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-rw-r--r--game/shared/dod/weapon_riflegrenade_us_live.cpp56
1 files changed, 56 insertions, 0 deletions
diff --git a/game/shared/dod/weapon_riflegrenade_us_live.cpp b/game/shared/dod/weapon_riflegrenade_us_live.cpp
new file mode 100644
index 0000000..039c6fa
--- /dev/null
+++ b/game/shared/dod/weapon_riflegrenade_us_live.cpp
@@ -0,0 +1,56 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#include "cbase.h"
+#include "weapon_dodbasegrenade.h"
+
+#ifdef CLIENT_DLL
+#define CWeaponRifleGrenadeUS_Live C_WeaponRifleGrenadeUS_Live
+#else
+#include "dod_riflegrenade_us.h" //the thing that we throw
+#endif
+
+
+class CWeaponRifleGrenadeUS_Live : public CWeaponDODBaseGrenade
+{
+public:
+ DECLARE_CLASS( CWeaponRifleGrenadeUS_Live, CWeaponDODBaseGrenade );
+ DECLARE_NETWORKCLASS();
+ DECLARE_PREDICTABLE();
+
+ CWeaponRifleGrenadeUS_Live() {}
+
+ virtual DODWeaponID GetWeaponID( void ) const { return WEAPON_RIFLEGREN_US_LIVE; }
+
+#ifndef CLIENT_DLL
+
+ virtual void EmitGrenade( Vector vecSrc, QAngle vecAngles, Vector vecVel, AngularImpulse angImpulse, CBasePlayer *pPlayer, float flLifeTime = GRENADE_FUSE_LENGTH )
+ {
+ // align the grenade vertically and spin end over end
+ QAngle vecNewAngles = QAngle(45,pPlayer->EyeAngles().y,0);
+ AngularImpulse angNewImpulse = AngularImpulse( 0, 600, 0 );
+
+ CDODRifleGrenadeUS::Create( vecSrc, vecNewAngles, vecVel, angNewImpulse, pPlayer, flLifeTime, GetWeaponID() );
+ }
+
+#endif
+
+ virtual bool IsArmed( void ) { return true; }
+
+private:
+ CWeaponRifleGrenadeUS_Live( const CWeaponRifleGrenadeUS_Live & );
+};
+
+IMPLEMENT_NETWORKCLASS_ALIASED( WeaponRifleGrenadeUS_Live, DT_WeaponRifleGrenadeUS_Live )
+
+BEGIN_NETWORK_TABLE(CWeaponRifleGrenadeUS_Live, DT_WeaponRifleGrenadeUS_Live)
+END_NETWORK_TABLE()
+
+BEGIN_PREDICTION_DATA( CWeaponRifleGrenadeUS_Live )
+END_PREDICTION_DATA()
+
+LINK_ENTITY_TO_CLASS( weapon_riflegren_us_live, CWeaponRifleGrenadeUS_Live );
+PRECACHE_WEAPON_REGISTER( weapon_riflegren_us_live ); \ No newline at end of file