect, but is included here
+/// for uniformity of interface.
+void CParticleProperty::SetControlPointParent( CNewParticleEffect *pEffect, int whichControlPoint, int parentIdx )
+{
+ pEffect->SetControlPointParent(whichControlPoint, parentIdx);
+}
+
+/// Given an index, return a pointer to the relevant particle effect structure. For convenience.
+CNewParticleEffect *CParticleProperty::GetParticleEffectFromIdx( int idx )
+{
+ return m_ParticleEffects[idx].pParticleEffect.GetObject();
+}
+
+
+
+#endif // #ifndef PARTICLEPROPERTY_INLINES_H