diff options
Diffstat (limited to 'game/shared/dod/weapon_m1carbine.cpp')
| -rw-r--r-- | game/shared/dod/weapon_m1carbine.cpp | 76 |
1 files changed, 76 insertions, 0 deletions
diff --git a/game/shared/dod/weapon_m1carbine.cpp b/game/shared/dod/weapon_m1carbine.cpp new file mode 100644 index 0000000..820d5a3 --- /dev/null +++ b/game/shared/dod/weapon_m1carbine.cpp @@ -0,0 +1,76 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#include "cbase.h" +#include "weapon_dodsemiauto.h" + +#if defined( CLIENT_DLL ) + + #define CWeaponM1Carbine C_WeaponM1Carbine + +#endif + + +class CWeaponM1Carbine : public CDODSemiAutoWeapon +{ +public: + DECLARE_CLASS( CWeaponM1Carbine, CDODSemiAutoWeapon ); + DECLARE_NETWORKCLASS(); + DECLARE_PREDICTABLE(); + DECLARE_ACTTABLE(); + + CWeaponM1Carbine() {} + + virtual DODWeaponID GetWeaponID( void ) const { return WEAPON_M1CARBINE; } + + virtual float GetRecoil( void ) { return 1.4f; } + +private: + CWeaponM1Carbine( const CWeaponM1Carbine & ); +}; + +IMPLEMENT_NETWORKCLASS_ALIASED( WeaponM1Carbine, DT_WeaponM1Carbine ) + +BEGIN_NETWORK_TABLE( CWeaponM1Carbine, DT_WeaponM1Carbine ) +END_NETWORK_TABLE() + +BEGIN_PREDICTION_DATA( CWeaponM1Carbine ) +END_PREDICTION_DATA() + +LINK_ENTITY_TO_CLASS( weapon_m1carbine, CWeaponM1Carbine ); +PRECACHE_WEAPON_REGISTER( weapon_m1carbine ); + +acttable_t CWeaponM1Carbine::m_acttable[] = +{ + { ACT_DOD_STAND_AIM, ACT_DOD_STAND_AIM_RIFLE, false }, + { ACT_DOD_CROUCH_AIM, ACT_DOD_CROUCH_AIM_RIFLE, false }, + { ACT_DOD_CROUCHWALK_AIM, ACT_DOD_CROUCHWALK_AIM_RIFLE, false }, + { ACT_DOD_WALK_AIM, ACT_DOD_WALK_AIM_RIFLE, false }, + { ACT_DOD_RUN_AIM, ACT_DOD_RUN_AIM_RIFLE, false }, + { ACT_PRONE_IDLE, ACT_DOD_PRONE_AIM_RIFLE, false }, + { ACT_PRONE_FORWARD, ACT_DOD_PRONEWALK_IDLE_RIFLE, false }, + { ACT_DOD_STAND_IDLE, ACT_DOD_STAND_IDLE_RIFLE, false }, + { ACT_DOD_CROUCH_IDLE, ACT_DOD_CROUCH_IDLE_RIFLE, false }, + { ACT_DOD_CROUCHWALK_IDLE, ACT_DOD_CROUCHWALK_IDLE_RIFLE, false }, + { ACT_DOD_WALK_IDLE, ACT_DOD_WALK_IDLE_RIFLE, false }, + { ACT_DOD_RUN_IDLE, ACT_DOD_RUN_IDLE_RIFLE, false }, + { ACT_SPRINT, ACT_DOD_SPRINT_IDLE_RIFLE, false }, + + // Attack ( prone? ) + { ACT_RANGE_ATTACK1, ACT_DOD_PRIMARYATTACK_RIFLE, false }, + { ACT_DOD_PRIMARYATTACK_CROUCH, ACT_DOD_PRIMARYATTACK_RIFLE, false }, + { ACT_DOD_PRIMARYATTACK_PRONE, ACT_DOD_PRIMARYATTACK_PRONE_RIFLE, false }, + + { ACT_RELOAD, ACT_DOD_RELOAD_M1CARBINE, false }, + { ACT_DOD_RELOAD_CROUCH, ACT_DOD_RELOAD_CROUCH_M1CARBINE, false }, + { ACT_DOD_RELOAD_PRONE, ACT_DOD_RELOAD_PRONE_M1CARBINE, false }, + + // Hand Signals + { ACT_DOD_HS_IDLE, ACT_DOD_HS_IDLE_K98, false }, + { ACT_DOD_HS_CROUCH, ACT_DOD_HS_CROUCH_K98, false }, +}; + +IMPLEMENT_ACTTABLE( CWeaponM1Carbine );
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