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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+// improv_locomotor.h
+// Interface for moving Improvs along computed paths
+// Author: Michael Booth, July 2004
+
+#ifndef _IMPROV_LOCOMOTOR_H_
+#define _IMPROV_LOCOMOTOR_H_
+
+// TODO: Remove duplicate methods from CImprov, and update CImprov to use this class
+
+/**
+ * A locomotor owns the movement of an Improv
+ */
+class CImprovLocomotor
+{
+public:
+ virtual const Vector &GetCentroid( void ) const = 0;
+ virtual const Vector &GetFeet( void ) const = 0; ///< return position of "feet" - point below centroid of improv at feet level
+ virtual const Vector &GetEyes( void ) const = 0;
+ virtual float GetMoveAngle( void ) const = 0; ///< return direction of movement
+
+ virtual CNavArea *GetLastKnownArea( void ) const = 0;
+ virtual bool GetSimpleGroundHeightWithFloor( const Vector &pos, float *height, Vector *normal = NULL ) = 0; ///< find "simple" ground height, treating current nav area as part of the floor
+
+ virtual void Crouch( void ) = 0;
+ virtual void StandUp( void ) = 0; ///< "un-crouch"
+ virtual bool IsCrouching( void ) const = 0;
+
+ virtual void Jump( void ) = 0; ///< initiate a jump
+ virtual bool IsJumping( void ) const = 0;
+
+ virtual void Run( void ) = 0; ///< set movement speed to running
+ virtual void Walk( void ) = 0; ///< set movement speed to walking
+ virtual bool IsRunning( void ) const = 0;
+
+ virtual void StartLadder( const CNavLadder *ladder, NavTraverseType how, const Vector &approachPos, const Vector &departPos ) = 0; ///< invoked when a ladder is encountered while following a path
+ virtual bool TraverseLadder( const CNavLadder *ladder, NavTraverseType how, const Vector &approachPos, const Vector &departPos, float deltaT ) = 0; ///< traverse given ladder
+ virtual bool IsUsingLadder( void ) const = 0;
+
+ enum MoveToFailureType
+ {
+ FAIL_INVALID_PATH,
+ FAIL_STUCK,
+ FAIL_FELL_OFF,
+ };
+ virtual void TrackPath( const Vector &pathGoal, float deltaT ) = 0; ///< move along path by following "pathGoal"
+ virtual void OnMoveToSuccess( const Vector &goal ) { } ///< invoked when an improv reaches its MoveTo goal
+ virtual void OnMoveToFailure( const Vector &goal, MoveToFailureType reason ) { } ///< invoked when an improv fails to reach a MoveTo goal
+};
+
+#endif // _IMPROV_LOCOMOTOR_H_