diff options
Diffstat (limited to 'game/shared/cstrike/weapon_galil.cpp')
| -rw-r--r-- | game/shared/cstrike/weapon_galil.cpp | 114 |
1 files changed, 114 insertions, 0 deletions
diff --git a/game/shared/cstrike/weapon_galil.cpp b/game/shared/cstrike/weapon_galil.cpp new file mode 100644 index 0000000..961d75a --- /dev/null +++ b/game/shared/cstrike/weapon_galil.cpp @@ -0,0 +1,114 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#include "cbase.h" +#include "weapon_csbasegun.h" + + +#if defined( CLIENT_DLL ) + + #define CWeaponGalil C_WeaponGalil + #include "c_cs_player.h" + +#else + + #include "cs_player.h" + +#endif + + +class CWeaponGalil : public CWeaponCSBaseGun +{ +public: + DECLARE_CLASS( CWeaponGalil, CWeaponCSBaseGun ); + DECLARE_NETWORKCLASS(); + DECLARE_PREDICTABLE(); + + CWeaponGalil(); + + virtual void PrimaryAttack(); + + virtual float GetInaccuracy() const; + + virtual CSWeaponID GetWeaponID( void ) const { return WEAPON_GALIL; } + +private: + + CWeaponGalil( const CWeaponGalil & ); + + void GalilFire( float flSpread ); + +}; + +IMPLEMENT_NETWORKCLASS_ALIASED( WeaponGalil, DT_WeaponGalil ) + +BEGIN_NETWORK_TABLE( CWeaponGalil, DT_WeaponGalil ) +END_NETWORK_TABLE() + +BEGIN_PREDICTION_DATA( CWeaponGalil ) +END_PREDICTION_DATA() + +LINK_ENTITY_TO_CLASS( weapon_galil, CWeaponGalil ); +PRECACHE_WEAPON_REGISTER( weapon_galil ); + + + +CWeaponGalil::CWeaponGalil() +{ +} + +float CWeaponGalil::GetInaccuracy() const +{ + if ( weapon_accuracy_model.GetInt() == 1 ) + { + CCSPlayer *pPlayer = GetPlayerOwner(); + if ( !pPlayer ) + return 0.0f; + + if ( !FBitSet( pPlayer->GetFlags(), FL_ONGROUND ) ) + return 0.04f + 0.3f * m_flAccuracy; + else if (pPlayer->GetAbsVelocity().Length2D() > 140) + return 0.04f + 0.07f * m_flAccuracy; + else + return 0.0375f * m_flAccuracy; + } + else + return BaseClass::GetInaccuracy(); +} + +void CWeaponGalil::PrimaryAttack() +{ + CCSPlayer *pPlayer = GetPlayerOwner(); + if ( !pPlayer ) + return; + + // don't fire underwater + if (pPlayer->GetWaterLevel() == 3) + { + PlayEmptySound( ); + m_flNextPrimaryAttack = gpGlobals->curtime + 0.15; + return; + } + + if ( !CSBaseGunFire( GetCSWpnData().m_flCycleTime, Primary_Mode ) ) + return; + + // CSBaseGunFire can kill us, forcing us to drop our weapon, if we shoot something that explodes + pPlayer = GetPlayerOwner(); + if ( !pPlayer ) + return; + + if (pPlayer->GetAbsVelocity().Length2D() > 5) + pPlayer->KickBack (1.0, 0.45, 0.28, 0.045, 3.75, 3, 7); + else if ( !FBitSet( pPlayer->GetFlags(), FL_ONGROUND ) ) + pPlayer->KickBack (1.2, 0.5, 0.23, 0.15, 5.5, 3.5, 6); + else if ( FBitSet( pPlayer->GetFlags(), FL_DUCKING ) ) + pPlayer->KickBack (0.6, 0.3, 0.2, 0.0125, 3.25, 2, 7); + else + pPlayer->KickBack (0.65, 0.35, 0.25, 0.015, 3.5, 2.25, 7); +} + + |