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Diffstat (limited to 'game/shared/cstrike/weapon_csbasegun.h')
| -rw-r--r-- | game/shared/cstrike/weapon_csbasegun.h | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/game/shared/cstrike/weapon_csbasegun.h b/game/shared/cstrike/weapon_csbasegun.h new file mode 100644 index 0000000..6781340 --- /dev/null +++ b/game/shared/cstrike/weapon_csbasegun.h @@ -0,0 +1,58 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef WEAPON_CSBASE_GUN_H +#define WEAPON_CSBASE_GUN_H +#ifdef _WIN32 +#pragma once +#endif + + +#include "weapon_csbase.h" + + +// This is the base class for pistols and rifles. +#if defined( CLIENT_DLL ) + + #define CWeaponCSBaseGun C_WeaponCSBaseGun + +#else +#endif + + +class CWeaponCSBaseGun : public CWeaponCSBase +{ +public: + + DECLARE_CLASS( CWeaponCSBaseGun, CWeaponCSBase ); + DECLARE_NETWORKCLASS(); + DECLARE_PREDICTABLE(); + + CWeaponCSBaseGun(); + + virtual void PrimaryAttack(); + virtual void Spawn(); + virtual bool Deploy(); + virtual bool Reload(); + virtual void WeaponIdle(); + + // Derived classes call this to fire a bullet. + bool CSBaseGunFire( float flCycleTime, CSWeaponMode weaponMode ); + + // Usually plays the shot sound. Guns with silencers can play different sounds. + virtual void DoFireEffects(); + virtual void ItemPostFrame(); + +protected: + float m_zoomFullyActiveTime; + +private: + + CWeaponCSBaseGun( const CWeaponCSBaseGun & ); +}; + + +#endif // WEAPON_CSBASE_GUN_H |