diff options
Diffstat (limited to 'game/shared/dod/weapon_greasegun.cpp')
| -rw-r--r-- | game/shared/dod/weapon_greasegun.cpp | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/game/shared/dod/weapon_greasegun.cpp b/game/shared/dod/weapon_greasegun.cpp new file mode 100644 index 0000000..db748f8 --- /dev/null +++ b/game/shared/dod/weapon_greasegun.cpp @@ -0,0 +1,64 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#include "cbase.h" +#include "weapon_dodfullauto.h" + + +#if defined( CLIENT_DLL ) + + #define CWeaponGreaseGun C_WeaponGreaseGun + +#endif + + +class CWeaponGreaseGun : public CDODFullAutoWeapon +{ +public: + DECLARE_CLASS( CWeaponGreaseGun, CDODFullAutoWeapon ); + DECLARE_NETWORKCLASS(); + DECLARE_PREDICTABLE(); + DECLARE_ACTTABLE(); + + CWeaponGreaseGun() {} + + virtual DODWeaponID GetWeaponID( void ) const { return WEAPON_GREASEGUN; } + +private: + CWeaponGreaseGun( const CWeaponGreaseGun & ); +}; + +IMPLEMENT_NETWORKCLASS_ALIASED( WeaponGreaseGun, DT_WeaponGreaseGun ) + +BEGIN_NETWORK_TABLE( CWeaponGreaseGun, DT_WeaponGreaseGun ) +END_NETWORK_TABLE() + +BEGIN_PREDICTION_DATA( CWeaponGreaseGun ) +END_PREDICTION_DATA() + +LINK_ENTITY_TO_CLASS( weapon_greasegun, CWeaponGreaseGun ); +PRECACHE_WEAPON_REGISTER( weapon_greasegun ); + +acttable_t CWeaponGreaseGun::m_acttable[] = +{ + // Aim + { ACT_IDLE, ACT_DOD_STAND_AIM_GREASE, false }, + { ACT_CROUCHIDLE, ACT_DOD_CROUCH_AIM_GREASE, false }, + { ACT_RUN_CROUCH, ACT_DOD_CROUCHWALK_AIM_GREASE, false }, + { ACT_WALK, ACT_DOD_WALK_AIM_GREASE, false }, + { ACT_RUN, ACT_DOD_RUN_AIM_GREASE, false }, + { ACT_PRONE_IDLE, ACT_DOD_PRONE_AIM_GREASE, false }, + + // Attack ( prone? ) + { ACT_RANGE_ATTACK1, ACT_DOD_PRIMARYATTACK_GREASE, false }, + { ACT_DOD_PRIMARYATTACK_PRONE, ACT_DOD_PRIMARYATTACK_PRONE_GREASE, false }, + + // Reload ( prone? ) + { ACT_RELOAD, ACT_DOD_RELOAD_GREASEGUN, false }, + { ACT_DOD_RELOAD_PRONE, ACT_DOD_RELOAD_PRONE_GREASEGUN, false }, +}; + +IMPLEMENT_ACTTABLE( CWeaponGreaseGun );
\ No newline at end of file |