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diff --git a/game/server/tf2/tf_vehicle_wagon.h b/game/server/tf2/tf_vehicle_wagon.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: A stationary gun that players can man
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef TF_VEHICLE_WAGON_H
+#define TF_VEHICLE_WAGON_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "tf_basefourwheelvehicle.h"
+#include "vphysics/vehicles.h"
+
+
+// ------------------------------------------------------------------------ //
+// A wagon that players can build one object on the back of
+// ------------------------------------------------------------------------ //
+class CVehicleWagon: public CBaseTFFourWheelVehicle
+{
+ DECLARE_CLASS( CVehicleWagon, CBaseTFFourWheelVehicle );
+
+public:
+ DECLARE_SERVERCLASS();
+
+ static CVehicleWagon* Create(const Vector &vOrigin, const QAngle &vAngles);
+
+ CVehicleWagon();
+
+ virtual void Spawn();
+ virtual void Precache();
+ virtual void GetControlPanelInfo( int nPanelIndex, const char *&pPanelName );
+ virtual bool CanTakeEMPDamage( void ) { return true; }
+
+ // Vehicle overrides
+ virtual bool IsPassengerVisible( int nRole ) { return true; }
+};
+
+#endif // TF_VEHICLE_WAGON_H