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path: root/game/shared/dod/weapon_m1carbine.cpp
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-rw-r--r--game/shared/dod/weapon_m1carbine.cpp76
1 files changed, 76 insertions, 0 deletions
diff --git a/game/shared/dod/weapon_m1carbine.cpp b/game/shared/dod/weapon_m1carbine.cpp
new file mode 100644
index 0000000..820d5a3
--- /dev/null
+++ b/game/shared/dod/weapon_m1carbine.cpp
@@ -0,0 +1,76 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#include "cbase.h"
+#include "weapon_dodsemiauto.h"
+
+#if defined( CLIENT_DLL )
+
+ #define CWeaponM1Carbine C_WeaponM1Carbine
+
+#endif
+
+
+class CWeaponM1Carbine : public CDODSemiAutoWeapon
+{
+public:
+ DECLARE_CLASS( CWeaponM1Carbine, CDODSemiAutoWeapon );
+ DECLARE_NETWORKCLASS();
+ DECLARE_PREDICTABLE();
+ DECLARE_ACTTABLE();
+
+ CWeaponM1Carbine() {}
+
+ virtual DODWeaponID GetWeaponID( void ) const { return WEAPON_M1CARBINE; }
+
+ virtual float GetRecoil( void ) { return 1.4f; }
+
+private:
+ CWeaponM1Carbine( const CWeaponM1Carbine & );
+};
+
+IMPLEMENT_NETWORKCLASS_ALIASED( WeaponM1Carbine, DT_WeaponM1Carbine )
+
+BEGIN_NETWORK_TABLE( CWeaponM1Carbine, DT_WeaponM1Carbine )
+END_NETWORK_TABLE()
+
+BEGIN_PREDICTION_DATA( CWeaponM1Carbine )
+END_PREDICTION_DATA()
+
+LINK_ENTITY_TO_CLASS( weapon_m1carbine, CWeaponM1Carbine );
+PRECACHE_WEAPON_REGISTER( weapon_m1carbine );
+
+acttable_t CWeaponM1Carbine::m_acttable[] =
+{
+ { ACT_DOD_STAND_AIM, ACT_DOD_STAND_AIM_RIFLE, false },
+ { ACT_DOD_CROUCH_AIM, ACT_DOD_CROUCH_AIM_RIFLE, false },
+ { ACT_DOD_CROUCHWALK_AIM, ACT_DOD_CROUCHWALK_AIM_RIFLE, false },
+ { ACT_DOD_WALK_AIM, ACT_DOD_WALK_AIM_RIFLE, false },
+ { ACT_DOD_RUN_AIM, ACT_DOD_RUN_AIM_RIFLE, false },
+ { ACT_PRONE_IDLE, ACT_DOD_PRONE_AIM_RIFLE, false },
+ { ACT_PRONE_FORWARD, ACT_DOD_PRONEWALK_IDLE_RIFLE, false },
+ { ACT_DOD_STAND_IDLE, ACT_DOD_STAND_IDLE_RIFLE, false },
+ { ACT_DOD_CROUCH_IDLE, ACT_DOD_CROUCH_IDLE_RIFLE, false },
+ { ACT_DOD_CROUCHWALK_IDLE, ACT_DOD_CROUCHWALK_IDLE_RIFLE, false },
+ { ACT_DOD_WALK_IDLE, ACT_DOD_WALK_IDLE_RIFLE, false },
+ { ACT_DOD_RUN_IDLE, ACT_DOD_RUN_IDLE_RIFLE, false },
+ { ACT_SPRINT, ACT_DOD_SPRINT_IDLE_RIFLE, false },
+
+ // Attack ( prone? )
+ { ACT_RANGE_ATTACK1, ACT_DOD_PRIMARYATTACK_RIFLE, false },
+ { ACT_DOD_PRIMARYATTACK_CROUCH, ACT_DOD_PRIMARYATTACK_RIFLE, false },
+ { ACT_DOD_PRIMARYATTACK_PRONE, ACT_DOD_PRIMARYATTACK_PRONE_RIFLE, false },
+
+ { ACT_RELOAD, ACT_DOD_RELOAD_M1CARBINE, false },
+ { ACT_DOD_RELOAD_CROUCH, ACT_DOD_RELOAD_CROUCH_M1CARBINE, false },
+ { ACT_DOD_RELOAD_PRONE, ACT_DOD_RELOAD_PRONE_M1CARBINE, false },
+
+ // Hand Signals
+ { ACT_DOD_HS_IDLE, ACT_DOD_HS_IDLE_K98, false },
+ { ACT_DOD_HS_CROUCH, ACT_DOD_HS_CROUCH_K98, false },
+};
+
+IMPLEMENT_ACTTABLE( CWeaponM1Carbine ); \ No newline at end of file