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-rw-r--r--game/shared/dod/weapon_30cal.cpp423
1 files changed, 423 insertions, 0 deletions
diff --git a/game/shared/dod/weapon_30cal.cpp b/game/shared/dod/weapon_30cal.cpp
new file mode 100644
index 0000000..919f9f7
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+++ b/game/shared/dod/weapon_30cal.cpp
@@ -0,0 +1,423 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#include "cbase.h"
+#include "weapon_dodbipodgun.h"
+
+#if defined( CLIENT_DLL )
+
+ #include "c_dod_player.h"
+
+ #define CWeapon30cal C_Weapon30cal
+
+#else
+
+ #include "dod_player.h"
+
+#endif
+
+
+class CWeapon30cal : public CDODBipodWeapon
+{
+public:
+ DECLARE_CLASS( CWeapon30cal, CDODBipodWeapon );
+ DECLARE_NETWORKCLASS();
+ DECLARE_PREDICTABLE();
+ DECLARE_ACTTABLE();
+
+ CWeapon30cal() {}
+
+ virtual DODWeaponID GetWeaponID( void ) const { return WEAPON_30CAL; }
+
+ // weapon id for stats purposes
+ virtual DODWeaponID GetStatsWeaponID( void )
+ {
+ if ( !IsDeployed() )
+ return WEAPON_30CAL_UNDEPLOYED;
+ else
+ return WEAPON_30CAL;
+ }
+
+ virtual void PrimaryAttack( void );
+
+ virtual bool ShouldDrawCrosshair( void ) { return IsDeployed(); }
+
+ virtual bool Reload( void );
+
+ virtual Activity GetDrawActivity( void );
+ virtual Activity GetDeployActivity( void );
+ virtual Activity GetUndeployActivity( void );
+ virtual Activity GetIdleActivity( void );
+ virtual Activity GetPrimaryAttackActivity( void );
+
+ virtual float GetRecoil( void );
+
+private:
+ CWeapon30cal( const CWeapon30cal & );
+};
+
+IMPLEMENT_NETWORKCLASS_ALIASED( Weapon30cal, DT_Weapon30cal )
+
+BEGIN_NETWORK_TABLE( CWeapon30cal, DT_Weapon30cal )
+END_NETWORK_TABLE()
+
+BEGIN_PREDICTION_DATA( CWeapon30cal )
+END_PREDICTION_DATA()
+
+LINK_ENTITY_TO_CLASS( weapon_30cal, CWeapon30cal );
+PRECACHE_WEAPON_REGISTER( weapon_30cal );
+
+acttable_t CWeapon30cal::m_acttable[] =
+{
+ { ACT_DOD_STAND_AIM, ACT_DOD_STAND_AIM_30CAL, false },
+ { ACT_DOD_CROUCH_AIM, ACT_DOD_CROUCH_AIM_30CAL, false },
+ { ACT_DOD_CROUCHWALK_AIM, ACT_DOD_CROUCHWALK_AIM_30CAL, false },
+ { ACT_DOD_WALK_AIM, ACT_DOD_WALK_AIM_30CAL, false },
+ { ACT_DOD_RUN_AIM, ACT_DOD_RUN_AIM_30CAL, false },
+ { ACT_PRONE_IDLE, ACT_DOD_PRONE_AIM_30CAL, false },
+ { ACT_PRONE_FORWARD, ACT_DOD_PRONEWALK_IDLE_30CAL, false },
+ { ACT_DOD_STAND_IDLE, ACT_DOD_STAND_IDLE_30CAL, false },
+ { ACT_DOD_CROUCH_IDLE, ACT_DOD_CROUCH_IDLE_30CAL, false },
+ { ACT_DOD_CROUCHWALK_IDLE, ACT_DOD_CROUCHWALK_IDLE_30CAL, false },
+ { ACT_DOD_WALK_IDLE, ACT_DOD_WALK_IDLE_30CAL, false },
+ { ACT_DOD_RUN_IDLE, ACT_DOD_RUN_IDLE_30CAL, false },
+ { ACT_SPRINT, ACT_DOD_SPRINT_IDLE_30CAL, false },
+
+ { ACT_RANGE_ATTACK1, ACT_DOD_PRIMARYATTACK_30CAL, false },
+ { ACT_DOD_PRIMARYATTACK_CROUCH, ACT_DOD_PRIMARYATTACK_30CAL, false },
+ { ACT_DOD_PRIMARYATTACK_PRONE, ACT_DOD_PRIMARYATTACK_PRONE_30CAL, false },
+ { ACT_DOD_DEPLOYED, ACT_DOD_DEPLOY_30CAL, false },
+ { ACT_DOD_PRONE_DEPLOYED, ACT_DOD_PRONE_DEPLOY_30CAL, false },
+ { ACT_DOD_PRIMARYATTACK_DEPLOYED, ACT_DOD_PRIMARYATTACK_DEPLOYED_30CAL, false },
+ { ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED, ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED_30CAL,false },
+ { ACT_DOD_RELOAD_DEPLOYED, ACT_DOD_RELOAD_DEPLOYED_30CAL, false },
+ { ACT_DOD_RELOAD_PRONE_DEPLOYED, ACT_DOD_RELOAD_PRONE_DEPLOYED_30CAL, false },
+
+ { ACT_DOD_HS_IDLE, ACT_DOD_HS_IDLE_30CAL, false },
+ { ACT_DOD_HS_CROUCH, ACT_DOD_HS_CROUCH_30CAL, false },
+};
+
+IMPLEMENT_ACTTABLE( CWeapon30cal );
+
+bool CWeapon30cal::Reload( void )
+{
+ if( !IsDeployed() )
+ {
+#ifdef CLIENT_DLL
+ CDODPlayer *pPlayer = ToDODPlayer( GetPlayerOwner() );
+
+ if ( pPlayer )
+ pPlayer->HintMessage( HINT_MG_DEPLOY_TO_RELOAD );
+#endif
+ return false;
+ }
+
+ return BaseClass::Reload();
+}
+
+void CWeapon30cal::PrimaryAttack( void )
+{
+ if ( m_iClip1 <= 0 )
+ {
+ if (m_bFireOnEmpty)
+ {
+ PlayEmptySound();
+ m_flNextPrimaryAttack = gpGlobals->curtime + 0.2;
+ }
+
+ return;
+ }
+
+#ifdef CLIENT_DLL
+ C_DODPlayer *pPlayer = ToDODPlayer( GetPlayerOwner() );
+#else
+ CDODPlayer *pPlayer = ToDODPlayer( GetPlayerOwner() );
+#endif
+
+ Assert( pPlayer );
+
+ if( !IsDeployed() )
+ {
+#ifdef CLIENT_DLL
+ pPlayer->HintMessage( HINT_MG_FIRE_UNDEPLOYED );
+#endif
+ pPlayer->m_Shared.SetSlowedTime( 0.2 );
+
+ float flStamina = pPlayer->m_Shared.GetStamina();
+
+ pPlayer->m_Shared.SetStamina( flStamina - 15 );
+ }
+
+ BaseClass::PrimaryAttack();
+}
+
+Activity CWeapon30cal::GetDrawActivity( void )
+{
+ Activity actDraw;
+
+ if( m_iClip1 <= 0 )
+ actDraw = ACT_VM_DRAW_EMPTY;
+ else
+ actDraw = ACT_VM_DRAW;
+
+ return actDraw;
+}
+
+Activity CWeapon30cal::GetDeployActivity( void )
+{
+ Activity actDeploy;
+
+ switch ( m_iClip1 )
+ {
+ case 8:
+ actDeploy = ACT_VM_DEPLOY_8;
+ break;
+ case 7:
+ actDeploy = ACT_VM_DEPLOY_7;
+ break;
+ case 6:
+ actDeploy = ACT_VM_DEPLOY_6;
+ break;
+ case 5:
+ actDeploy = ACT_VM_DEPLOY_5;
+ break;
+ case 4:
+ actDeploy = ACT_VM_DEPLOY_4;
+ break;
+ case 3:
+ actDeploy = ACT_VM_DEPLOY_3;
+ break;
+ case 2:
+ actDeploy = ACT_VM_DEPLOY_2;
+ break;
+ case 1:
+ actDeploy = ACT_VM_DEPLOY_1;
+ break;
+ case 0:
+ actDeploy = ACT_VM_DEPLOY_EMPTY;
+ break;
+ default:
+ actDeploy = ACT_VM_DEPLOY;
+ break;
+ }
+
+ return actDeploy;
+}
+
+Activity CWeapon30cal::GetUndeployActivity( void )
+{
+ Activity actUndeploy;
+
+ switch ( m_iClip1 )
+ {
+ case 8:
+ actUndeploy = ACT_VM_UNDEPLOY_8;
+ break;
+ case 7:
+ actUndeploy = ACT_VM_UNDEPLOY_7;
+ break;
+ case 6:
+ actUndeploy = ACT_VM_UNDEPLOY_6;
+ break;
+ case 5:
+ actUndeploy = ACT_VM_UNDEPLOY_5;
+ break;
+ case 4:
+ actUndeploy = ACT_VM_UNDEPLOY_4;
+ break;
+ case 3:
+ actUndeploy = ACT_VM_UNDEPLOY_3;
+ break;
+ case 2:
+ actUndeploy = ACT_VM_UNDEPLOY_2;
+ break;
+ case 1:
+ actUndeploy = ACT_VM_UNDEPLOY_1;
+ break;
+ case 0:
+ actUndeploy = ACT_VM_UNDEPLOY_EMPTY;
+ break;
+ default:
+ actUndeploy = ACT_VM_UNDEPLOY;
+ break;
+ }
+
+ return actUndeploy;
+}
+
+Activity CWeapon30cal::GetIdleActivity( void )
+{
+ Activity actIdle;
+
+ if( IsDeployed() )
+ {
+ switch ( m_iClip1 )
+ {
+ case 8:
+ actIdle = ACT_VM_IDLE_DEPLOYED_8;
+ break;
+ case 7:
+ actIdle = ACT_VM_IDLE_DEPLOYED_7;
+ break;
+ case 6:
+ actIdle = ACT_VM_IDLE_DEPLOYED_6;
+ break;
+ case 5:
+ actIdle = ACT_VM_IDLE_DEPLOYED_5;
+ break;
+ case 4:
+ actIdle = ACT_VM_IDLE_DEPLOYED_4;
+ break;
+ case 3:
+ actIdle = ACT_VM_IDLE_DEPLOYED_3;
+ break;
+ case 2:
+ actIdle = ACT_VM_IDLE_DEPLOYED_2;
+ break;
+ case 1:
+ actIdle = ACT_VM_IDLE_DEPLOYED_1;
+ break;
+ case 0:
+ actIdle = ACT_VM_IDLE_DEPLOYED_EMPTY;
+ break;
+ default:
+ actIdle = ACT_VM_IDLE_DEPLOYED;
+ break;
+ }
+ }
+ else
+ {
+ switch ( m_iClip1 )
+ {
+ case 8:
+ actIdle = ACT_VM_IDLE_8;
+ break;
+ case 7:
+ actIdle = ACT_VM_IDLE_7;
+ break;
+ case 6:
+ actIdle = ACT_VM_IDLE_6;
+ break;
+ case 5:
+ actIdle = ACT_VM_IDLE_5;
+ break;
+ case 4:
+ actIdle = ACT_VM_IDLE_4;
+ break;
+ case 3:
+ actIdle = ACT_VM_IDLE_3;
+ break;
+ case 2:
+ actIdle = ACT_VM_IDLE_2;
+ break;
+ case 1:
+ actIdle = ACT_VM_IDLE_1;
+ break;
+ case 0:
+ actIdle = ACT_VM_IDLE_EMPTY;
+ break;
+ default:
+ actIdle = ACT_VM_IDLE;
+ break;
+ }
+ }
+
+ return actIdle;
+}
+
+Activity CWeapon30cal::GetPrimaryAttackActivity( void )
+{
+ Activity actPrim;
+
+ int maxhax = m_iClip1 + 2;
+
+ if( IsDeployed() )
+ {
+ switch ( maxhax )
+ {
+ case 8:
+ actPrim = ACT_VM_PRIMARYATTACK_DEPLOYED_8;
+ break;
+ case 7:
+ actPrim = ACT_VM_PRIMARYATTACK_DEPLOYED_7;
+ break;
+ case 6:
+ actPrim = ACT_VM_PRIMARYATTACK_DEPLOYED_6;
+ break;
+ case 5:
+ actPrim = ACT_VM_PRIMARYATTACK_DEPLOYED_5;
+ break;
+ case 4:
+ actPrim = ACT_VM_PRIMARYATTACK_DEPLOYED_4;
+ break;
+ case 3:
+ actPrim = ACT_VM_PRIMARYATTACK_DEPLOYED_3;
+ break;
+ case 2:
+ actPrim = ACT_VM_PRIMARYATTACK_DEPLOYED_2;
+ break;
+ case 1:
+ actPrim = ACT_VM_PRIMARYATTACK_DEPLOYED_1;
+ break;
+ case 0:
+ actPrim = ACT_VM_PRIMARYATTACK_DEPLOYED_EMPTY;
+ break;
+ default:
+ actPrim = ACT_VM_PRIMARYATTACK_DEPLOYED;
+ break;
+ }
+ }
+ else
+ {
+ switch ( maxhax )
+ {
+ case 8:
+ actPrim = ACT_VM_PRIMARYATTACK_8;
+ break;
+ case 7:
+ actPrim = ACT_VM_PRIMARYATTACK_7;
+ break;
+ case 6:
+ actPrim = ACT_VM_PRIMARYATTACK_6;
+ break;
+ case 5:
+ actPrim = ACT_VM_PRIMARYATTACK_5;
+ break;
+ case 4:
+ actPrim = ACT_VM_PRIMARYATTACK_4;
+ break;
+ case 3:
+ actPrim = ACT_VM_PRIMARYATTACK_3;
+ break;
+ case 2:
+ actPrim = ACT_VM_PRIMARYATTACK_2;
+ break;
+ case 1:
+ actPrim = ACT_VM_PRIMARYATTACK_1;
+ break;
+ case 0:
+ actPrim = ACT_VM_PRIMARYATTACK_EMPTY;
+ break;
+ default:
+ actPrim = ACT_VM_PRIMARYATTACK;
+ break;
+ }
+ }
+
+ return actPrim;
+}
+
+float CWeapon30cal::GetRecoil( void )
+{
+ CDODPlayer *p = ToDODPlayer( GetPlayerOwner() );
+
+ if( p && p->m_Shared.IsInMGDeploy() )
+ {
+ return 0.0f;
+ }
+
+ return 20;
+}