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Diffstat (limited to 'game/server/tf2/tf_obj_mapdefined.h')
| -rw-r--r-- | game/server/tf2/tf_obj_mapdefined.h | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/game/server/tf2/tf_obj_mapdefined.h b/game/server/tf2/tf_obj_mapdefined.h new file mode 100644 index 0000000..2b1d837 --- /dev/null +++ b/game/server/tf2/tf_obj_mapdefined.h @@ -0,0 +1,40 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef TF_OBJ_MAPDEFINED_H +#define TF_OBJ_MAPDEFINED_H +#ifdef _WIN32 +#pragma once +#endif + +// ------------------------------------------------------------------------ // +// Purpose: Map Defined object placed by mapmakers +// ------------------------------------------------------------------------ // +class CObjectMapDefined : public CBaseObject +{ +DECLARE_CLASS( CObjectMapDefined, CBaseObject ); + +public: + DECLARE_DATADESC(); + DECLARE_SERVERCLASS(); + + static CObjectMapDefined* Create(const Vector &vOrigin, const QAngle &vAngles); + + CObjectMapDefined(); + + virtual void Spawn(); + virtual void Precache(); + virtual bool CanTakeEMPDamage( void ) { return true; } + virtual int OnTakeDamage( const CTakeDamageInfo &info ); + +private: + // Custom names for ID strings + string_t m_iszCustomName; + CNetworkString( m_szCustomName, MAX_OBJ_CUSTOMNAME_SIZE ); +}; + +#endif // TF_OBJ_MAPDEFINED_H |