summaryrefslogtreecommitdiff
path: root/game/shared/baseprojectile.h
diff options
context:
space:
mode:
Diffstat (limited to 'game/shared/baseprojectile.h')
-rw-r--r--game/shared/baseprojectile.h79
1 files changed, 79 insertions, 0 deletions
diff --git a/game/shared/baseprojectile.h b/game/shared/baseprojectile.h
new file mode 100644
index 0000000..9f16f82
--- /dev/null
+++ b/game/shared/baseprojectile.h
@@ -0,0 +1,79 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef BASEPROJECTILE_H
+#define BASEPROJECTILE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "cbase.h"
+
+#ifdef GAME_DLL
+#include "baseanimating.h"
+#else
+#include "c_baseanimating.h"
+#endif
+
+#ifdef CLIENT_DLL
+#define CBaseProjectile C_BaseProjectile
+#endif // CLIENT_DLL
+
+//=============================================================================
+//
+// Base Projectile.
+//
+//=============================================================================
+#ifdef CLIENT_DLL
+class CBaseProjectile : public CBaseAnimating
+#else // CLIENT_DLL
+DECLARE_AUTO_LIST( IBaseProjectileAutoList );
+class CBaseProjectile : public CBaseAnimating, public IBaseProjectileAutoList
+#endif // !CLIENT_DLL
+{
+public:
+ DECLARE_CLASS( CBaseProjectile, CBaseAnimating );
+ DECLARE_NETWORKCLASS();
+
+ CBaseProjectile();
+
+ virtual void Spawn();
+
+#ifdef GAME_DLL
+ virtual int GetBaseProjectileType() const { return -1; } // no base
+ virtual int GetProjectileType() const { return -1; } // no type
+ virtual int GetDestroyableHitCount( void ) const { return m_iDestroyableHitCount; }
+ void IncrementDestroyableHitCount( void ) { ++m_iDestroyableHitCount; }
+
+ virtual bool CanCollideWithTeammates() const { return m_bCanCollideWithTeammates; }
+ virtual float GetCollideWithTeammatesDelay() const { return 0.25f; }
+#endif // GAME_DLL
+
+ virtual bool IsDestroyable( void ) { return false; }
+ virtual void Destroy( bool bBlinkOut = true, bool bBreakRocket = false ) {}
+ virtual void SetLauncher( CBaseEntity *pLauncher );
+ CBaseEntity *GetOriginalLauncher() const { return m_hOriginalLauncher; }
+
+protected:
+#ifdef GAME_DLL
+ void CollideWithTeammatesThink();
+
+ int m_iDestroyableHitCount;
+#endif // GAME_DLL
+
+private:
+
+#ifdef GAME_DLL
+ void ResetCollideWithTeammates();
+
+ bool m_bCanCollideWithTeammates;
+#endif // GAME_DLL
+
+ CNetworkHandle( CBaseEntity, m_hOriginalLauncher );
+};
+
+#endif // BASEPROJECTILE_H