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-rw-r--r--game/shared/dod/weapon_dodbasemelee.h57
1 files changed, 57 insertions, 0 deletions
diff --git a/game/shared/dod/weapon_dodbasemelee.h b/game/shared/dod/weapon_dodbasemelee.h
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+++ b/game/shared/dod/weapon_dodbasemelee.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef WEAPON_DODBASE_MELEE_H
+#define WEAPON_DODBASE_MELEE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "weapon_dodbase.h"
+
+#if defined( CLIENT_DLL )
+ #define CWeaponDODBaseMelee C_WeaponDODBaseMelee
+#endif
+
+// ----------------------------------------------------------------------------- //
+// class definition.
+// ----------------------------------------------------------------------------- //
+
+class CWeaponDODBaseMelee : public CWeaponDODBase
+{
+public:
+ DECLARE_CLASS( CWeaponDODBaseMelee, CWeaponDODBase );
+ DECLARE_NETWORKCLASS();
+ DECLARE_PREDICTABLE();
+
+ #ifndef CLIENT_DLL
+ DECLARE_DATADESC();
+ #endif
+
+ CWeaponDODBaseMelee();
+
+ virtual void Spawn();
+ virtual void PrimaryAttack();
+ virtual void WeaponIdle();
+
+ virtual DODWeaponID GetWeaponID( void ) const { return WEAPON_NONE; }
+ virtual bool ShouldDrawCrosshair( void ) { return false; }
+ virtual bool HasPrimaryAmmo() { return true; }
+ virtual bool CanBeSelected() { return true; }
+
+ virtual CBaseEntity *MeleeAttack( int iDamageAmount, int iDamageType, float flDmgDelay, float flAttackDelay );
+
+ //virtual const char *GetSecondaryDeathNoticeName( void ) { return "stab"; }
+
+public:
+ CDODWeaponInfo *m_pWeaponInfo;
+
+private:
+ CWeaponDODBaseMelee( const CWeaponDODBaseMelee & ) {}
+};
+
+
+#endif // WEAPON_DODBASE_MELEE_H