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Diffstat (limited to 'game/server/tf2/tf_walker_strider.h')
| -rw-r--r-- | game/server/tf2/tf_walker_strider.h | 85 |
1 files changed, 85 insertions, 0 deletions
diff --git a/game/server/tf2/tf_walker_strider.h b/game/server/tf2/tf_walker_strider.h new file mode 100644 index 0000000..050e7bd --- /dev/null +++ b/game/server/tf2/tf_walker_strider.h @@ -0,0 +1,85 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef TF_WALKER_STRIDER_H +#define TF_WALKER_STRIDER_H +#ifdef _WIN32 +#pragma once +#endif + + +#include "tf_walker_base.h" + + +class CWalkerStrider : public CWalkerBase +{ +public: + DECLARE_CLASS( CWalkerStrider, CWalkerBase ); + DECLARE_SERVERCLASS(); + + CWalkerStrider(); + + +// CWalkerBase. +protected: + virtual void WalkerThink(); + + +// CBaseObject. +public: + virtual bool StartBuilding( CBaseEntity *pBuilder ); + + +// CBaseEntity. +public: + virtual void Precache(); + virtual void Spawn(); + virtual void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); + + +// CBaseAnimating. +public: + virtual bool GetAttachment( int iAttachment, matrix3x4_t &attachmentToWorld ); + virtual void HandleAnimEvent( animevent_t *pEvent ); + + +// IServerVehicle. +public: + virtual bool IsPassengerVisible( int nRole ); + + +// IVehicle overrides. +public: + virtual void SetupMove( CBasePlayer *pPlayer, CUserCmd *ucmd, IMoveHelper *pHelper, CMoveData *move ); + + +private: + void Fire(); + + void Crouch(); + void UnCrouch(); + + void FootHit( const char *pFootName ); + + + +private: + CNetworkVar( bool, m_bCrouched ); + float m_flNextCrouchTime; + + bool m_bFiring; + float m_flFireEndTime; + float m_flNextShootTime; + QAngle m_vFireAngles; + + float m_flOriginToLowestLegHeight; + float m_flWantedZ; + + QAngle m_vDriverAngles; +}; + + +#endif // TF_WALKER_STRIDER_H |