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Diffstat (limited to 'game/shared/cstrike/weapon_flashbang.h')
| -rw-r--r-- | game/shared/cstrike/weapon_flashbang.h | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/game/shared/cstrike/weapon_flashbang.h b/game/shared/cstrike/weapon_flashbang.h new file mode 100644 index 0000000..6f44aae --- /dev/null +++ b/game/shared/cstrike/weapon_flashbang.h @@ -0,0 +1,49 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef WEAPON_FLASHBANG_H +#define WEAPON_FLASHBANG_H +#ifdef _WIN32 +#pragma once +#endif + + +#include "weapon_basecsgrenade.h" + + +#ifdef CLIENT_DLL + #define CFlashbang C_Flashbang +#endif + + +//----------------------------------------------------------------------------- +// Fragmentation grenades +//----------------------------------------------------------------------------- +class CFlashbang : public CBaseCSGrenade +{ +public: + DECLARE_CLASS( CFlashbang, CBaseCSGrenade ); + DECLARE_NETWORKCLASS(); + DECLARE_PREDICTABLE(); + + CFlashbang() {} + + virtual CSWeaponID GetWeaponID( void ) const { return WEAPON_FLASHBANG; } + + +#ifdef CLIENT_DLL + +#else + DECLARE_DATADESC(); + + virtual void EmitGrenade( Vector vecSrc, QAngle vecAngles, Vector vecVel, AngularImpulse angImpulse, CBasePlayer *pPlayer ); +#endif + + CFlashbang( const CFlashbang & ) {} +}; + + +#endif // WEAPON_FLASHBANG_H |