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-rw-r--r--game/shared/baseprojectile.cpp94
1 files changed, 94 insertions, 0 deletions
diff --git a/game/shared/baseprojectile.cpp b/game/shared/baseprojectile.cpp
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+++ b/game/shared/baseprojectile.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#include "cbase.h"
+#include "baseprojectile.h"
+
+
+IMPLEMENT_NETWORKCLASS_ALIASED( BaseProjectile, DT_BaseProjectile )
+
+BEGIN_NETWORK_TABLE( CBaseProjectile, DT_BaseProjectile )
+#if !defined( CLIENT_DLL )
+ SendPropEHandle( SENDINFO( m_hOriginalLauncher ) ),
+#else
+ RecvPropEHandle( RECVINFO( m_hOriginalLauncher ) ),
+#endif // CLIENT_DLL
+END_NETWORK_TABLE()
+
+
+#ifndef CLIENT_DLL
+IMPLEMENT_AUTO_LIST( IBaseProjectileAutoList );
+#endif // !CLIENT_DLL
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Constructor.
+//-----------------------------------------------------------------------------
+CBaseProjectile::CBaseProjectile()
+{
+#ifdef GAME_DLL
+ m_iDestroyableHitCount = 0;
+
+ m_bCanCollideWithTeammates = false;
+#endif
+ m_hOriginalLauncher = NULL;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CBaseProjectile::SetLauncher( CBaseEntity *pLauncher )
+{
+ if ( m_hOriginalLauncher == NULL )
+ {
+ m_hOriginalLauncher = pLauncher;
+ }
+
+#ifdef GAME_DLL
+ ResetCollideWithTeammates();
+#endif // GAME_DLL
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CBaseProjectile::Spawn()
+{
+ BaseClass::Spawn();
+
+#ifdef GAME_DLL
+ ResetCollideWithTeammates();
+#endif // GAME_DLL
+}
+
+
+#ifdef GAME_DLL
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CBaseProjectile::CollideWithTeammatesThink()
+{
+ m_bCanCollideWithTeammates = true;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CBaseProjectile::ResetCollideWithTeammates()
+{
+ // Don't collide with players on the owner's team for the first bit of our life
+ m_bCanCollideWithTeammates = false;
+
+ SetContextThink( &CBaseProjectile::CollideWithTeammatesThink, gpGlobals->curtime + GetCollideWithTeammatesDelay(), "CollideWithTeammates" );
+}
+
+#endif // GAME_DLL
+