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Diffstat (limited to 'game/shared/debugoverlay_shared.h')
| -rw-r--r-- | game/shared/debugoverlay_shared.h | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/game/shared/debugoverlay_shared.h b/game/shared/debugoverlay_shared.h new file mode 100644 index 0000000..a37a1b9 --- /dev/null +++ b/game/shared/debugoverlay_shared.h @@ -0,0 +1,51 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef DEBUGOVERLAY_SHARED_H +#define DEBUGOVERLAY_SHARED_H +#ifdef _WIN32 +#pragma once +#endif + +#include "engine/ivdebugoverlay.h" +#include "mathlib/vector.h" + +//============================================================================= +// NDebugOverlay +//============================================================================= +namespace NDebugOverlay +{ + void Box(const Vector &origin, const Vector &mins, const Vector &maxs, int r, int g, int b, int a, float flDuration); + void BoxDirection(const Vector &origin, const Vector &mins, const Vector &maxs, const Vector &forward, int r, int g, int b, int a, float flDuration); + void BoxAngles(const Vector &origin, const Vector &mins, const Vector &maxs, const QAngle &angles, int r, int g, int b, int a, float flDuration); + void SweptBox(const Vector& start, const Vector& end, const Vector& mins, const Vector& maxs, const QAngle & angles, int r, int g, int b, int a, float flDuration); + void EntityBounds( const CBaseEntity *pEntity, int r, int g, int b, int a, float flDuration ); + void Line( const Vector &origin, const Vector &target, int r, int g, int b, bool noDepthTest, float flDuration ); + void Triangle( const Vector &p1, const Vector &p2, const Vector &p3, int r, int g, int b, int a, bool noDepthTest, float duration ); + void EntityText( int entityID, int text_offset, const char *text, float flDuration, int r = 255, int g = 255, int b = 255, int a = 255); + void EntityTextAtPosition( const Vector &origin, int text_offset, const char *text, float flDuration, int r = 255, int g = 255, int b = 255, int a = 255); + void Grid( const Vector &vPosition ); + void Text( const Vector &origin, const char *text, bool bViewCheck, float flDuration ); + void ScreenText( float fXpos, float fYpos, const char *text, int r, int g, int b, int a, float flDuration); + void Cross3D(const Vector &position, const Vector &mins, const Vector &maxs, int r, int g, int b, bool noDepthTest, float flDuration ); + void Cross3D(const Vector &position, float size, int r, int g, int b, bool noDepthTest, float flDuration ); + void Cross3DOriented( const Vector &position, const QAngle &angles, float size, int r, int g, int b, bool noDepthTest, float flDuration ); + void Cross3DOriented( const matrix3x4_t &m, float size, int c, bool noDepthTest, float flDuration ); + void DrawOverlayLines(void); + void DrawTickMarkedLine(const Vector &startPos, const Vector &endPos, float tickDist, int tickTextDist, int r, int g, int b, bool noDepthTest, float flDuration ); + void DrawGroundCrossHairOverlay(); + void HorzArrow( const Vector &startPos, const Vector &endPos, float width, int r, int g, int b, int a, bool noDepthTest, float flDuration); + void YawArrow( const Vector &startPos, float yaw, float length, float width, int r, int g, int b, int a, bool noDepthTest, float flDuration); + void VertArrow( const Vector &startPos, const Vector &endPos, float width, int r, int g, int b, int a, bool noDepthTest, float flDuration); + void Axis( const Vector &position, const QAngle &angles, float size, bool noDepthTest, float flDuration ); + void Sphere( const Vector ¢er, float radius, int r, int g, int b, bool noDepthTest, float flDuration ); + void Circle( const Vector &position, float radius, int r, int g, int b, int a, bool bNoDepthTest, float flDuration ); + void Circle( const Vector &position, const QAngle &angles, float radius, int r, int g, int b, int a, bool bNoDepthTest, float flDuration ); + void Circle( const Vector &position, const Vector &xAxis, const Vector &yAxis, float radius, int r, int g, int b, int a, bool bNoDepthTest, float flDuration ); + void Sphere( const Vector &position, const QAngle &angles, float radius, int r, int g, int b, int a, bool bNoDepthTest, float flDuration ); +}; + +#endif // DEBUGOVERLAY_SHARED_H |