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Diffstat (limited to 'game/shared/dod/weapon_mp44.cpp')
-rw-r--r--game/shared/dod/weapon_mp44.cpp87
1 files changed, 87 insertions, 0 deletions
diff --git a/game/shared/dod/weapon_mp44.cpp b/game/shared/dod/weapon_mp44.cpp
new file mode 100644
index 0000000..1c2ccad
--- /dev/null
+++ b/game/shared/dod/weapon_mp44.cpp
@@ -0,0 +1,87 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#include "cbase.h"
+#include "weapon_dodfireselect.h"
+
+
+#if defined( CLIENT_DLL )
+
+ #define CWeaponMP44 C_WeaponMP44
+
+#endif
+
+
+class CWeaponMP44 : public CDODFireSelectWeapon
+{
+public:
+ DECLARE_CLASS( CWeaponMP44, CDODFireSelectWeapon );
+ DECLARE_NETWORKCLASS();
+ DECLARE_PREDICTABLE();
+ DECLARE_ACTTABLE();
+
+ CWeaponMP44() {}
+
+ virtual DODWeaponID GetWeaponID( void ) const { return WEAPON_MP44; }
+
+ // weapon id for stats purposes
+ virtual DODWeaponID GetStatsWeaponID( void )
+ {
+ if ( IsSemiAuto() )
+ return WEAPON_MP44_SEMIAUTO;
+ else
+ return WEAPON_MP44;
+ }
+
+ virtual float GetRecoil( void ) { return 5.0f; }
+
+private:
+ CWeaponMP44( const CWeaponMP44 & );
+};
+
+IMPLEMENT_NETWORKCLASS_ALIASED( WeaponMP44, DT_WeaponMP44 )
+
+BEGIN_NETWORK_TABLE( CWeaponMP44, DT_WeaponMP44 )
+END_NETWORK_TABLE()
+
+BEGIN_PREDICTION_DATA( CWeaponMP44 )
+END_PREDICTION_DATA()
+
+LINK_ENTITY_TO_CLASS( weapon_mp44, CWeaponMP44 );
+PRECACHE_WEAPON_REGISTER( weapon_mp44 );
+
+acttable_t CWeaponMP44::m_acttable[] =
+{
+ { ACT_DOD_STAND_AIM, ACT_DOD_STAND_AIM_MP44, false },
+ { ACT_DOD_CROUCH_AIM, ACT_DOD_CROUCH_AIM_MP44, false },
+ { ACT_DOD_CROUCHWALK_AIM, ACT_DOD_CROUCHWALK_AIM_MP44, false },
+ { ACT_DOD_WALK_AIM, ACT_DOD_WALK_AIM_MP44, false },
+ { ACT_DOD_RUN_AIM, ACT_DOD_RUN_AIM_MP44, false },
+ { ACT_PRONE_IDLE, ACT_DOD_PRONE_AIM_MP44, false },
+ { ACT_PRONE_FORWARD, ACT_DOD_PRONEWALK_IDLE_MP44, false },
+ { ACT_DOD_STAND_IDLE, ACT_DOD_STAND_IDLE_MP44, false },
+ { ACT_DOD_CROUCH_IDLE, ACT_DOD_CROUCH_IDLE_MP44, false },
+ { ACT_DOD_CROUCHWALK_IDLE, ACT_DOD_CROUCHWALK_IDLE_MP44, false },
+ { ACT_DOD_WALK_IDLE, ACT_DOD_WALK_IDLE_MP44, false },
+ { ACT_DOD_RUN_IDLE, ACT_DOD_RUN_IDLE_MP44, false },
+ { ACT_SPRINT, ACT_DOD_SPRINT_IDLE_MP44, false },
+
+ // Attack ( prone? )
+ { ACT_RANGE_ATTACK1, ACT_DOD_PRIMARYATTACK_MP44, false },
+ { ACT_DOD_PRIMARYATTACK_CROUCH, ACT_DOD_PRIMARYATTACK_MP44, false },
+ { ACT_DOD_PRIMARYATTACK_PRONE, ACT_DOD_PRIMARYATTACK_PRONE_MP44, false },
+
+ // Reload ( prone? )
+ { ACT_RELOAD, ACT_DOD_RELOAD_MP44, false },
+ { ACT_DOD_RELOAD_CROUCH, ACT_DOD_RELOAD_CROUCH_MP44, false },
+ { ACT_DOD_RELOAD_PRONE, ACT_DOD_RELOAD_PRONE_MP44, false },
+
+ // Hand Signals
+ { ACT_DOD_HS_IDLE, ACT_DOD_HS_IDLE_MP44, false },
+ { ACT_DOD_HS_CROUCH, ACT_DOD_HS_CROUCH_MP44, false },
+};
+
+IMPLEMENT_ACTTABLE( CWeaponMP44 ); \ No newline at end of file