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-rw-r--r--game/shared/dod/weapon_explodinghandgrenade.cpp52
1 files changed, 52 insertions, 0 deletions
diff --git a/game/shared/dod/weapon_explodinghandgrenade.cpp b/game/shared/dod/weapon_explodinghandgrenade.cpp
new file mode 100644
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--- /dev/null
+++ b/game/shared/dod/weapon_explodinghandgrenade.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#include "cbase.h"
+#include "weapon_dodbasegrenade.h"
+
+#ifdef CLIENT_DLL
+ #define CWeaponExplodingHandGrenade C_WeaponExplodingHandGrenade
+#else
+ #include "dod_handgrenade.h" //the thing that we throw
+#endif
+
+
+class CWeaponExplodingHandGrenade : public CWeaponDODBaseGrenade
+{
+public:
+ DECLARE_CLASS( CWeaponExplodingHandGrenade, CWeaponDODBaseGrenade );
+ DECLARE_NETWORKCLASS();
+ DECLARE_PREDICTABLE();
+
+ CWeaponExplodingHandGrenade() {}
+
+ virtual DODWeaponID GetWeaponID( void ) const { return WEAPON_FRAG_US_LIVE; }
+
+#ifndef CLIENT_DLL
+
+ virtual void EmitGrenade( Vector vecSrc, QAngle vecAngles, Vector vecVel, AngularImpulse angImpulse, CBasePlayer *pPlayer, float flLifeTime = GRENADE_FUSE_LENGTH )
+ {
+ CDODHandGrenade::Create( vecSrc, vecAngles, vecVel, angImpulse, pPlayer, flLifeTime, GetWeaponID() );
+ }
+
+#endif
+
+ virtual bool IsArmed( void ) { return true; }
+
+private:
+ CWeaponExplodingHandGrenade( const CWeaponExplodingHandGrenade & );
+};
+
+IMPLEMENT_NETWORKCLASS_ALIASED( WeaponExplodingHandGrenade, DT_WeaponExplodingHandGrenade )
+
+BEGIN_NETWORK_TABLE(CWeaponExplodingHandGrenade, DT_WeaponExplodingHandGrenade)
+END_NETWORK_TABLE()
+
+BEGIN_PREDICTION_DATA( CWeaponExplodingHandGrenade ) //MATTTODO: are these necessary?
+END_PREDICTION_DATA()
+
+LINK_ENTITY_TO_CLASS( weapon_frag_us_live, CWeaponExplodingHandGrenade );
+PRECACHE_WEAPON_REGISTER( weapon_frag_us_live ); \ No newline at end of file