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Diffstat (limited to 'game/shared/hl2/hl_movedata.h')
| -rw-r--r-- | game/shared/hl2/hl_movedata.h | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/game/shared/hl2/hl_movedata.h b/game/shared/hl2/hl_movedata.h new file mode 100644 index 0000000..5b7d4f8 --- /dev/null +++ b/game/shared/hl2/hl_movedata.h @@ -0,0 +1,51 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef HL_MOVEDATA_H +#define HL_MOVEDATA_H +#ifdef _WIN32 +#pragma once +#endif + + +#include "igamemovement.h" + + +// This class contains HL2-specific prediction data. +class CHLMoveData : public CMoveData +{ +public: + bool m_bIsSprinting; +}; + +class CFuncLadder; +class CReservePlayerSpot; + +//----------------------------------------------------------------------------- +// Purpose: Data related to automatic mounting/dismounting from ladders +//----------------------------------------------------------------------------- +struct LadderMove_t +{ + DECLARE_SIMPLE_DATADESC(); + + // Are we forcing player movement during mount/dismount + bool m_bForceLadderMove; + // Is the forced move getting on or off the ladder + bool m_bForceMount; + + // Simulation info for forcing the player move + float m_flStartTime; + float m_flArrivalTime; + Vector m_vecGoalPosition; + Vector m_vecStartPosition; + + // The ladder entity owning the forced move (for marking us "on" the ladder after automounting it) + CHandle< CFuncLadder > m_hForceLadder; + CHandle< CReservePlayerSpot > m_hReservedSpot; +}; + +#endif // HL_MOVEDATA_H |