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Diffstat (limited to 'game/shared/hl2mp/weapon_hl2mpbasehlmpcombatweapon.h')
-rw-r--r--game/shared/hl2mp/weapon_hl2mpbasehlmpcombatweapon.h63
1 files changed, 63 insertions, 0 deletions
diff --git a/game/shared/hl2mp/weapon_hl2mpbasehlmpcombatweapon.h b/game/shared/hl2mp/weapon_hl2mpbasehlmpcombatweapon.h
new file mode 100644
index 0000000..e846932
--- /dev/null
+++ b/game/shared/hl2mp/weapon_hl2mpbasehlmpcombatweapon.h
@@ -0,0 +1,63 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+#ifndef WEAPON_BASEHL2MPCOMBATWEAPON_SHARED_H
+#define WEAPON_BASEHL2MPCOMBATWEAPON_SHARED_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#ifdef CLIENT_DLL
+ #include "c_hl2mp_player.h"
+#else
+ #include "hl2mp_player.h"
+#endif
+
+#include "weapon_hl2mpbase.h"
+
+#if defined( CLIENT_DLL )
+#define CBaseHL2MPCombatWeapon C_BaseHL2MPCombatWeapon
+#endif
+
+class CBaseHL2MPCombatWeapon : public CWeaponHL2MPBase
+{
+#if !defined( CLIENT_DLL )
+ DECLARE_DATADESC();
+#endif
+
+ DECLARE_CLASS( CBaseHL2MPCombatWeapon, CWeaponHL2MPBase );
+public:
+ DECLARE_NETWORKCLASS();
+ DECLARE_PREDICTABLE();
+
+ CBaseHL2MPCombatWeapon();
+
+ virtual bool WeaponShouldBeLowered( void );
+
+ virtual bool Ready( void );
+ virtual bool Lower( void );
+ virtual bool Deploy( void );
+ virtual bool Holster( CBaseCombatWeapon *pSwitchingTo );
+ virtual void WeaponIdle( void );
+
+ virtual void AddViewmodelBob( CBaseViewModel *viewmodel, Vector &origin, QAngle &angles );
+ virtual float CalcViewmodelBob( void );
+
+ virtual Vector GetBulletSpread( WeaponProficiency_t proficiency );
+ virtual float GetSpreadBias( WeaponProficiency_t proficiency );
+
+ virtual const WeaponProficiencyInfo_t *GetProficiencyValues();
+ static const WeaponProficiencyInfo_t *GetDefaultProficiencyValues();
+
+ virtual void ItemHolsterFrame( void );
+
+protected:
+
+ bool m_bLowered; // Whether the viewmodel is raised or lowered
+ float m_flRaiseTime; // If lowered, the time we should raise the viewmodel
+ float m_flHolsterTime; // When the weapon was holstered
+
+private:
+
+ CBaseHL2MPCombatWeapon( const CBaseHL2MPCombatWeapon & );
+};
+
+#endif // WEAPON_BASEHL2MPCOMBATWEAPON_SHARED_H