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-rw-r--r--game/shared/ipredictionsystem.h164
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diff --git a/game/shared/ipredictionsystem.h b/game/shared/ipredictionsystem.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef IPREDICTIONSYSTEM_H
+#define IPREDICTIONSYSTEM_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "predictable_entity.h"
+
+class CBaseEntity;
+
+//-----------------------------------------------------------------------------
+// Purpose: Interfaces derived from this are able to filter out the local player
+// when doing prediction on the client, this includes not sending network data to
+// the local player from the server if needed.
+//-----------------------------------------------------------------------------
+class IPredictionSystem
+{
+public:
+ IPredictionSystem()
+ {
+ m_pNextSystem = g_pPredictionSystems;
+ g_pPredictionSystems = this;
+
+ m_bSuppressEvent = false;
+ m_pSuppressHost = NULL;
+
+ m_nStatusPushed = 0;
+ };
+
+ virtual ~IPredictionSystem() {};
+
+ IPredictionSystem *GetNext()
+ {
+ return m_pNextSystem;
+ }
+
+ void SetSuppressEvent( bool state )
+ {
+ m_bSuppressEvent = state;
+ }
+
+ void SetSuppressHost( CBaseEntity *host )
+ {
+ m_pSuppressHost = host;
+ }
+
+ CBaseEntity const *GetSuppressHost( void )
+ {
+ if ( DisableFiltering() )
+ {
+ return NULL;
+ }
+
+ return m_pSuppressHost;
+ }
+
+ bool CanPredict( void ) const
+ {
+ if ( DisableFiltering() )
+ {
+ return false;
+ }
+
+ return !m_bSuppressEvent;
+ }
+
+ static IPredictionSystem *g_pPredictionSystems;
+
+ static void SuppressEvents( bool state )
+ {
+ IPredictionSystem *sys = g_pPredictionSystems;
+ while ( sys )
+ {
+ sys->SetSuppressEvent( state );
+ sys = sys->GetNext();
+ }
+ }
+
+ static void SuppressHostEvents( CBaseEntity *host )
+ {
+ IPredictionSystem *sys = g_pPredictionSystems;
+ while ( sys )
+ {
+ sys->SetSuppressHost( host );
+ sys = sys->GetNext();
+ }
+ }
+
+private:
+
+ static void Push( void )
+ {
+ IPredictionSystem *sys = g_pPredictionSystems;
+ while ( sys )
+ {
+ sys->_Push();
+ sys = sys->GetNext();
+ }
+ }
+
+ static void Pop( void )
+ {
+ IPredictionSystem *sys = g_pPredictionSystems;
+ while ( sys )
+ {
+ sys->_Pop();
+ sys = sys->GetNext();
+ }
+ }
+
+ void _Push( void )
+ {
+ ++m_nStatusPushed;
+ }
+ void _Pop( void )
+ {
+ --m_nStatusPushed;
+ }
+
+ bool DisableFiltering( void ) const
+ {
+ return ( m_nStatusPushed > 0 ) ? true : false;
+ }
+
+ IPredictionSystem *m_pNextSystem;
+ bool m_bSuppressEvent;
+ CBaseEntity *m_pSuppressHost;
+
+ int m_nStatusPushed;
+
+ friend class CDisablePredictionFiltering;
+};
+
+class CDisablePredictionFiltering
+{
+public:
+ CDisablePredictionFiltering( bool disable = true )
+ {
+ m_bDisabled = disable;
+ if ( m_bDisabled )
+ {
+ IPredictionSystem::Push();
+ }
+ }
+
+ ~CDisablePredictionFiltering( void )
+ {
+ if ( m_bDisabled )
+ {
+ IPredictionSystem::Pop();
+ }
+ }
+private:
+ bool m_bDisabled;
+};
+
+#endif // IPREDICTIONSYSTEM_H