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Diffstat (limited to 'game/server/tf2/tf_obj_empgenerator.h')
| -rw-r--r-- | game/server/tf2/tf_obj_empgenerator.h | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/game/server/tf2/tf_obj_empgenerator.h b/game/server/tf2/tf_obj_empgenerator.h new file mode 100644 index 0000000..ffa5274 --- /dev/null +++ b/game/server/tf2/tf_obj_empgenerator.h @@ -0,0 +1,51 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef TF_OBJ_EMPGENERATOR_H +#define TF_OBJ_EMPGENERATOR_H +#ifdef _WIN32 +#pragma once +#endif + +// ------------------------------------------------------------------------ // +// EMP Generator defines +#define EMPGENERATOR_MINS Vector(-20, -20, 0) +#define EMPGENERATOR_MAXS Vector( 20, 20, 90) +#define EMPGENERATOR_RADIUS 400 +#define EMPGENERATOR_LIFETIME 15 +#define EMPGENERATOR_RATE 3 // Rate at which it looks for enemies to EMP +#define EMPGENERATOR_EMP_TIME 5 +#define EMPGENERATOR_MODEL "models/objects/obj_antimortar.mdl" + +// ------------------------------------------------------------------------ // +// EMP Generator Combat Object +// ------------------------------------------------------------------------ // +class CObjectEMPGenerator : public CBaseObject +{ +DECLARE_CLASS( CObjectEMPGenerator, CBaseObject ); + +public: + DECLARE_DATADESC(); + DECLARE_SERVERCLASS(); + + static CObjectEMPGenerator* Create(const Vector &vOrigin, const QAngle &vAngles); + + CObjectEMPGenerator(); + + virtual void Spawn(); + virtual void Precache(); + virtual bool CanTakeEMPDamage( void ) { return true; } + + // EMP + virtual void EMPThink( void ); + +private: + float m_flExpiresAt; +}; + + +#endif // TF_OBJ_EMPGENERATOR_H |