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-rw-r--r--game/shared/dod/weapon_dodsemiauto.h40
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diff --git a/game/shared/dod/weapon_dodsemiauto.h b/game/shared/dod/weapon_dodsemiauto.h
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+++ b/game/shared/dod/weapon_dodsemiauto.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef WEAPON_DODSEMIAUTO_H
+#define WEAPON_DODSEMIAUTO_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "cbase.h"
+#include "shake.h"
+#include "weapon_dodbasegun.h"
+
+
+#if defined( CLIENT_DLL )
+ #define CDODSemiAutoWeapon C_DODSemiAutoWeapon
+#endif
+
+class CDODSemiAutoWeapon : public CWeaponDODBaseGun
+{
+public:
+ DECLARE_CLASS( CDODSemiAutoWeapon, CWeaponDODBaseGun );
+ DECLARE_NETWORKCLASS();
+ DECLARE_PREDICTABLE();
+
+ CDODSemiAutoWeapon();
+
+ virtual void Spawn();
+ virtual void PrimaryAttack( void );
+
+ virtual DODWeaponID GetWeaponID( void ) const { return WEAPON_NONE; }
+
+private:
+ CDODSemiAutoWeapon( const CDODSemiAutoWeapon & );
+};
+
+#endif //WEAPON_DODSEMIAUTO_H \ No newline at end of file