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Diffstat (limited to 'game/shared/dod/weapon_c96.cpp')
| -rw-r--r-- | game/shared/dod/weapon_c96.cpp | 131 |
1 files changed, 131 insertions, 0 deletions
diff --git a/game/shared/dod/weapon_c96.cpp b/game/shared/dod/weapon_c96.cpp new file mode 100644 index 0000000..c9a0e62 --- /dev/null +++ b/game/shared/dod/weapon_c96.cpp @@ -0,0 +1,131 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#include "cbase.h" +#include "weapon_dodfullauto.h" + + +#if defined( CLIENT_DLL ) + +#define CWeaponC96 C_WeaponC96 + +#endif + + +class CWeaponC96 : public CDODFullAutoWeapon +{ +public: + DECLARE_CLASS( CWeaponC96, CDODFullAutoWeapon ); + DECLARE_NETWORKCLASS(); + DECLARE_PREDICTABLE(); + DECLARE_ACTTABLE(); + + CWeaponC96() {} + + virtual DODWeaponID GetWeaponID( void ) const { return WEAPON_C96; } + + virtual Activity GetIdleActivity( void ); + virtual Activity GetPrimaryAttackActivity( void ); + virtual Activity GetDrawActivity( void ); + virtual Activity GetReloadActivity( void ); + + virtual float GetRecoil( void ) { return 3.0f; } + +private: + CWeaponC96( const CWeaponC96 & ); +}; + +IMPLEMENT_NETWORKCLASS_ALIASED( WeaponC96, DT_WeaponC96 ) + +BEGIN_NETWORK_TABLE( CWeaponC96, DT_WeaponC96 ) +END_NETWORK_TABLE() + +BEGIN_PREDICTION_DATA( CWeaponC96 ) +END_PREDICTION_DATA() + +LINK_ENTITY_TO_CLASS( weapon_c96, CWeaponC96 ); +PRECACHE_WEAPON_REGISTER( weapon_c96 ); + +acttable_t CWeaponC96::m_acttable[] = +{ + { ACT_DOD_STAND_AIM, ACT_DOD_STAND_AIM_C96, false }, + { ACT_DOD_CROUCH_AIM, ACT_DOD_CROUCH_AIM_C96, false }, + { ACT_DOD_CROUCHWALK_AIM, ACT_DOD_CROUCHWALK_AIM_C96, false }, + { ACT_DOD_WALK_AIM, ACT_DOD_WALK_AIM_C96, false }, + { ACT_DOD_RUN_AIM, ACT_DOD_RUN_AIM_C96, false }, + { ACT_PRONE_IDLE, ACT_DOD_PRONE_AIM_C96, false }, + { ACT_PRONE_FORWARD, ACT_DOD_PRONEWALK_IDLE_C96, false }, + { ACT_DOD_STAND_IDLE, ACT_DOD_STAND_IDLE_C96, false }, + { ACT_DOD_CROUCH_IDLE, ACT_DOD_CROUCH_IDLE_C96, false }, + { ACT_DOD_CROUCHWALK_IDLE, ACT_DOD_CROUCHWALK_IDLE_C96, false }, + { ACT_DOD_WALK_IDLE, ACT_DOD_WALK_IDLE_C96, false }, + { ACT_DOD_RUN_IDLE, ACT_DOD_RUN_IDLE_C96, false }, + { ACT_SPRINT, ACT_DOD_SPRINT_IDLE_C96, false }, + + // Attack ( prone? ) + { ACT_RANGE_ATTACK1, ACT_DOD_PRIMARYATTACK_C96, false }, + { ACT_DOD_PRIMARYATTACK_CROUCH, ACT_DOD_PRIMARYATTACK_C96, false }, + { ACT_DOD_PRIMARYATTACK_PRONE, ACT_DOD_PRIMARYATTACK_PRONE_C96,false }, + + // Reload ( prone? ) + { ACT_RELOAD, ACT_DOD_RELOAD_C96, false }, + { ACT_DOD_RELOAD_CROUCH, ACT_DOD_RELOAD_CROUCH_C96, false }, + { ACT_DOD_RELOAD_PRONE, ACT_DOD_RELOAD_PRONE_C96, false }, + + // Hand Signals + { ACT_DOD_HS_IDLE, ACT_DOD_HS_IDLE_MP44, false }, + { ACT_DOD_HS_CROUCH, ACT_DOD_HS_CROUCH_MP44, false }, +}; + +IMPLEMENT_ACTTABLE( CWeaponC96 ); + +Activity CWeaponC96::GetIdleActivity( void ) +{ + Activity actIdle; + + if( m_iClip1 <= 0 ) + actIdle = ACT_VM_IDLE_EMPTY; + else + actIdle = ACT_VM_IDLE; + + return actIdle; +} + +Activity CWeaponC96::GetPrimaryAttackActivity( void ) +{ + Activity actPrim; + + if( m_iClip1 <= 0 ) + actPrim = ACT_VM_PRIMARYATTACK_EMPTY; + else + actPrim = ACT_VM_PRIMARYATTACK; + + return actPrim; +} + +Activity CWeaponC96::GetDrawActivity( void ) +{ + Activity actDraw; + + if( m_iClip1 <= 0 ) + actDraw = ACT_VM_DRAW_EMPTY; + else + actDraw = ACT_VM_DRAW; + + return actDraw; +} + +Activity CWeaponC96::GetReloadActivity( void ) +{ + Activity actReload; + + if( m_iClip1 <= 0 ) + actReload = ACT_VM_RELOAD_EMPTY; + else + actReload = ACT_VM_RELOAD; + + return actReload; +}
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