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Diffstat (limited to 'game/shared/ichoreoeventcallback.h')
| -rw-r--r-- | game/shared/ichoreoeventcallback.h | 34 |
1 files changed, 34 insertions, 0 deletions
diff --git a/game/shared/ichoreoeventcallback.h b/game/shared/ichoreoeventcallback.h new file mode 100644 index 0000000..69b98c6 --- /dev/null +++ b/game/shared/ichoreoeventcallback.h @@ -0,0 +1,34 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// +#ifndef ICHOREOEVENTCALLBACK_H +#define ICHOREOEVENTCALLBACK_H +#ifdef _WIN32 +#pragma once +#endif + +class CChoreoEvent; +class CChoreoChannel; +class CChoreoActor; +class CChoreoScene; + +//----------------------------------------------------------------------------- +// Purpose: During choreo playback, events are triggered by calling back from +// the scene through this interface. +//----------------------------------------------------------------------------- +abstract_class IChoreoEventCallback +{ +public: + virtual void StartEvent( float currenttime, CChoreoScene *scene, CChoreoEvent *event ) = 0; + // Only called for events with HasEndTime() == true + virtual void EndEvent( float currenttime, CChoreoScene *scene, CChoreoEvent *event ) = 0; + // Called for events which have been started but aren't done yet + virtual void ProcessEvent( float currenttime, CChoreoScene *scene, CChoreoEvent *event ) = 0; + // Called for events that are part of a pause condition + virtual bool CheckEvent( float currenttime, CChoreoScene *scene, CChoreoEvent *event ) = 0; +}; + +#endif // ICHOREOEVENTCALLBACK_H |