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Diffstat (limited to 'game/server/tf2/tf_vehicle_motorcycle.cpp')
-rw-r--r--game/server/tf2/tf_vehicle_motorcycle.cpp99
1 files changed, 99 insertions, 0 deletions
diff --git a/game/server/tf2/tf_vehicle_motorcycle.cpp b/game/server/tf2/tf_vehicle_motorcycle.cpp
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+++ b/game/server/tf2/tf_vehicle_motorcycle.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#include "cbase.h"
+#include "engine/IEngineSound.h"
+#include "VGuiScreen.h"
+#include "tf_basefourwheelvehicle.h"
+#include "vphysics/vehicles.h"
+
+#define MOTORCYCLE_MINS Vector(-30, -50, -10)
+#define MOTORCYCLE_MAXS Vector( 30, 50, 55)
+#define MOTORCYCLE_MODEL "models/objects/vehicle_motorcycle.mdl"
+
+// ------------------------------------------------------------------------ //
+// Purpose:
+// ------------------------------------------------------------------------ //
+class CVehicleMotorcycle : public CBaseTFFourWheelVehicle
+{
+ DECLARE_CLASS( CVehicleMotorcycle, CBaseTFFourWheelVehicle );
+
+public:
+ DECLARE_SERVERCLASS();
+
+ static CVehicleMotorcycle* Create(const Vector &vOrigin, const QAngle &vAngles);
+
+ CVehicleMotorcycle();
+
+ virtual void Spawn();
+ virtual void Precache();
+ virtual void GetControlPanelInfo( int nPanelIndex, const char *&pPanelName );
+ virtual bool CanTakeEMPDamage( void ) { return true; }
+
+ // Vehicle overrides
+ virtual bool IsPassengerVisible( int nRole ) { return true; }
+};
+
+IMPLEMENT_SERVERCLASS_ST(CVehicleMotorcycle, DT_VehicleMotorcycle)
+END_SEND_TABLE();
+
+LINK_ENTITY_TO_CLASS(vehicle_motorcycle, CVehicleMotorcycle);
+PRECACHE_REGISTER(vehicle_motorcycle);
+
+// CVars
+ConVar vehicle_motorcycle_health( "vehicle_motorcycle_health","200", FCVAR_NONE, "Motorcycle health" );
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CVehicleMotorcycle::CVehicleMotorcycle()
+{
+
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CVehicleMotorcycle::Precache()
+{
+ PrecacheModel( MOTORCYCLE_MODEL );
+
+ PrecacheVGuiScreen( "screen_vulnerable_point");
+
+ BaseClass::Precache();
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CVehicleMotorcycle::Spawn()
+{
+ SetModel( MOTORCYCLE_MODEL );
+
+ // This size is used for placement only...
+ UTIL_SetSize(this, MOTORCYCLE_MINS, MOTORCYCLE_MAXS);
+ m_takedamage = DAMAGE_YES;
+ m_iHealth = vehicle_motorcycle_health.GetInt();
+
+ SetType( OBJ_VEHICLE_MOTORCYCLE );
+ SetMaxPassengerCount( 4 );
+
+ BaseClass::Spawn();
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Gets info about the control panels
+//-----------------------------------------------------------------------------
+void CVehicleMotorcycle::GetControlPanelInfo( int nPanelIndex, const char *&pPanelName )
+{
+ pPanelName = "screen_vulnerable_point";
+}
+
+