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-rw-r--r--game/shared/dod/weapon_thompson.cpp81
1 files changed, 81 insertions, 0 deletions
diff --git a/game/shared/dod/weapon_thompson.cpp b/game/shared/dod/weapon_thompson.cpp
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+++ b/game/shared/dod/weapon_thompson.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#include "cbase.h"
+#include "weapon_dodfullauto_punch.h"
+
+
+#if defined( CLIENT_DLL )
+
+ #define CWeaponThompson C_WeaponThompson
+
+#endif
+
+
+class CWeaponThompson : public CDODFullAutoPunchWeapon
+{
+public:
+ DECLARE_CLASS( CWeaponThompson, CDODFullAutoPunchWeapon );
+ DECLARE_NETWORKCLASS();
+ DECLARE_PREDICTABLE();
+ DECLARE_ACTTABLE();
+
+ CWeaponThompson() {}
+
+ virtual DODWeaponID GetWeaponID( void ) const { return WEAPON_THOMPSON; }
+ virtual DODWeaponID GetAltWeaponID( void ) const { return WEAPON_THOMPSON_PUNCH; }
+
+ virtual float GetRecoil( void ) { return 2.15f; }
+
+private:
+ CWeaponThompson( const CWeaponThompson & );
+};
+
+IMPLEMENT_NETWORKCLASS_ALIASED( WeaponThompson, DT_WeaponThompson )
+
+BEGIN_NETWORK_TABLE( CWeaponThompson, DT_WeaponThompson )
+END_NETWORK_TABLE()
+
+BEGIN_PREDICTION_DATA( CWeaponThompson )
+END_PREDICTION_DATA()
+
+LINK_ENTITY_TO_CLASS( weapon_thompson, CWeaponThompson );
+PRECACHE_WEAPON_REGISTER( weapon_thompson );
+
+acttable_t CWeaponThompson::m_acttable[] =
+{
+ { ACT_DOD_STAND_AIM, ACT_DOD_STAND_AIM_TOMMY, false },
+ { ACT_DOD_CROUCH_AIM, ACT_DOD_CROUCH_AIM_TOMMY, false },
+ { ACT_DOD_CROUCHWALK_AIM, ACT_DOD_CROUCHWALK_AIM_TOMMY, false },
+ { ACT_DOD_WALK_AIM, ACT_DOD_WALK_AIM_TOMMY, false },
+ { ACT_DOD_RUN_AIM, ACT_DOD_RUN_AIM_TOMMY, false },
+ { ACT_PRONE_IDLE, ACT_DOD_PRONE_AIM_TOMMY, false },
+ { ACT_PRONE_FORWARD, ACT_DOD_PRONEWALK_IDLE_TOMMY, false },
+ { ACT_DOD_STAND_IDLE, ACT_DOD_STAND_IDLE_TOMMY, false },
+ { ACT_DOD_CROUCH_IDLE, ACT_DOD_CROUCH_IDLE_TOMMY, false },
+ { ACT_DOD_CROUCHWALK_IDLE, ACT_DOD_CROUCHWALK_IDLE_TOMMY, false },
+ { ACT_DOD_WALK_IDLE, ACT_DOD_WALK_IDLE_TOMMY, false },
+ { ACT_DOD_RUN_IDLE, ACT_DOD_RUN_IDLE_TOMMY, false },
+ { ACT_SPRINT, ACT_DOD_SPRINT_IDLE_TOMMY, false },
+
+ { ACT_RANGE_ATTACK1, ACT_DOD_PRIMARYATTACK_TOMMY, false },
+ { ACT_DOD_PRIMARYATTACK_CROUCH, ACT_DOD_PRIMARYATTACK_TOMMY, false },
+ { ACT_DOD_PRIMARYATTACK_PRONE, ACT_DOD_PRIMARYATTACK_PRONE_TOMMY, false },
+ { ACT_RANGE_ATTACK2, ACT_DOD_SECONDARYATTACK_TOMMY, false },
+ { ACT_DOD_SECONDARYATTACK_CROUCH, ACT_DOD_SECONDARYATTACK_CROUCH_TOMMY, false },
+ { ACT_DOD_SECONDARYATTACK_PRONE, ACT_DOD_SECONDARYATTACK_PRONE_TOMMY, false },
+
+ { ACT_RELOAD, ACT_DOD_RELOAD_TOMMY, false },
+ { ACT_DOD_RELOAD_CROUCH, ACT_DOD_RELOAD_CROUCH_TOMMY, false },
+ { ACT_DOD_RELOAD_PRONE, ACT_DOD_RELOAD_PRONE_TOMMY, false },
+
+ // Hand Signals
+ { ACT_DOD_HS_IDLE, ACT_DOD_HS_IDLE_TOMMY, false },
+ { ACT_DOD_HS_CROUCH, ACT_DOD_HS_CROUCH_TOMMY, false },
+};
+
+IMPLEMENT_ACTTABLE( CWeaponThompson );
+