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Diffstat (limited to 'game/shared/cstrike/weapon_smokegrenade.h')
| -rw-r--r-- | game/shared/cstrike/weapon_smokegrenade.h | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/game/shared/cstrike/weapon_smokegrenade.h b/game/shared/cstrike/weapon_smokegrenade.h new file mode 100644 index 0000000..8d654cf --- /dev/null +++ b/game/shared/cstrike/weapon_smokegrenade.h @@ -0,0 +1,52 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef WEAPON_SMOKEGRENADE_H +#define WEAPON_SMOKEGRENADE_H +#ifdef _WIN32 +#pragma once +#endif + + +#include "weapon_basecsgrenade.h" + + +#ifdef CLIENT_DLL + + #define CSmokeGrenade C_SmokeGrenade + +#endif + + +//----------------------------------------------------------------------------- +// Smoke grenades +//----------------------------------------------------------------------------- +class CSmokeGrenade : public CBaseCSGrenade +{ +public: + DECLARE_CLASS( CSmokeGrenade, CBaseCSGrenade ); + DECLARE_NETWORKCLASS(); + DECLARE_PREDICTABLE(); + + CSmokeGrenade() {} + + virtual CSWeaponID GetWeaponID( void ) const { return WEAPON_SMOKEGRENADE; } + +#ifdef CLIENT_DLL + +#else + DECLARE_DATADESC(); + + void EmitGrenade( Vector vecSrc, QAngle vecAngles, Vector vecVel, AngularImpulse angImpulse, CBasePlayer *pPlayer ); + +#endif + + CSmokeGrenade( const CSmokeGrenade & ) {} +}; + + +#endif // WEAPON_SMOKEGRENADE_H |