diff options
Diffstat (limited to 'game/shared/dod/weapon_handgrenade.cpp')
| -rw-r--r-- | game/shared/dod/weapon_handgrenade.cpp | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/game/shared/dod/weapon_handgrenade.cpp b/game/shared/dod/weapon_handgrenade.cpp new file mode 100644 index 0000000..f3e17c4 --- /dev/null +++ b/game/shared/dod/weapon_handgrenade.cpp @@ -0,0 +1,49 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#include "cbase.h" +#include "weapon_dodbasegrenade.h" + +#ifdef CLIENT_DLL + #define CWeaponHandGrenade C_WeaponHandGrenade +#else + #include "dod_handgrenade.h" //the thing that we throw +#endif + +class CWeaponHandGrenade : public CWeaponDODBaseGrenade +{ +public: + DECLARE_CLASS( CWeaponHandGrenade, CWeaponDODBaseGrenade ); + DECLARE_NETWORKCLASS(); + DECLARE_PREDICTABLE(); + + CWeaponHandGrenade() {} + + virtual DODWeaponID GetWeaponID( void ) const { return WEAPON_FRAG_US; } + +#ifndef CLIENT_DLL + + virtual void EmitGrenade( Vector vecSrc, QAngle vecAngles, Vector vecVel, AngularImpulse angImpulse, CBasePlayer *pPlayer, float flLifeTime = GRENADE_FUSE_LENGTH ) + { + CDODHandGrenade::Create( vecSrc, vecAngles, vecVel, angImpulse, pPlayer, flLifeTime, GetWeaponID() ); + } + +#endif + +private: + CWeaponHandGrenade( const CWeaponHandGrenade & ); +}; + +IMPLEMENT_NETWORKCLASS_ALIASED( WeaponHandGrenade, DT_WeaponHandGrenade ) + +BEGIN_NETWORK_TABLE(CWeaponHandGrenade, DT_WeaponHandGrenade) +END_NETWORK_TABLE() + +BEGIN_PREDICTION_DATA( CWeaponHandGrenade ) +END_PREDICTION_DATA() + +LINK_ENTITY_TO_CLASS( weapon_frag_us, CWeaponHandGrenade ); +PRECACHE_WEAPON_REGISTER( weapon_frag_us );
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