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Diffstat (limited to 'game/shared/dod/weapon_dodsemiauto.h')
| -rw-r--r-- | game/shared/dod/weapon_dodsemiauto.h | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/game/shared/dod/weapon_dodsemiauto.h b/game/shared/dod/weapon_dodsemiauto.h new file mode 100644 index 0000000..bda1437 --- /dev/null +++ b/game/shared/dod/weapon_dodsemiauto.h @@ -0,0 +1,40 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef WEAPON_DODSEMIAUTO_H +#define WEAPON_DODSEMIAUTO_H +#ifdef _WIN32 +#pragma once +#endif + +#include "cbase.h" +#include "shake.h" +#include "weapon_dodbasegun.h" + + +#if defined( CLIENT_DLL ) + #define CDODSemiAutoWeapon C_DODSemiAutoWeapon +#endif + +class CDODSemiAutoWeapon : public CWeaponDODBaseGun +{ +public: + DECLARE_CLASS( CDODSemiAutoWeapon, CWeaponDODBaseGun ); + DECLARE_NETWORKCLASS(); + DECLARE_PREDICTABLE(); + + CDODSemiAutoWeapon(); + + virtual void Spawn(); + virtual void PrimaryAttack( void ); + + virtual DODWeaponID GetWeaponID( void ) const { return WEAPON_NONE; } + +private: + CDODSemiAutoWeapon( const CDODSemiAutoWeapon & ); +}; + +#endif //WEAPON_DODSEMIAUTO_H
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