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Diffstat (limited to 'game/server/tf2/tf_obj_rallyflag.h')
-rw-r--r--game/server/tf2/tf_obj_rallyflag.h40
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diff --git a/game/server/tf2/tf_obj_rallyflag.h b/game/server/tf2/tf_obj_rallyflag.h
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+++ b/game/server/tf2/tf_obj_rallyflag.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef TF_OBJ_RALLYFLAG_H
+#define TF_OBJ_RALLYFLAG_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+// ------------------------------------------------------------------------ //
+// Rally flag that's built by players
+// ------------------------------------------------------------------------ //
+class CObjectRallyFlag : public CBaseObject
+{
+DECLARE_CLASS( CObjectRallyFlag, CBaseObject );
+
+public:
+ DECLARE_DATADESC();
+ DECLARE_SERVERCLASS();
+
+ static CObjectRallyFlag* Create(const Vector &vOrigin, const QAngle &vAngles);
+
+ CObjectRallyFlag();
+
+ virtual void Spawn();
+ virtual void Precache();
+ virtual bool CanTakeEMPDamage( void ) { return true; }
+
+ // Rally
+ virtual void RallyThink( void );
+
+private:
+ float m_flExpiresAt;
+};
+
+#endif // TF_OBJ_RALLYFLAG_H