summaryrefslogtreecommitdiff
path: root/game/shared/econ/econ_entity_creation.h
diff options
context:
space:
mode:
Diffstat (limited to 'game/shared/econ/econ_entity_creation.h')
-rw-r--r--game/shared/econ/econ_entity_creation.h50
1 files changed, 50 insertions, 0 deletions
diff --git a/game/shared/econ/econ_entity_creation.h b/game/shared/econ/econ_entity_creation.h
new file mode 100644
index 0000000..2abf8c6
--- /dev/null
+++ b/game/shared/econ/econ_entity_creation.h
@@ -0,0 +1,50 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================
+
+#ifndef ITEM_CREATION_H
+#define ITEM_CREATION_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "igamesystem.h"
+#include "econ_item_system.h"
+#include "econ_entity.h"
+
+#if defined(TF_CLIENT_DLL) || defined(TF_DLL)
+#include "tf_shareddefs.h"
+#endif
+
+//-----------------------------------------------------------------------------
+// Purpose: Game system that handles initializing the item system, and generating items as full game entities
+//-----------------------------------------------------------------------------
+class CItemGeneration : public CAutoGameSystem
+{
+public:
+ CItemGeneration( void );
+
+ // Generate a random item matching the specified criteria
+ CBaseEntity *GenerateRandomItem( CItemSelectionCriteria *pCriteria, const Vector &vecOrigin, const QAngle &vecAngles );
+
+ // Generate a random item matching the specified definition index
+ CBaseEntity *GenerateItemFromDefIndex( int iDefIndex, const Vector &vecOrigin, const QAngle &vecAngles );
+
+ // Generate an item from the specified item data
+ CBaseEntity *GenerateItemFromScriptData( const CEconItemView *pData, const Vector &vecOrigin, const QAngle &vecAngles, const char *pszOverrideClassName );
+
+ // Generate the base item for a class's loadout slot
+ CBaseEntity *GenerateBaseItem( struct baseitemcriteria_t *pCriteria );
+
+private:
+ // Create a new instance of the chosen item
+ CBaseEntity *SpawnItem( int iChosenItem, const Vector &vecAbsOrigin, const QAngle &vecAbsAngles, int iItemLevel, entityquality_t entityQuality, const char *pszOverrideClassName );
+ CBaseEntity *SpawnItem( const CEconItemView *pData, const Vector &vecAbsOrigin, const QAngle &vecAbsAngles, const char *pszOverrideClassName );
+ CBaseEntity *PostSpawnItem( CBaseEntity *pItem, IHasAttributes *pItemInterface, const Vector &vecAbsOrigin, const QAngle &vecAbsAngles );
+};
+
+extern CItemGeneration *ItemGeneration( void );
+
+#endif // ITEM_CREATION_H \ No newline at end of file