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-rw-r--r--game/shared/hl2/achievements_hl2.cpp271
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diff --git a/game/shared/hl2/achievements_hl2.cpp b/game/shared/hl2/achievements_hl2.cpp
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+++ b/game/shared/hl2/achievements_hl2.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================
+
+
+#include "cbase.h"
+
+#if GAME_DLL
+
+#include "achievementmgr.h"
+#include "baseachievement.h"
+
+CAchievementMgr g_AchievementMgrHL2; // global achievement mgr for HL2
+
+class CAchievementHL2KillBarnaclesWithOneBarrel : public CBaseAchievement
+{
+protected:
+ virtual void Init()
+ {
+ SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_WITH_GAME );
+ SetInflictorFilter( "prop_physics" );
+ SetVictimFilter( "npc_barnacle" );
+ SetGoal( 1 );
+ m_pLastInflictor = NULL;
+ m_iBarnacleCount = 0;
+ }
+
+ virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
+ {
+ int iDamageBits = event->GetInt( "damagebits" );
+ // only interested blast damage. (Barrels or other explosive phys objects are all OK)
+ if ( !( iDamageBits & DMG_BLAST ) )
+ return;
+
+ if ( m_pLastInflictor != NULL && pInflictor != m_pLastInflictor )
+ {
+ m_iBarnacleCount = 1;
+ }
+ else
+ {
+ m_iBarnacleCount++;
+ if ( 5 == m_iBarnacleCount )
+ {
+ IncrementCount();
+ }
+ }
+ m_pLastInflictor = pInflictor;
+ }
+
+ CBaseEntity *m_pLastInflictor;
+ int m_iBarnacleCount;
+};
+DECLARE_ACHIEVEMENT( CAchievementHL2KillBarnaclesWithOneBarrel, ACHIEVEMENT_HL2_KILL_BARNACLESWITHBARREL, "HL2_KILL_BARNACLESWITHBARREL", 5 );
+
+extern int CalcPlayerAttacks( bool bBulletOnly );
+
+class CAchievementHL2BeatRavenholmNoWeapons : public CFailableAchievement
+{
+ DECLARE_CLASS( CAchievementHL2BeatRavenholmNoWeapons, CFailableAchievement );
+
+ void Init()
+ {
+ SetFlags( ACH_LISTEN_MAP_EVENTS | ACH_SAVE_WITH_GAME );
+ SetGoal( 1 );
+ m_iInitialAttackCount = 0;
+ }
+
+ // map event where achievement is activated
+ virtual const char *GetActivationEventName() { return "HL2_BEAT_RAVENHOLM_NOWEAPONS_START"; }
+ // map event where achievement is evaluated for success
+ virtual const char *GetEvaluationEventName() { return "HL2_BEAT_RAVENHOLM_NOWEAPONS_END"; }
+
+ virtual void PreRestoreSavedGame()
+ {
+ m_iInitialAttackCount = 0;
+ BaseClass::PreRestoreSavedGame();
+ }
+
+ virtual void OnActivationEvent()
+ {
+ // get current # of attacks by player w/all weapons (except grav gun) and store that
+ m_iInitialAttackCount = CalcPlayerAttacks( false );
+ BaseClass::OnActivationEvent();
+ }
+
+ virtual void OnEvaluationEvent()
+ {
+ // get current # of attacks by player w/all weapons (except grav gun)
+ int iCurAttackCount = CalcPlayerAttacks( false );
+ // compare to # of attacks when we started
+ if ( iCurAttackCount > m_iInitialAttackCount )
+ {
+ // if there have been any more weapon attacks, achievement fails
+ SetFailed();
+ }
+ BaseClass::OnEvaluationEvent();
+ }
+
+ // additional status for debugging
+ virtual void PrintAdditionalStatus()
+ {
+ if ( m_bActivated )
+ {
+ Msg( "Starting wpn attacks: %d Current wpn attacks: %d\n", m_iInitialAttackCount, CalcPlayerAttacks( false ) );
+ }
+ }
+
+ int m_iInitialAttackCount;
+public:
+ DECLARE_DATADESC()
+};
+DECLARE_ACHIEVEMENT( CAchievementHL2BeatRavenholmNoWeapons, ACHIEVEMENT_HL2_BEAT_RAVENHOLM_NOWEAPONS, "HL2_BEAT_RAVENHOLM_NOWEAPONS", 25 );
+
+BEGIN_DATADESC( CAchievementHL2BeatRavenholmNoWeapons )
+DEFINE_FIELD( m_iInitialAttackCount, FIELD_INTEGER ),
+END_DATADESC()
+
+
+class CAchievementHL2KillGunships : public CBaseAchievement
+{
+ void Init()
+ {
+ SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_WITH_GAME );
+ SetVictimFilter( "npc_combinegunship" );
+ SetGoal( 6 ); // note: goal is really six, although #define is "THREEGUNSHIPS"
+ }
+};
+DECLARE_ACHIEVEMENT( CAchievementHL2KillGunships, ACHIEVEMENT_HL2_KILL_THREEGUNSHIPS, "HL2_KILL_THREEGUNSHIPS", 5 );
+
+class CAchievementHL2KillEnemiesWithAntlions : public CBaseAchievement
+{
+ void Init()
+ {
+ SetFlags( ACH_LISTEN_KILL_ENEMY_EVENTS | ACH_SAVE_WITH_GAME );
+ SetInflictorFilter( "npc_antlion" );
+ SetGoal( 50 );
+ }
+
+ virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
+ {
+ CBasePlayer *pPlayer = UTIL_GetLocalPlayer();
+ if ( pPlayer )
+ {
+ // Only count antlion kills once player owns bugbait.
+ if ( pPlayer->Weapon_OwnsThisType( "weapon_bugbait" ) )
+ {
+ IncrementCount();
+ }
+ }
+ }
+};
+DECLARE_ACHIEVEMENT( CAchievementHL2KillEnemiesWithAntlions, ACHIEVEMENT_HL2_KILL_ENEMIES_WITHANTLIONS, "HL2_KILL_ENEMIES_WITHANTLIONS", 10 );
+
+class CAchievementHL2KillEnemyWithToilet : public CBaseAchievement
+{
+ void Init()
+ {
+ SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_WITH_GAME );
+ SetInflictorFilter( "prop_physics" );
+ SetGoal( 1 );
+ }
+
+ virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
+ {
+ const char *pszName = GetModelName( pInflictor );
+
+ // skip past any directories and get just the file name
+ pszName = V_UnqualifiedFileName( pszName );
+ // if model name matches one of the toilets, this counts
+ if ( ( 0 == Q_stricmp( pszName, "FurnitureToilet001a.mdl" ) ) || ( 0 == Q_stricmp( pszName, "prison_toilet01.mdl" ) ) )
+ {
+ IncrementCount();
+ }
+ }
+};
+DECLARE_ACHIEVEMENT( CAchievementHL2KillEnemyWithToilet, ACHIEVEMENT_HL2_KILL_ENEMY_WITHTOILET, "HL2_KILL_ENEMY_WITHTOILET", 5 );
+
+class CAchievementHL2DisintegrateSoldiersInField : public CBaseAchievement
+{
+ void Init()
+ {
+ SetFlags( ACH_SAVE_WITH_GAME );
+ SetGoal( 15 );
+ }
+
+ virtual void ListenForEvents()
+ {
+ ListenForGameEvent( "ragdoll_dissolved" );
+ }
+
+ void FireGameEvent_Internal( IGameEvent *event )
+ {
+ if ( 0 == Q_strcmp( event->GetName(), "ragdoll_dissolved" ) )
+ {
+ CBaseEntity *pRagdoll = UTIL_EntityByIndex( event->GetInt( "entindex", 0 ) );
+ if ( pRagdoll )
+ {
+ const char *pszName = GetModelName( pRagdoll );
+
+ // skip past any directories and get just the file name
+ pszName = V_UnqualifiedFileName( pszName );
+
+ if ( ( 0 == Q_stricmp( pszName, "combine_soldier.mdl" ) ) ||
+ ( 0 == Q_stricmp( pszName, "combine_super_soldier.mdl" ) ) )
+ {
+ IncrementCount();
+ }
+ }
+ }
+ }
+};
+DECLARE_ACHIEVEMENT( CAchievementHL2DisintegrateSoldiersInField, ACHIEVEMENT_HL2_DISINTEGRATE_SOLDIERSINFIELD, "HL2_DISINTEGRATE_SOLDIERSINFIELD", 10 );
+
+class CAchievementHL2FindAllLambdas : public CBaseAchievement
+{
+ virtual void Init()
+ {
+ static const char *szComponents[] =
+ {
+ "HL2_LAMDACACHE_KLEINERSLAB", "HL2_LAMDACACHE_CANALSSTATION", "HL2_LAMDACACHE_VENTCRAWL", "HL2_LAMDACACHE_CANALSTUNNEL",
+ "HL2_LAMDACACHE_SEWERGRATE", "HL2_LAMDACACHE_STEAMPIPE", "HL2_LAMDACACHE_CURVEDROOM", "HL2_LAMDACACHE_SHANTYTOWN",
+ "HL2_LAMDACACHE_TUNNELLADDER", "HL2_LAMDACACHE_REDBARN", "HL2_LAMDACACHE_ZOMBIEAMBUSH", "HL2_LAMDACACHE_BELOWAPCS",
+ "HL2_LAMDACACHE_COUNTERWEIGHT", "HL2_LAMDACACHE_RAILWAYBRIDGE", "HL2_LAMDACACHE_TUNNELPLATFORMS", "HL2_LAMDACACHE_BANKEDCANAL",
+ "HL2_LAMDACACHE_CANALWALL", "HL2_LAMDACACHE_CHANNELSPLIT", "HL2_LAMDACACHE_BMEDOCK", "HL2_LAMDACACHE_GENERATORS",
+ "HL2_LAMDACACHE_CARCRUSHERARENA", "HL2_LAMDACACHE_RAVENHOLMATTIC", "HL2_LAMDACACHE_MINETUNNELEXIT",
+ "HL2_LAMDACACHE_COASTSHACK", "HL2_LAMDACACHE_POISONSHACK", "HL2_LAMDACACHE_GUNSHIPVAN", "HL2_LAMDACACHE_SUICIDECITIZEN",
+ "HL2_LAMDACACHE_RAILROADSHACK", "HL2_LAMDACACHE_COASTABOVEBATTERY", "HL2_LAMDACACHE_SANDSHACK", "HL2_LAMDACACHE_GMANCACHE",
+ "HL2_LAMDACACHE_CELLCACHE", "HL2_LAMDACACHE_POISONLAUNDRY", "HL2_LAMDACACHE_SODAMACHINE",
+ "HL2_LAMDACACHE_STREETWARDOGWALL", "HL2_LAMDACACHE_STREETWARSHACK", "HL2_LAMDACACHE_STREETWARFENCE", "HL2_LAMDACACHE_FREEWAYTUNNEL", "HL2_LAMDACACHE_DRAWBRIDGE",
+ "HL2_LAMDACACHE_PLAZAFENCE", "HL2_LAMDACACHE_SEWERSCATWALKS", "HL2_LAMDACACHE_POISONZOMBIEALCOVE", "HL2_LAMDACACHE_PIPEHOPTUNNEL",
+ "HL2_LAMDACACHE_ENDOFC1712B", "HL2_LAMDACACHE_EXITCATWALK"
+ };
+ SetFlags( ACH_HAS_COMPONENTS | ACH_LISTEN_COMPONENT_EVENTS | ACH_SAVE_GLOBAL );
+ m_pszComponentNames = szComponents;
+ m_iNumComponents = ARRAYSIZE( szComponents );
+ SetComponentPrefix( "HL2_LAMDACACHE" );
+ SetGoal( m_iNumComponents );
+ }
+};
+DECLARE_ACHIEVEMENT( CAchievementHL2FindAllLambdas, ACHIEVEMENT_HL2_FIND_ALLLAMBDAS, "HL2_FIND_ALLLAMBDAS", 15 );
+
+// achievements which are won by a map event firing once
+DECLARE_MAP_EVENT_ACHIEVEMENT_HIDDEN( ACHIEVEMENT_HL2_HIT_CANCOP_WITHCAN, "HL2_HIT_CANCOP_WITHCAN", 5 );
+DECLARE_MAP_EVENT_ACHIEVEMENT_HIDDEN( ACHIEVEMENT_HL2_PUT_CANINTRASH, "HL2_PUT_CANINTRASH", 5 );
+DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_HL2_ESCAPE_APARTMENTRAID, "HL2_ESCAPE_APARTMENTRAID", 5 );
+DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_HL2_BREAK_MINITELEPORTER, "HL2_BREAK_MINITELEPORTER", 5 );
+DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_HL2_GET_CROWBAR, "HL2_GET_CROWBAR", 5 );
+DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_HL2_GET_AIRBOAT, "HL2_GET_AIRBOAT", 5 );
+DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_HL2_GET_AIRBOATGUN, "HL2_GET_AIRBOATGUN", 5 );
+DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_HL2_FIND_VORTIGAUNTCAVE, "HL2_FIND_VORTIGAUNTCAVE", 13 );
+DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_HL2_KILL_CHOPPER, "HL2_KILL_CHOPPER", 10 );
+DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_HL2_FIND_HEVFACEPLATE, "HL2_FIND_HEVFACEPLATE", 10 );
+DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_HL2_GET_GRAVITYGUN, "HL2_GET_GRAVITYGUN", 5 );
+DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_HL2_MAKEABASKET, "HL2_MAKEABASKET", 2 );
+DECLARE_MAP_EVENT_ACHIEVEMENT_HIDDEN( ACHIEVEMENT_HL2_BEAT_CEMETERY, "HL2_BEAT_CEMETERY", 5 );
+DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_HL2_KILL_ENEMIES_WITHCRANE, "HL2_KILL_ENEMIES_WITHCRANE", 5 );
+DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_HL2_PIN_SOLDIER_TOBILLBOARD, "HL2_PIN_SOLDIER_TOBILLBOARD", 5 );
+DECLARE_MAP_EVENT_ACHIEVEMENT_HIDDEN( ACHIEVEMENT_HL2_KILL_ODESSAGUNSHIP, "HL2_KILL_ODESSAGUNSHIP", 5 );
+DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_HL2_BEAT_DONTTOUCHSAND, "HL2_BEAT_DONTTOUCHSAND", 20 );
+DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_HL2_BEAT_TURRETSTANDOFF2, "HL2_BEAT_TURRETSTANDOFF2", 10 );
+DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_HL2_FOLLOW_FREEMAN, "HL2_FOLLOWFREEMAN", 10 );
+DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_HL2_BEAT_TOXICTUNNEL, "HL2_BEAT_TOXICTUNNEL", 5 );
+DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_HL2_BEAT_PLAZASTANDOFF, "HL2_BEAT_PLAZASTANDOFF", 10 );
+DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_HL2_KILL_ALLC1709SNIPERS, "HL2_KILL_ALLC1709SNIPERS", 5 );
+DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_HL2_BEAT_SUPRESSIONDEVICE, "HL2_BEAT_SUPRESSIONDEVICE", 10 );
+DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_HL2_BEAT_C1713STRIDERSTANDOFF, "HL2_BEAT_C1713STRIDERSTANDOFF", 10 );
+DECLARE_MAP_EVENT_ACHIEVEMENT_HIDDEN( ACHIEVEMENT_HL2_BEAT_GAME, "HL2_BEAT_GAME", 25 );
+
+#endif // GAME_DLL \ No newline at end of file