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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: game stat gathering
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef TF_STATS_H
+#define TF_STATS_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "tf_shareddefs.h"
+
+// NOTE: If you change these enums, change the string lists in tf_stats.cpp!
+enum TFStatId_t
+{
+ TF_STAT_FERRY_CONTROL = 0,
+ TF_STAT_RESOURCE_CHUNKS_SPAWNED,
+ TF_STAT_RESOURCE_PROCESSED_CHUNKS_SPAWNED,
+ TF_STAT_RESOURCE_CHUNKS_RETIRED,
+
+ // NOTE: These should go last
+ TF_STAT_FIRST_OBJECT_BUILT,
+ TF_STAT_LAST_OBJECT_BUILT = TF_STAT_FIRST_OBJECT_BUILT + OBJ_LAST - 1,
+
+ TF_STAT_COUNT,
+};
+
+enum TFTeamStatId_t
+{
+ // First TFCLASS_CLASS_COUNT entries are the # of players of each class.
+
+ TF_TEAM_STAT_PLAYER_COUNT = TFCLASS_CLASS_COUNT,
+
+ TF_TEAM_STAT_RESOURCES_COLLECTED,
+ TF_TEAM_STAT_RESOURCES_HARVESTED,
+ TF_TEAM_STAT_RESOURCE_CHUNKS_DROPPED,
+ TF_TEAM_STAT_RESOURCE_CHUNKS_COLLECTED,
+
+ TF_TEAM_STAT_KILL_COUNT,
+ TF_TEAM_STAT_DESTROYED_OBJECT_COUNT,
+
+ TF_TEAM_STAT_FERRY_CONTROL_TIME,
+
+ TF_TEAM_STAT_COUNT,
+};
+
+enum TFPlayerStatId_t
+{
+ // Player count
+ TF_PLAYER_STAT_PLAYER_COUNT = 0,
+ TF_PLAYER_STAT_PLAYER_SECONDS,
+ TF_PLAYER_STAT_EXISTING_SECONDS,
+ TF_PLAYER_STAT_FIRST_AVERAGE_STAT,
+
+ // Economy-based stats
+ TF_PLAYER_STAT_RESOURCES_ACQUIRED = TF_PLAYER_STAT_FIRST_AVERAGE_STAT,
+ TF_PLAYER_STAT_RESOURCES_ACQUIRED_FROM_CHUNKS,
+ TF_PLAYER_STAT_RESOURCES_CARRIED,
+ TF_PLAYER_STAT_RESOURCES_SPENT,
+ TF_PLAYER_STAT_CURRENT_OBJECT_VALUE,
+ TF_PLAYER_STAT_OBJECT_COUNT,
+
+ // Combat based stats
+ TF_PLAYER_STAT_KILL_COUNT,
+ TF_PLAYER_STAT_DESTROYED_OBJECT_COUNT,
+ TF_PLAYER_STAT_HEALTH_GIVEN,
+
+ // Animation-based stats
+ TF_PLAYER_STAT_ANIMATION_IDLE,
+ TF_PLAYER_STAT_ANIMATION_WALKING,
+ TF_PLAYER_STAT_ANIMATION_RUNNING,
+ TF_PLAYER_STAT_ANIMATION_CROUCHING,
+ TF_PLAYER_STAT_ANIMATION_JUMPING,
+ TF_PLAYER_STAT_ANIMATION_OTHER,
+
+ TF_PLAYER_STAT_COUNT,
+};
+
+
+class ITFStats
+{
+public:
+ // Clear out the stats + their history
+ virtual void ResetStats() = 0;
+
+ virtual void IncrementStat( TFStatId_t stat, int nIncrement ) = 0;
+ virtual void SetStat( TFStatId_t stat, int nAmount ) = 0;
+
+ virtual void IncrementTeamStat( int nTeam, TFTeamStatId_t stat, int nIncrement ) = 0;
+ virtual void SetTeamStat( int nTeam, TFTeamStatId_t stat, int nAmount ) = 0;
+
+ virtual void IncrementPlayerStat( CBaseEntity *pPlayer, TFPlayerStatId_t stat, int nIncrement ) = 0;
+};
+
+
+//-----------------------------------------------------------------------------
+// Accessor method
+//-----------------------------------------------------------------------------
+ITFStats *TFStats();
+
+
+#endif // TF_STATS_H