summaryrefslogtreecommitdiff
path: root/game/shared/dod/dod_viewmodel.h
diff options
context:
space:
mode:
Diffstat (limited to 'game/shared/dod/dod_viewmodel.h')
-rw-r--r--game/shared/dod/dod_viewmodel.h60
1 files changed, 60 insertions, 0 deletions
diff --git a/game/shared/dod/dod_viewmodel.h b/game/shared/dod/dod_viewmodel.h
new file mode 100644
index 0000000..4192a78
--- /dev/null
+++ b/game/shared/dod/dod_viewmodel.h
@@ -0,0 +1,60 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================
+
+#ifndef DOD_VIEWMODEL_H
+#define DOD_VIEWMODEL_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "predictable_entity.h"
+#include "utlvector.h"
+#include "baseplayer_shared.h"
+#include "shared_classnames.h"
+
+#if defined( CLIENT_DLL )
+#define CDODViewModel C_DODViewModel
+#endif
+
+class CDODViewModel : public CBaseViewModel
+{
+ DECLARE_CLASS( CDODViewModel, CBaseViewModel );
+public:
+
+ DECLARE_NETWORKCLASS();
+
+ CDODViewModel( void );
+ ~CDODViewModel( void );
+
+ virtual void CalcViewModelLag( Vector& origin, QAngle& angles, QAngle& original_angles );
+ virtual void CalcViewModelView( CBasePlayer *owner, const Vector& eyePosition, const QAngle& eyeAngles );
+
+#if defined( CLIENT_DLL )
+ virtual bool ShouldPredict( void )
+ {
+ if ( GetOwner() && GetOwner() == C_BasePlayer::GetLocalPlayer() )
+ return true;
+
+ return BaseClass::ShouldPredict();
+ }
+#endif
+
+private:
+
+#if defined( CLIENT_DLL )
+
+ // This is used to lag the angles.
+ CInterpolatedVar<QAngle> m_LagAnglesHistory;
+ QAngle m_vLagAngles;
+
+ CDODViewModel( const CDODViewModel & ); // not defined, not accessible
+
+ QAngle m_vLoweredWeaponOffset;
+#endif
+};
+
+#endif // DOD_VIEWMODEL_H