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Diffstat (limited to 'game/shared/dod/fx_dod_shared.h')
-rw-r--r--game/shared/dod/fx_dod_shared.h44
1 files changed, 44 insertions, 0 deletions
diff --git a/game/shared/dod/fx_dod_shared.h b/game/shared/dod/fx_dod_shared.h
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+++ b/game/shared/dod/fx_dod_shared.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef FX_DOD_SHARED_H
+#define FX_DOD_SHARED_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#ifdef CLIENT_DLL
+ #include "c_dod_player.h"
+#else
+ #include "dod_player.h"
+#endif
+
+#include "dod_weapon_parse.h"
+
+
+// This runs on both the client and the server.
+// On the server, it only does the damage calculations.
+// On the client, it does all the effects.
+void FX_FireBullets(
+ int iPlayer,
+ const Vector &vOrigin,
+ const QAngle &vAngles,
+ int iWeaponID,
+ int iMode,
+ int iSeed,
+ float flSpread
+ );
+
+
+#ifndef CLIENT_DLL
+
+ void TE_DODExplosion( IRecipientFilter &filter, float flDelay, const Vector &vecOrigin, const Vector &vecNormal );
+
+#endif
+
+
+#endif // FX_DOD_SHARED_H