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Diffstat (limited to 'game/shared/dod/weapon_spade.cpp')
| -rw-r--r-- | game/shared/dod/weapon_spade.cpp | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/game/shared/dod/weapon_spade.cpp b/game/shared/dod/weapon_spade.cpp new file mode 100644 index 0000000..4df7d21 --- /dev/null +++ b/game/shared/dod/weapon_spade.cpp @@ -0,0 +1,71 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#include "cbase.h" +#include "weapon_dodbasemelee.h" + +#if defined( CLIENT_DLL ) + + #define CWeaponSpade C_WeaponSpade + +#endif + + +class CWeaponSpade : public CWeaponDODBaseMelee +{ +public: + DECLARE_CLASS( CWeaponSpade, CWeaponDODBaseMelee ); + DECLARE_NETWORKCLASS(); + DECLARE_PREDICTABLE(); + DECLARE_ACTTABLE(); + + CWeaponSpade() {} + + virtual Activity GetMeleeActivity( void ) { return ACT_VM_PRIMARYATTACK; } + + virtual DODWeaponID GetWeaponID( void ) const { return WEAPON_SPADE; } + +private: + CWeaponSpade( const CWeaponSpade & ); +}; + +IMPLEMENT_NETWORKCLASS_ALIASED( WeaponSpade, DT_WeaponSpade ) + +BEGIN_NETWORK_TABLE( CWeaponSpade, DT_WeaponSpade ) +END_NETWORK_TABLE() + +BEGIN_PREDICTION_DATA( CWeaponSpade ) +END_PREDICTION_DATA() + +LINK_ENTITY_TO_CLASS( weapon_spade, CWeaponSpade ); +PRECACHE_WEAPON_REGISTER( weapon_spade ); + +acttable_t CWeaponSpade::m_acttable[] = +{ + { ACT_DOD_STAND_AIM, ACT_DOD_STAND_AIM_SPADE, false }, + { ACT_DOD_CROUCH_AIM, ACT_DOD_CROUCH_AIM_SPADE, false }, + { ACT_DOD_CROUCHWALK_AIM, ACT_DOD_CROUCHWALK_AIM_SPADE, false }, + { ACT_DOD_WALK_AIM, ACT_DOD_WALK_AIM_SPADE, false }, + { ACT_DOD_RUN_AIM, ACT_DOD_RUN_AIM_SPADE, false }, + { ACT_PRONE_IDLE, ACT_DOD_PRONE_AIM_SPADE, false }, + { ACT_PRONE_FORWARD, ACT_DOD_PRONEWALK_AIM_SPADE, false }, + { ACT_DOD_STAND_IDLE, ACT_DOD_STAND_AIM_SPADE, false }, + { ACT_DOD_CROUCH_IDLE, ACT_DOD_CROUCH_AIM_SPADE, false }, + { ACT_DOD_CROUCHWALK_IDLE, ACT_DOD_CROUCHWALK_AIM_SPADE, false }, + { ACT_DOD_WALK_IDLE, ACT_DOD_WALK_AIM_SPADE, false }, + { ACT_DOD_RUN_IDLE, ACT_DOD_RUN_AIM_SPADE, false }, + { ACT_SPRINT, ACT_DOD_SPRINT_AIM_SPADE, false }, + + { ACT_RANGE_ATTACK2, ACT_DOD_PRIMARYATTACK_SPADE, false }, + { ACT_DOD_SECONDARYATTACK_CROUCH, ACT_DOD_PRIMARYATTACK_CROUCH_SPADE, false }, + { ACT_DOD_SECONDARYATTACK_PRONE, ACT_DOD_PRIMARYATTACK_PRONE_SPADE, false }, + + // Hand Signals + { ACT_DOD_HS_IDLE, ACT_DOD_HS_IDLE_STICKGRENADE, false }, + { ACT_DOD_HS_CROUCH, ACT_DOD_HS_CROUCH_STICKGRENADE, false }, +}; + +IMPLEMENT_ACTTABLE( CWeaponSpade );
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