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-rw-r--r--game/server/tfc/tfc_team.h58
1 files changed, 58 insertions, 0 deletions
diff --git a/game/server/tfc/tfc_team.h b/game/server/tfc/tfc_team.h
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+++ b/game/server/tfc/tfc_team.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Team management class. Contains all the details for a specific team
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef TFC_TEAM_H
+#define TFC_TEAM_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include "utlvector.h"
+#include "team.h"
+#include "tfc_shareddefs.h"
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Team Manager
+//-----------------------------------------------------------------------------
+class CTFCTeam : public CTeam
+{
+ DECLARE_CLASS( CTFCTeam, CTeam );
+ DECLARE_SERVERCLASS();
+
+public:
+
+ // Initialization
+ virtual void Init( const char *pName, int iNumber );
+ color32 GetTeamColor();
+};
+
+
+extern CTFCTeam *GetGlobalTFCTeam( int iIndex );
+
+void TeamFortress_TeamShowScores(BOOL bLong, CBasePlayer *pPlayer);
+int TeamFortress_TeamGetScoreFrags(int tno);
+
+// Colors for each team.
+typedef struct
+{
+ int topColor;
+ int bottomColor;
+} team_color_t;
+
+extern Vector rgbcolors[5];
+extern team_color_t teamcolors[5][PC_LASTCLASS]; // Colors for each of the 4 teams
+extern int number_of_teams; // This is incremented for each map as info_player_teamspawn are created.
+extern const char *teamnames[5];
+#define g_szTeamColors teamnames
+
+color32 Vector255ToRGBColor( const Vector &vColor );
+
+
+#endif // TF_TEAM_H