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-rw-r--r--game/shared/cstrike/weapon_smokegrenade.h52
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diff --git a/game/shared/cstrike/weapon_smokegrenade.h b/game/shared/cstrike/weapon_smokegrenade.h
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+++ b/game/shared/cstrike/weapon_smokegrenade.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef WEAPON_SMOKEGRENADE_H
+#define WEAPON_SMOKEGRENADE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include "weapon_basecsgrenade.h"
+
+
+#ifdef CLIENT_DLL
+
+ #define CSmokeGrenade C_SmokeGrenade
+
+#endif
+
+
+//-----------------------------------------------------------------------------
+// Smoke grenades
+//-----------------------------------------------------------------------------
+class CSmokeGrenade : public CBaseCSGrenade
+{
+public:
+ DECLARE_CLASS( CSmokeGrenade, CBaseCSGrenade );
+ DECLARE_NETWORKCLASS();
+ DECLARE_PREDICTABLE();
+
+ CSmokeGrenade() {}
+
+ virtual CSWeaponID GetWeaponID( void ) const { return WEAPON_SMOKEGRENADE; }
+
+#ifdef CLIENT_DLL
+
+#else
+ DECLARE_DATADESC();
+
+ void EmitGrenade( Vector vecSrc, QAngle vecAngles, Vector vecVel, AngularImpulse angImpulse, CBasePlayer *pPlayer );
+
+#endif
+
+ CSmokeGrenade( const CSmokeGrenade & ) {}
+};
+
+
+#endif // WEAPON_SMOKEGRENADE_H