diff options
Diffstat (limited to 'game/shared/dod/weapon_explodingstickgrenade.cpp')
| -rw-r--r-- | game/shared/dod/weapon_explodingstickgrenade.cpp | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/game/shared/dod/weapon_explodingstickgrenade.cpp b/game/shared/dod/weapon_explodingstickgrenade.cpp new file mode 100644 index 0000000..fa5e012 --- /dev/null +++ b/game/shared/dod/weapon_explodingstickgrenade.cpp @@ -0,0 +1,54 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#include "cbase.h" +#include "weapon_dodbasegrenade.h" + +#ifdef CLIENT_DLL + #define CWeaponExplodingStickGrenade C_WeaponExplodingStickGrenade +#else + #include "dod_stickgrenade.h" //the thing that we throw +#endif + +class CWeaponExplodingStickGrenade : public CWeaponDODBaseGrenade +{ +public: + DECLARE_CLASS( CWeaponExplodingStickGrenade, CWeaponDODBaseGrenade ); + DECLARE_NETWORKCLASS(); + DECLARE_PREDICTABLE(); + + CWeaponExplodingStickGrenade() {} + + virtual DODWeaponID GetWeaponID( void ) const { return WEAPON_FRAG_GER_LIVE; } + +#ifndef CLIENT_DLL + + virtual void EmitGrenade( Vector vecSrc, QAngle vecAngles, Vector vecVel, AngularImpulse angImpulse, CBasePlayer *pPlayer, float flLifeTime = GRENADE_FUSE_LENGTH ) + { + // align the stickgrenade vertically and spin end over end + QAngle vecNewAngles = QAngle(45,pPlayer->EyeAngles().y,0); + AngularImpulse angNewImpulse = AngularImpulse( 0, 600, 0 ); + + CDODStickGrenade::Create( vecSrc, vecNewAngles, vecVel, angNewImpulse, pPlayer, flLifeTime, GetWeaponID() ); + } + +#endif + + virtual bool IsArmed( void ) { return true; } + + CWeaponExplodingStickGrenade( const CWeaponExplodingStickGrenade & ) {} +}; + +IMPLEMENT_NETWORKCLASS_ALIASED( WeaponExplodingStickGrenade, DT_WeaponExplodingStickGrenade ) + +BEGIN_NETWORK_TABLE(CWeaponExplodingStickGrenade, DT_WeaponExplodingStickGrenade) +END_NETWORK_TABLE() + +BEGIN_PREDICTION_DATA( CWeaponExplodingStickGrenade ) //MATTTODO: are these necessary? +END_PREDICTION_DATA() + +LINK_ENTITY_TO_CLASS( weapon_frag_ger_live, CWeaponExplodingStickGrenade ); +PRECACHE_WEAPON_REGISTER( weapon_frag_ger_live );
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