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-rw-r--r--game/shared/econ/econ_game_account.h57
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diff --git a/game/shared/econ/econ_game_account.h b/game/shared/econ/econ_game_account.h
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+++ b/game/shared/econ/econ_game_account.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Holds the CEconGameAccount object
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef ECON_GAME_ACCOUNT_H
+#define ECON_GAME_ACCOUNT_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "gcsdk/schemasharedobject.h"
+#include "rtime.h"
+
+enum
+{
+ kGameAccountFlags_ConvertedUniques = 1 << 0,
+ kGameAccountFlags_MadeFirstPurchase = 1 << 1,
+ kGameAccountFlags_ConvertItemFlagsToOrigin = 1 << 2,
+ kGameAccountFlags_ConvertPackageItemGrants = 1 << 3,
+ kGameAccountFlags_RemoveCafeOrSchoolItems = 1 << 4,
+ kGameAccountFlags_CleanupItemNames = 1 << 5,
+ kGameAccountFlags_NeedToChooseMostHelpfulFriend = 1 << 6,
+ kGameAccountFlags_DONT_USE_THIS_BUI_LIES = 1 << 7, // some accounts might have this set! it used to be the "needs to thank a friend" bit
+ kGameAccountFlags_OwnedGameServersDisabled = 1 << 8,
+ kGameAccountFlags_UpdatedEquippedSlots = 1 << 9,
+ kGameAccountFlags_MadeFirstWebPurchase = 1 << 10,
+ kGameAccountFlags_UpdatedPresetOriginalItemIDs = 1 << 11,
+ kGameAccountFlags_GC_UpgradedToPremium = 1 << 12, // we did something (used an item, whatever) on the GC that means the GC has decided we're premium regardless of what Steam says
+ // Deprecated
+ // kGameAccountFlags_InitializedSkillRating = 1 << 13,
+ // kGameAccountFlags_InitializedSkillRating6v6 = 1 << 14,
+ // kGameAccountFlags_InitializedSkillRating9v9 = 1 << 15,
+ kGameAccountFlags_InitializedKickBucket = 1 << 16,
+};
+
+//---------------------------------------------------------------------------------
+// Purpose: All the account-level information that the GC tracks
+//---------------------------------------------------------------------------------
+class CEconGameAccount : public GCSDK::CSchemaSharedObject< CSchGameAccount, k_EEconTypeGameAccount >
+{
+#ifdef GC_DLL
+ DECLARE_CLASS_MEMPOOL( CEconGameAccount );
+#endif
+
+public:
+ CEconGameAccount() {}
+ CEconGameAccount( uint32 unAccountID )
+ {
+ Obj().m_unAccountID = unAccountID;
+ Obj().m_rtime32FirstPlayed = CRTime::RTime32TimeCur();
+ }
+};
+
+#endif //ECON_GAME_ACCOUNT_H