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-rw-r--r--game/shared/dod/weapon_mg34.cpp207
1 files changed, 207 insertions, 0 deletions
diff --git a/game/shared/dod/weapon_mg34.cpp b/game/shared/dod/weapon_mg34.cpp
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--- /dev/null
+++ b/game/shared/dod/weapon_mg34.cpp
@@ -0,0 +1,207 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#include "cbase.h"
+#include "weapon_dodbipodgun.h"
+
+#if defined( CLIENT_DLL )
+
+ #define CWeaponMG34 C_WeaponMG34
+ #include "c_dod_player.h"
+
+#else
+
+ #include "dod_player.h"
+#endif
+
+
+class CWeaponMG34 : public CDODBipodWeapon
+{
+public:
+ DECLARE_CLASS( CWeaponMG34, CDODBipodWeapon );
+ DECLARE_NETWORKCLASS();
+ DECLARE_PREDICTABLE();
+ DECLARE_ACTTABLE();
+
+ CWeaponMG34() {}
+
+ virtual DODWeaponID GetWeaponID( void ) const { return WEAPON_MG34; }
+
+ virtual void PrimaryAttack( void );
+ virtual bool Reload( void );
+
+ Activity GetReloadActivity( void );
+ Activity GetDrawActivity( void );
+ Activity GetDeployActivity( void );
+ Activity GetUndeployActivity( void );
+ Activity GetIdleActivity( void );
+ Activity GetPrimaryAttackActivity( void );
+
+ virtual bool ShouldDrawCrosshair( void ) { return IsDeployed(); }
+
+private:
+ CWeaponMG34( const CWeaponMG34 & );
+};
+
+IMPLEMENT_NETWORKCLASS_ALIASED( WeaponMG34, DT_WeaponMG34 )
+
+BEGIN_NETWORK_TABLE( CWeaponMG34, DT_WeaponMG34 )
+END_NETWORK_TABLE()
+
+BEGIN_PREDICTION_DATA( CWeaponMG34 )
+END_PREDICTION_DATA()
+
+LINK_ENTITY_TO_CLASS( weapon_mg34, CWeaponMG34 );
+PRECACHE_WEAPON_REGISTER( weapon_mg34 );
+
+acttable_t CWeaponMG34::m_acttable[] =
+{
+ // Aim
+ { ACT_IDLE, ACT_DOD_STAND_AIM_MG, false },
+ { ACT_CROUCHIDLE, ACT_DOD_CROUCH_AIM_MG, false },
+ { ACT_RUN_CROUCH, ACT_DOD_CROUCHWALK_AIM_MG, false },
+ { ACT_WALK, ACT_DOD_WALK_AIM_MG, false },
+ { ACT_RUN, ACT_DOD_RUN_AIM_MG, false },
+ { ACT_PRONE_IDLE, ACT_DOD_PRONE_AIM_MG, false },
+
+ // Deployed Aim
+ { ACT_DOD_DEPLOYED, ACT_DOD_DEPLOY_MG, false },
+ { ACT_DOD_PRONE_DEPLOYED, ACT_DOD_PRONE_DEPLOY_MG, false },
+
+ // Attack ( prone? deployed? )
+ { ACT_RANGE_ATTACK1, ACT_DOD_PRIMARYATTACK_MG, false },
+ { ACT_DOD_PRIMARYATTACK_PRONE, ACT_DOD_PRIMARYATTACK_PRONE_MG, false },
+ { ACT_DOD_PRIMARYATTACK_DEPLOYED, ACT_DOD_PRIMARYATTACK_DEPLOYED_MG, false },
+ { ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED, ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED_MG,false },
+
+ // Reload ( prone? deployed? )
+ { ACT_DOD_RELOAD_DEPLOYED, ACT_DOD_RELOAD_DEPLOYED_MG34, false },
+ { ACT_DOD_RELOAD_PRONE_DEPLOYED, ACT_DOD_RELOAD_PRONE_DEPLOYED_MG34, false },
+};
+
+IMPLEMENT_ACTTABLE( CWeaponMG34 );
+
+void CWeaponMG34::PrimaryAttack( void )
+{
+#ifdef CLIENT_DLL
+ C_DODPlayer *pPlayer = ToDODPlayer( GetPlayerOwner() );
+#else
+ CDODPlayer *pPlayer = ToDODPlayer( GetPlayerOwner() );
+#endif
+
+ Assert( pPlayer );
+
+ if( !IsDeployed() )
+ {
+#ifdef CLIENT_DLL
+ pPlayer->HintMessage( HINT_MG_FIRE_UNDEPLOYED );
+#endif
+ pPlayer->m_Shared.SetSlowedTime( 0.2 );
+
+ float flStamina = pPlayer->m_Shared.GetStamina();
+
+ pPlayer->m_Shared.SetStamina( flStamina - 15 );
+ }
+
+ BaseClass::PrimaryAttack();
+}
+
+bool CWeaponMG34::Reload( void )
+{
+ if( !IsDeployed() )
+ {
+ ClientPrint( GetPlayerOwner(), HUD_PRINTCENTER, "#Dod_mg_reload" );
+ return false;
+ }
+
+ return BaseClass::Reload();
+}
+
+Activity CWeaponMG34::GetReloadActivity( void )
+{
+ return ACT_VM_RELOAD;
+}
+
+Activity CWeaponMG34::GetDrawActivity( void )
+{
+ Activity actDraw;
+
+ if( m_iClip1 <= 0 )
+ actDraw = ACT_VM_DRAW_EMPTY;
+ else
+ actDraw = ACT_VM_DRAW;
+
+ return actDraw;
+}
+
+Activity CWeaponMG34::GetDeployActivity( void )
+{
+ Activity actDeploy;
+
+ if( m_iClip1 <= 0 )
+ actDeploy = ACT_VM_DEPLOY_EMPTY;
+ else
+ actDeploy = ACT_VM_DEPLOY;
+
+ return actDeploy;
+}
+
+Activity CWeaponMG34::GetUndeployActivity( void )
+{
+ Activity actUndeploy;
+
+ if( m_iClip1 <= 0 )
+ actUndeploy = ACT_VM_UNDEPLOY_EMPTY;
+ else
+ actUndeploy = ACT_VM_UNDEPLOY;
+
+ return actUndeploy;
+}
+
+Activity CWeaponMG34::GetIdleActivity( void )
+{
+ Activity actIdle;
+
+ if( IsDeployed() )
+ {
+ if( m_iClip1 <= 0 )
+ actIdle = ACT_VM_IDLE_DEPLOYED_EMPTY;
+ else
+ actIdle = ACT_VM_IDLE_DEPLOYED;
+ }
+ else
+ {
+ if( m_iClip1 <= 0 )
+ actIdle = ACT_VM_IDLE_EMPTY;
+ else
+ actIdle = ACT_VM_IDLE;
+ }
+
+ return actIdle;
+}
+
+Activity CWeaponMG34::GetPrimaryAttackActivity( void )
+{
+ Activity actPrim;
+
+ if( IsDeployed() )
+ {
+ if( m_iClip1 <= 0 )
+ actPrim = ACT_VM_PRIMARYATTACK_DEPLOYED_EMPTY;
+ else
+ actPrim = ACT_VM_PRIMARYATTACK_DEPLOYED;
+ }
+ else
+ {
+ if( m_iClip1 <= 0 )
+ actPrim = ACT_VM_PRIMARYATTACK_EMPTY;
+ else
+ actPrim = ACT_VM_PRIMARYATTACK;
+ }
+
+ return actPrim;
+}
+