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Diffstat (limited to 'game/server/tf2/tf_shield_flat.h')
| -rw-r--r-- | game/server/tf2/tf_shield_flat.h | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/game/server/tf2/tf_shield_flat.h b/game/server/tf2/tf_shield_flat.h new file mode 100644 index 0000000..c107db4 --- /dev/null +++ b/game/server/tf2/tf_shield_flat.h @@ -0,0 +1,68 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef TF_SHIELD_FLAT_H +#define TF_SHIELD_FLAT_H + +#ifdef _WIN32 +#pragma once +#endif + +#include "tf_shield.h" +#include "mathlib/vector.h" + +//----------------------------------------------------------------------------- +// +// This is the shield projected by the grenade +// +//----------------------------------------------------------------------------- + +class CShieldFlat : public CShield +{ + DECLARE_CLASS( CShieldFlat, CShield ); + DECLARE_SERVERCLASS(); + +public: + void SetSize( float w, float h ); + + virtual void Spawn( void ); + + virtual void SetEMPed( bool isEmped ); + + void Activate( bool active ); + + virtual int Width() { return 2; } + virtual int Height() { return 2; } + virtual bool IsPanelActive( int x, int y ) { return true; } + virtual const Vector& GetPoint( int x, int y ); + virtual void ComputeWorldSpaceSurroundingBox( Vector *pWorldMins, Vector *pWorldMaxs ); + +public: + // Think methods + void ShieldMoved(); + +public: + + // networked data + CNetworkVar( unsigned char, m_ShieldState ); + CNetworkVar( float, m_Width ); + CNetworkVar( float, m_Height ); + +private: + QAngle m_LastAngles; + Vector m_LastPosition; + Vector m_Pos[4]; +}; + + +//----------------------------------------------------------------------------- +// Purpose: Create a mobile version of the shield +//----------------------------------------------------------------------------- + +CShieldFlat* CreateFlatShield( CBaseEntity *pOwner, float w, float h, const Vector& relOrigin, const QAngle &relAngles ); + +#endif TF_SHIELD_FLAT_H
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