diff options
Diffstat (limited to 'game/shared/particle_property_inlines.h')
| -rw-r--r-- | game/shared/particle_property_inlines.h | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/game/shared/particle_property_inlines.h b/game/shared/particle_property_inlines.h new file mode 100644 index 0000000..a6232e3 --- /dev/null +++ b/game/shared/particle_property_inlines.h @@ -0,0 +1,38 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Define inline functions for the CParticleProperty class. The +// definitions exist in this include file to avoid cluttering up +// particle_property.h, but this file should not be included from any- +// where else. +// +//============================================================================= + +#ifndef PARTICLEPROPERTY_H +#pragma message("Do not include particle_property_inlines.h from anywhere other than particle_property.h!") +#pragma error +#endif + +#ifndef PARTICLEPROPERTY_INLINES_H +#define PARTICLEPROPERTY_INLINES_H +#ifdef _WIN32 +#pragma once +#endif + + +/// Set the parent of a given control point on a given effect to the index of another control point. This is +/// in fact entirely redundant given the function is actually on the CNewParticleEffect, but is included here +/// for uniformity of interface. +void CParticleProperty::SetControlPointParent( CNewParticleEffect *pEffect, int whichControlPoint, int parentIdx ) +{ + pEffect->SetControlPointParent(whichControlPoint, parentIdx); +} + +/// Given an index, return a pointer to the relevant particle effect structure. For convenience. +CNewParticleEffect *CParticleProperty::GetParticleEffectFromIdx( int idx ) +{ + return m_ParticleEffects[idx].pParticleEffect.GetObject(); +} + + + +#endif // #ifndef PARTICLEPROPERTY_INLINES_H |